This adds support for identifier references, adding `Ident` as a valid edge
type for `Expr`.
There is nothing in the system yet to enforce ontology through levels of
indirection; that will come later on.
I'm testing these changes with a very minimal NIR parse, which I'll commit
shortly.
DEV-13597
This was originally created to populate Neo4J for querying, but it has not
been utilized. It's become a maintenance burden as I try to change the API
of and encapsulate the graph, which is important for upholding its
invariants.
This feature, or one like it, will return in the future. I have other
related plans; we'll see if they materialize.
The graph can't be encapsulated fully just yet because of the linker; those
commits will come in the following days.
DEV-13597
This allows for edges to be multiple types, and gives us two important
benefits:
(a) Compiler-verified correctness to ensure that we don't generate graphs
that do not adhere to the ontology; and
(b) Runtime verification of types, so that bugs are still memory safe.
There is a lot more information in the documentation within the patch.
This took a lot of iterating to get something that was tolerable. There's
quite a bit of boilerplate here, and maybe that'll be abstracted away better
in the future as the graph grows.
In particular, it was challenging to determine how I wanted to actually go
about narrowing and looking up edges. Initially I had hoped to represent
the subsets as `ObjectKind`s as well so that you could use them anywhere
`ObjectKind` was expected, but that proved to be far too difficult because I
cannot return a reference to a subset of `Object` (the value would be owned
on generation). And while in a language like C maybe I'd pad structures and
cast between them safely, since they _do_ overlap, I can't confidently do
that here since Rust's discriminant and layout are not under my control.
I tried playing around with `std::mem::Discriminant` as well, but
`discriminant` (the function) requires a _value_, meaning I couldn't get the
discriminant of a static `Object` variant without some dummy value; wasn't
worth it over `ObjectRelTy.` We further can't assign values to enum
variants unless they hold no data. Rust a decade from now may be different
and will be interesting to look back on this struggle.
DEV-13597
We only need a reference to the inner object, for which `AsRef` is the
proper and idiomatic solution.
There is a lot of boilerplate here that I hope to reduce in the future.
DEV-13597
ObjectRelTo is sufficient and, while I originally thought it was useful to
have it read left-to-right, it just ends up being a cognitive burden.
DEV-13597
I'm spending a lot of time considering how the future system will work,
which is complicating the needs of the system now, which is to re-output the
source XML so that we can selectively start to replace things.
So I'm going to punt on this.
I was also planning out how that edge reassignment out to work, along with
traits to try to enforce it, and that is also complicated, so I may wind up
wanting to leave them in the end, or handling this
differently. Specifically, I'll want to know how `value-of` expressions are
going to work on the graph first, since its target is going to be dynamic
and therefore not knowable at compile-time. (Rather, I know how I want to
make them work, but I want to observe that working in practice first.)
DEV-13597
There is extensive rationale in the documentation for this new macro. I'm
utilizing it to provide a more clear and friendly message for incomplete
ident resolution so that I can move on and return to those situations later.
It's worth noting that:
- Externs _will_ need to be handled in the near-term;
- Opaque and IdentFragment almost certainly won't be bound to a definition
until I introduce LTO, which is quite a ways off; and
- They may use the same mechanism and so may be able to be handled at the
same time anyway.
DEV-13597
The ASG delegates certain operations to Objects so that they may enforce
their own invariants and ontology. It is therefore important that only
objects have access to certain methods on `Asg`, otherwise those invariants
could be circumvented.
It should be noted that the nesting of this module is such that AIR should
_not_ have privileged access to the ASG---it too must utilize objects to
ensure those invariants are enforced in a single place.
DEV-13597
Starting to re-organize things to match my mental model of the new system;
the ASG abstraction has changed quite a bit since the early days.
This isn't quite enough, though; see next commit.
DEV-13597
This provides the initial implementation allowing an identifier to be
defined (bound to an object and made transparent).
I'm not yet entirely sure whether I'll stick with the "transparent" and
"opaque" terminology when there's also "declare" and "define", but a
`Missing` state is a type of declaration and so the distinction does still
seem to be important.
There is still work to be done on `ObjectIndex::<Ident>::bind_definition`,
which will follow. I'm going to be balancing work to provide type-level
guarantees, since I don't have the time to go as far as I'd like.
DEV-13597
This seems to have been an oversight from when I recently introduced SPairs
to ASG; I noticed it while working on another change and receiving back a
`DUMMY_SPAN`.
DEV-13597
`Ident` is now `Opaque`, but the new `Transparent` state isn't actually used
yet in any transitions; that'll come next.
The original (now "opaque") identifiers were added for the linker, which
does not need (at present) the associated expressions, since they've already
been compiled. In the future I'd like to do LTO (link-time optimization),
and then the graph will need more information.
DEV-13160
Some investigation into the disassembly of TAMER's binaries showed that Rust
was not able to conditionalize `expect`-like expressions as I was hoping due
to eager evaluation language semantics in combination with the use of
`format!`.
This solves the problem for the diagnostic system be creating types that
prevent this situation from occurring statically, without the need for a
lint.
This invokes clippy as part of `make check` now, which I had previously
avoided doing (I'll elaborate on that below).
This commit represents the changes needed to resolve all the warnings
presented by clippy. Many changes have been made where I find the lints to
be useful and agreeable, but there are a number of lints, rationalized in
`src/lib.rs`, where I found the lints to be disagreeable. I have provided
rationale, primarily for those wondering why I desire to deviate from the
default lints, though it does feel backward to rationalize why certain lints
ought to be applied (the reverse should be true).
With that said, this did catch some legitimage issues, and it was also
helpful in getting some older code up-to-date with new language additions
that perhaps I used in new code but hadn't gone back and updated old code
for. My goal was to get clippy working without errors so that, in the
future, when others get into TAMER and are still getting used to Rust,
clippy is able to help guide them in the right direction.
One of the reasons I went without clippy for so long (though I admittedly
forgot I wasn't using it for a period of time) was because there were a
number of suggestions that I found disagreeable, and I didn't take the time
to go through them and determine what I wanted to follow. Furthermore, it
was hard to make that judgment when I was new to the language and lacked
the necessary experience to do so.
One thing I would like to comment further on is the use of `format!` with
`expect`, which is also what the diagnostic system convenience methods
do (which clippy does not cover). Because of all the work I've done trying
to understand Rust and looking at disassemblies and seeing what it
optimizes, I falsely assumed that Rust would convert such things into
conditionals in my otherwise-pure code...but apparently that's not the case,
when `format!` is involved.
I noticed that, after making the suggested fix with `get_ident`, Rust
proceeded to then inline it into each call site and then apply further
optimizations. It was also previously invoking the thread lock (for the
interner) unconditionally and invoking the `Display` implementation. That
is not at all what I intended for, despite knowing the eager semantics of
function calls in Rust.
Anyway, possibly more to come on that, I'm just tired of typing and need to
move on. I'll be returning to investigate further diagnostic messages soon.
This introduces a number of abstractions, whose concepts are not fully
documented yet since I want to see how it evolves in practice first.
This introduces the concept of edge ontology (similar to a schema) using the
type system. Even though we are not able to determine what the graph will
look like statically---since that's determined by data fed to us at
runtime---we _can_ ensure that the code _producing_ the graph from those
data will produce a graph that adheres to its ontology.
Because of the typed `ObjectIndex`, we're also able to implement operations
that are specific to the type of object that we're operating on. Though,
since the type is not (yet?) stored on the edge itself, it is possible to
walk the graph without looking at node weights (the `ObjectContainer`) and
therefore avoid panics for invalid type assumptions, which is bad, but I
don't think that'll happen in practice, since we'll want to be resolving
nodes at some point. But I'll addres that more in the future.
Another thing to note is that walking edges is only done in tests right now,
and so there's no filtering or anything; once there are nodes (if there are
nodes) that allow for different outgoing edge types, we'll almost certainly
want filtering as well, rather than panicing. We'll also want to be able to
query for any object type, but filter only to what's permitted by the
ontology.
DEV-13160
Working with the graph can be confusing with all of the layers
involved. This begins to provide a better layer of abstraction that can
encapsulate the concept and enforce invariants.
Since I'm better able to enforce invariants now, this also removes the span
from the diagnostic message, since the invariant is now always enforced with
certainty. I'm not removing the runtime panic, though; we can revisit that
if future profiling shows that it makes a negative impact.
DEV-13160
This addresses the two outstanding `todo!` match arms representing errors in
lowering expressions into the graph. As noted in the comments, these errors
are unlikely to be hit when using TAME in the traditional way, since
e.g. XIR and NIR are going to catch the equivalent problems within their own
contexts (unbalanced tags and a valid expression grammar respectively).
_But_, the IR does need to stand on its own, and I further hope that some
tooling maybe can interact more directly with AIR in the future.
DEV-13160
This introduces a number of concepts together, again to demonstrate that
they were derived.
This introduces support for nested expressions, extending the previous
work. It also supports error recovery for dangling expressions.
The parser states are a mess; there is a lot of duplicate code here that
needs refactoring, but I wanted to commit this first at a known-good state
so that the diff will demonstrate the need for the change that will
follow; the opportunities for abstraction are plainly visible.
The immutable stack introduced here could be generalized, if needed, in the
future.
Another important note is that Rust optimizes away the `memcpy`s for the
stack that was introduced here. The initial Parser Context was introduced
because of `ArrayVec` inhibiting that elision, but Vec never had that
problem. In the future, I may choose to go back and remove ArrayVec, but I
had wanted to keep memory allocation out of the picture as much as possible
to make the disassembly and call graph easier to reason about and to have
confidence that optimizations were being performed as intended.
With that said---it _should_ be eliding in tamec, since we're not doing
anything meaningful yet with the graph. It does also elide in tameld, but
it's possible that Rust recognizes that those code paths are never taken
because tameld does nothing with expressions. So I'll have to monitor this
as I progress and adjust accordingly; it's possible a future commit will
call BS on everything I just said.
Of course, the counter-point to that is that Rust is optimizing them away
anyway, but Vec _does_ still require allocation; I was hoping to keep such
allocation at the fringes. But another counter-point is that it _still_ is
allocated at the fringe, when the context is initialized for the parser as
part of the lowering pipeline. But I didn't know how that would all come
together back then.
...alright, enough rambling.
DEV-13160
I had wanted to implement expression operations in terms of user-defined
functions (where primitives are just marked as intrinsic), and would still
like to, but I need to get this thing working, so I'll just include a note
for now.
Yes, TAMER's formalisms are inspired by APL, if that hasn't been documented
anywhere yet.
DEV-13160
This commit is purposefully coupled with changes that utilize it to
demonstrate that the need for this abstraction has been _derived_, not
forced; TAMER doesn't aim to be functional for the sake of it, since
idiomatic Rust achieves many of its benefits without the formalisms.
But, the formalisms do occasionally help, and this is one such
example. There is other existing code that can be refactored to take
advantage of this style as well.
I do _not_ wish to pull an existing functional dependency into TAMER; I want
to keep these abstractions light, and eliminate them as necessary, as Rust
continues to integrate new features into its core. I also want to be able
to modify the abstractions to suit our particular needs. (This is _not_ a
general recommendation; it's particular to TAMER and to my experience.)
This implementation of `Functor` is one such example. While it is modeled
after Haskell in that it provides `fmap`, the primitive here is instead
`map`, with `fmap` derived from it, since `map` allows for better use of
Rust idioms. Furthermore, it's polymorphic over _trait_ type parameters,
not method, allowing for separate trait impls for different container types,
which can in turn be inferred by Rust and allow for some very concise
mapping; this is particularly important for TAMER because of the disciplined
use of newtypes.
For example, `foo.overwrite(span)` and `foo.overwrite(name)` are both
self-documenting, and better alternatives than, say, `foo.map_span(|_|
span)` and `foo.map_symbol(|_| name)`; the latter are perfectly clear in
what they do, but lack a layer of abstraction, and are verbose. But the
clarity of the _new_ form does rely on either good naming conventions of
arguments, or explicit type annotations using turbofish notation if
necessary.
This will be implemented on core Rust types as appropriate and as
possible. At the time of writing, we do not yet have trait specialization,
and there's too many soundness issues for me to be comfortable enabling it,
so that limits that we can do with something like, say, a generic `Result`,
while also allowing for specialized implementations based on newtypes.
DEV-13160
Admittedly, there are _my_ debugging conventions. But I'm also the only one
working on this project right now.
I want to keep various things around without cluttering untracked file
output, because finding new files can be annoying in all the output.
Really, with a C background, I should have known that `write` may not write
all bytes, and I'm pretty sure I was aware, so I'm not sure how that slipped
my mind for every call. But it's not a great default, and I do feel like
`write_all` should be the deafult behavior, despite the syscall and C
library name.
It shouldn't take clippy to warn about something so significant.
This uses `ObjectIndex` to automatically narrow the type to what is
expected.
Given that `ObjectIndex` is supposed to mean that there must be an object
with that index, perhaps the next step is to remove the `Option` from `get`
as well.
DEV-13160
This makes the system a bit more ergonomic and introduces additional type
safety by associating the narrowed object type with the
`ObjectIndex` (previously `ObjectRef`). Not only does this allow us to
explicitly state the type of object wherever those indices are stored, but
it also allows the API to automatically narrow to that type when operating
on it again without the caller having to worry about it.
DEV-13160
This begins to place expressions on the graph---something that I've been
thinking about for a couple of years now, so it's interesting to finally be
doing it.
This is going to evolve; I want to get some things committed so that it's
clear how I'm moving forward. The ASG makes things a bit awkward for a
number of reasons:
1. I'm dealing with older code where I had a different model of doing
things;
2. It's mutable, rather than the mostly-functional lowering pipeline;
3. We're dealing with an aggregate ever-evolving blob of data (the graph)
rather than a stream of tokens; and
4. We don't have as many type guarantees.
I've shown with the lowering pipeline that I'm able to take a mutable
reference and convert it into something that's both functional and
performant, where I remove it from its container (an `Option`), create a new
version of it, and place it back. Rust is able to optimize away the memcpys
and such and just directly manipulate the underlying value, which is often a
register with all of the inlining.
_But_ this is a different scenario now. The lowering pipeline has a narrow
context. The graph has to keep hitting memory. So we'll see how this
goes. But it's most important to get this working and measure how it
performs; I'm not trying to prematurely optimize. My attempts right now are
for the way that I wish to develop.
Speaking to #4 above, it also sucks that I'm not able to type the
relationships between nodes on the graph. Rather, it's not that I _can't_,
but a project to created a typed graph library is beyond the scope of this
work and would take far too much time. I'll leave that to a personal,
non-work project. Instead, I'm going to have to narrow the type any time
the graph is accessed. And while that sucks, I'm going to do my best to
encapsulate those details to make it as seamless as possible API-wise. The
performance hit of performing the narrowing I'm hoping will be very small
relative to all the business logic going on (a single cache miss is bound to
be far more expensive than many narrowings which are just integer
comparisons and branching)...but we'll see. Introducing branching sucks,
but branch prediction is pretty damn good in modern CPUs.
DEV-13160
This will be used for expression start and end spans to merge into a span
that represents the entirety of the expression; see future commits for its
use.
Though, this has been generalized further than that to ensure that it makes
sense in any use case, to avoid potential pitfalls.
DEV-13160
This adds a line of padding between the last line of a source marking and
the first line of a footer, making it easier to read. This also matches the
behavior of Rust's error message.
This is something I intended to do previously, but didn't have the
time. Not that I do now, but now that we'll be showing some more robust
diagnostics to users, it ought to look decent.
DEV-13430
This moves the special handling of circular dependencies out of
`poc.rs`---and to be clear, everything needs to be moved out of there---and
into the source of the error. The diagnostic system did not exist at the
time.
This is one example of how easy it will be to create robust diagnostics once
we have the spans on the graph. Once the spans resolve to the proper source
locations rather than the `xmlo` file, it'll Just Work.
It is worth noting, though, that this detection and error will ultimately
need to be moved so that it can occur when performing other operation on the
graph during compilation, such as type inference and unification. I don't
expect to go out of my way to detect cycles, though, since the linker will.
DEV-13430
Previously this just exported the variable into the environment, but I'm not
comfortable with the lack of visibility that provides; I want to be able to
see not only that it's happening, which will help to debug issues, but also
when it's _not_ happening so that I know that it needs to be introduced into
a configuration at a particular installation site.
This ASG implementation is a refactored form of original code from the
proof-of-concept linker, which was well before the span and diagnostic
implementations, and well before I knew for certain how I was going to solve
that problem.
This was quite the pain in the ass, but introduces spans to the AIR tokens
and graph so that we always have useful diagnostic information. With that
said, there are some important things to note:
1. Linker spans will originate from the `xmlo` files until we persist
spans to those object files during `tamec`'s compilation. But it's
better than nothing.
2. Some additional refactoring is still needed for consistency, e.g. use
of `SPair`.
3. This is just a preliminary introduction. More refactoring will come as
tamec is continued.
DEV-13041
The previous commit had the ASG implicitly constructed and then
discarded. This will keep it around, which will be necessary not only for
imports, but for passing the ASG off to the next phases of lowering.
DEV-13429
This does not yet yield the produces ASG, but does set up the lowering
pipeline to prepare to produce it. It's also currently a no-op, with
`NirToAsg` just yielding `Incomplete`.
The goal is to begin to move toward vertical slices for TAMER as I start to
return to the previous approach of a handoff with the old compiler. Now
that I've gained clarity from my previous failed approach (which I
documented in previous commits), I feel that this is the best way forward
that will allow me to incrementally introduce more fine-grained performance
improvements, at the cost of some throwaway work as this progresses. But
the cost of delay with these build times is far greater.
DEV-13429
This finalizes the implementation for interpolation. There is some more
cleanup that can be done, but it is now functioning as intended and
providing errors.
Finally. How deeply exhausting all of this has been.
DEV-13156
This just cleans up these tests a bit before I add to them. What we're left
with follows the structure of most other parser tests and is atm a good
balance between boilerplate and clarity in isolation (a fair level of
abstraction).
Could possibly do better by putting the inner objects in a callback so that
the `Close` can be asserted on commonly as well, but that's a bit awkward
with how the assertion is based on the collection; we'd have to keep the
last item from being collected from the iterator. I'd rather not deal with
such restructuring right now and figuring out a decent pattern. Perhaps in
the future.
DEV-13156