41 lines
1.3 KiB
JavaScript
41 lines
1.3 KiB
JavaScript
/**
|
|
* Represents a tank game object
|
|
*
|
|
* Copyright (C) 2012 Mike Gerwitz
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Affero General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Affero General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Affero General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
ltjs.gameobjs.Tank = Class( 'Tank' )
|
|
.extend( ltjs.gameobjs.GameObject,
|
|
{
|
|
'override public move': function( direction, c, sc )
|
|
{
|
|
var state = [ 'tleft', 'tup', 'tright', 'tdown' ][ direction ];
|
|
|
|
if ( state !== this.getTid() )
|
|
{
|
|
sc( state );
|
|
return;
|
|
}
|
|
|
|
// let parent handle the movement
|
|
this.__super( direction, c, sc );
|
|
|
|
// if we are not yet facing in the requested direction, simply turn (do
|
|
// not move)
|
|
return this;
|
|
}
|
|
} );
|