8f3ce4f8c6
Rendering now relies on hooking MapState, which represents the current state of the map, raising events as various game objects change position or state. This is a simple proof-of-concept---the tank moves, but only upward, and the tile redraw does need work. There is no collision detection. |
||
---|---|---|
images | ||
lib | ||
scripts | ||
test | ||
COPYING | ||
favicon.ico | ||
index.html | ||
style.css |