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gameobjs
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Begin transition toward decoupling GameObject (specifically Tank) and MapAction
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2013-01-21 23:04:33 -05:00 |
ui
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Refactored menu bar logic into ui/MenuBar
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2012-03-26 19:28:00 -04:00 |
ClassicGame.js
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Player movement restricted to map boundaries
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2013-01-20 10:20:51 -05:00 |
ClassicGameObjectFactory.js
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Initial concept for player (tank) movement; state-driven map
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2013-01-19 13:50:50 -05:00 |
ClassicMap.js
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Added LVL metadata retrieval methods to ClassicMap
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2012-03-18 22:02:42 -04:00 |
ClassicTileDfn.js
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Movable block should have a mask applied (oops)
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2012-03-15 21:29:23 -04:00 |
FileLoader.js
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Began adding index.html, which will hold the actual game
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2012-03-26 19:27:57 -04:00 |
Game.js
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Began refactoring game logic into ClassicGame
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2012-03-27 21:34:33 -04:00 |
GameObjectFactory.js
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Initial concept for player (tank) movement; state-driven map
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2013-01-19 13:50:50 -05:00 |
LtgLoader.js
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Corrected LtgLoader._getDataSegment() impl. and offsets
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2012-03-18 00:35:01 -04:00 |
Map.js
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Added LVL metadata retrieval methods to ClassicMap
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2012-03-18 22:02:42 -04:00 |
MapAction.js
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Begin transition toward decoupling GameObject (specifically Tank) and MapAction
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2013-01-21 23:04:33 -05:00 |
MapBounds.js
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Player movement restricted to map boundaries
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2013-01-20 10:20:51 -05:00 |
MapRender.js
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Initial concept for player (tank) movement; state-driven map
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2013-01-19 13:50:50 -05:00 |
MapSet.js
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Added ability to render other maps after having rendered another (demo file now allows for map selection by id)
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2012-03-17 16:34:36 -04:00 |
MapState.js
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Begin transition toward decoupling GameObject (specifically Tank) and MapAction
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2013-01-21 23:04:33 -05:00 |
TileDfn.js
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Using circular linked lists for tile animations
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2012-03-14 20:37:31 -04:00 |
TileMasker.js
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Added reference to first element in circular linked list for tile frames
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2012-03-16 00:32:13 -04:00 |