..
gameobjs
Initial concept for player (tank) movement; state-driven map
2013-01-19 13:50:50 -05:00
ui
Refactored menu bar logic into ui/MenuBar
2012-03-26 19:28:00 -04:00
ClassicGame.js
Initial concept for player (tank) movement; state-driven map
2013-01-19 13:50:50 -05:00
ClassicGameObjectFactory.js
Initial concept for player (tank) movement; state-driven map
2013-01-19 13:50:50 -05:00
ClassicMap.js
Added LVL metadata retrieval methods to ClassicMap
2012-03-18 22:02:42 -04:00
ClassicTileDfn.js
Movable block should have a mask applied (oops)
2012-03-15 21:29:23 -04:00
FileLoader.js
Began adding index.html, which will hold the actual game
2012-03-26 19:27:57 -04:00
Game.js
Began refactoring game logic into ClassicGame
2012-03-27 21:34:33 -04:00
GameObjectFactory.js
Initial concept for player (tank) movement; state-driven map
2013-01-19 13:50:50 -05:00
LtgLoader.js
Corrected LtgLoader._getDataSegment() impl. and offsets
2012-03-18 00:35:01 -04:00
Map.js
Added LVL metadata retrieval methods to ClassicMap
2012-03-18 22:02:42 -04:00
MapAction.js
Initial concept for player (tank) movement; state-driven map
2013-01-19 13:50:50 -05:00
MapRender.js
Initial concept for player (tank) movement; state-driven map
2013-01-19 13:50:50 -05:00
MapSet.js
Added ability to render other maps after having rendered another (demo file now allows for map selection by id)
2012-03-17 16:34:36 -04:00
MapState.js
Initial concept for player (tank) movement; state-driven map
2013-01-19 13:50:50 -05:00
TileDfn.js
Using circular linked lists for tile animations
2012-03-14 20:37:31 -04:00
TileMasker.js
Added reference to first element in circular linked list for tile frames
2012-03-16 00:32:13 -04:00