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Clone of the classic 1990s game LaserTank [archive]
 
 
 
 
 
 
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Mike Gerwitz 8f3ce4f8c6
Initial concept for player (tank) movement; state-driven map
Rendering now relies on hooking MapState, which represents the current state of
the map, raising events as various game objects change position or state.

This is a simple proof-of-concept---the tank moves, but only upward, and the
tile redraw does need work. There is no collision detection.
2013-01-19 13:50:50 -05:00
images Began adding opening image to game screen 2012-03-26 19:28:00 -04:00
lib Initial concept for player (tank) movement; state-driven map 2013-01-19 13:50:50 -05:00
scripts Initial concept for player (tank) movement; state-driven map 2013-01-19 13:50:50 -05:00
test Moved global var declarations to main.js to be shared with game 2012-03-21 00:38:25 -04:00
COPYING Initial commit illustrating LTG loading and masking 2012-03-12 19:06:11 -04:00
favicon.ico Added favicon 2012-03-26 19:28:01 -04:00
index.html Initial concept for player (tank) movement; state-driven map 2013-01-19 13:50:50 -05:00
style.css All game content will now appear below the menu bar 2012-03-26 19:28:01 -04:00