53 lines
1.3 KiB
JavaScript
53 lines
1.3 KiB
JavaScript
/**
|
|
* Represents a game object
|
|
*
|
|
* Copyright (C) 2012 Mike Gerwitz
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Affero General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Affero General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Affero General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
ltjs.gameobjs.GameObject = Class( 'GameObject',
|
|
{
|
|
'private _tid': '',
|
|
|
|
|
|
__construct: function( tid )
|
|
{
|
|
this._tid = ''+tid;
|
|
this._pos = 0;
|
|
},
|
|
|
|
|
|
'public getTid': function()
|
|
{
|
|
return this._tid;
|
|
},
|
|
|
|
|
|
'public cloneTo': function( dest )
|
|
{
|
|
return dest;
|
|
},
|
|
|
|
|
|
'virtual public move': function( dir, c, sc )
|
|
{
|
|
// move in the appropriate direction (action has been pre-configured
|
|
// with the correct direction)
|
|
c();
|
|
|
|
return this;
|
|
}
|
|
} );
|