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lasertank-js/scripts
Mike Gerwitz 8f3ce4f8c6
Initial concept for player (tank) movement; state-driven map
Rendering now relies on hooking MapState, which represents the current state of
the map, raising events as various game objects change position or state.

This is a simple proof-of-concept---the tank moves, but only upward, and the
tile redraw does need work. There is no collision detection.
2013-01-19 13:50:50 -05:00
..
ease.min.js Initial commit illustrating LTG loading and masking 2012-03-12 19:06:11 -04:00
game.js Began refactoring game logic into ClassicGame 2012-03-27 21:34:33 -04:00
main.js Initial concept for player (tank) movement; state-driven map 2013-01-19 13:50:50 -05:00