This will be entirely replaced in an upcoming commit. See that for
details. I don't feel like dealing with the conflicts for rearranging and
squashing these commits.
This also includes an implementation to visit paths only once. Note that it
does not yet canonicalize the path before visiting, so relative paths to the
same file can slip through, and relative paths to _different_ files could be
erroneously considered to have been visited.
This will be fixed in an upcoming commit.
This serves as a constructor for the time being, decoupling from POC. We
may do something better once we have a better idea of how the various
abstractions around this will evolve.
Add a stub executable that will eventually become a full-featured TAME
compiler. The first implementation will only copy the source file to an
intermediary file that will be compiled by the XSLT compiler.
This is an awkward system that I'd like to remove at some point. It adds
complexity. For the meantime, overrides have been arbitrarily restricted to
a single override (no override-override). But it's needed being until we
rework maps and can handle the illusion of overrides using the template
system.
Benchmark performance for this method is still substantially slower. And
oddly, this nearly doubled the speed of the other two calls (granted, at
that speed, it doesn't matter).
All of these refactoring commits to arrive at this one final change: the
ability to store the source location for externs so that we can report on
what package is expecting an identifier to be defined.
Phew. Goodnight.
This undoes work I did earlier today...but now we'll be able to support a
Source on an extern.
There is duplicate code between `BaseAsg::declare{,_extern}` that will be
resolved in an upcoming commit. Upcoming commits will also simplify
terminology and clean up methods on ObjectState.
There is some duplication here with `declare` that will be cleared up in a
following commit. Reintroducing this method is necessary so that Source can
be used to represent the source location of the extern itself; it's
currently None to indicate an extern in `declare`.
This is the first step in a more incremental refactoring that previous
commits to undo the optional Source in `ObjectState::ident`. This provides
an explicit transition to an extern, with the intent of requiring an initial
missing state. This will simplify logic on the ASG.
Note that the Source provided to this new method is not yet used. That too
will come in a following commit and will represent the source of the defined
extern rather than the concrete identifier.
This properly verifies extern types, and cleans up Asg's API a little so
that externs aren't handled much differently than other declarations.
With that said, after making src optional, I realized that we will indeed
want source information for externs themselves so we can direct the user to
what package is expecting that symbol (as the old linker does). So this
approach will not work, and I'll have to undo some of those changes.
This is essential to clarify what exactly the different object types
represent with the new generic abstractions. For example, we will have
expressions as an object type.
There's a lot here to make the object stored on the `Asg` generic. This
introduces `ObjectState` for state transitions and `ObjectData` for pure
data retrieval. This will allow not only for mocking, but will be useful to
enforce compile-time restrictions on the type of objects expected by the
linker vs. the compiler (e.g. the linker will not have expressions).
This commit intentionally leaves the corresponding tests in their original
location to prove that the functionality has not changed; they'll be moved
in a future commit.
This also leaves the names as "Object" to reduce the number the cognative
overhead of this commit. It will be renamed to something like "IdentObject"
in the near future to clarify the intent of the current object type and to
open the way for expressions and a type that marries both of them in the
future.
Once all of this is done, we'll finally be able to make changes to the
compatibility logic in state transitions to implement extern compatibility
checks during resolution.
DEV-7087
The next commit will generalize this further. This moves logic out of
BaseAsg so that we can implement more sophisticated transitions for
compatability checks.
The logic is still tested as part of BaseAsg; the next commit will change
that as it's generalized further.
* tamer/src/ir/asg/base.rs: Extract object transitions.
* tamer/src/ir/asg/graph.rs (AsgError)[IncompatibleIdent]: New variant.
(From<TransitionError> for AsgError): Basic type translation.
* tamer/src/ir/asg/object.rs (TransitionResult): New type.
(impl Object): Transition methods.
(TransitionError): New enum.
This variant is unnecessary, as it was used only by the indexer to represent
the absence of a node, for which was can simply use `None` in the containing
`Option`.
* tamer/Cargo.toml: Add `lazy_static`.
* tamer/Cargo.lock: Update.
* tamer/src/ir/asg/base.rs (with_capacity): Use `None` in place of
`Some(Object::Empty)`.
* tamer/src/ir/asg/object.rs: Adjust state machine graphic.
(Empty): Remove variant.
(Missing): Remove reference to variance.
* tamer/src/lib.rs: Import `lazy_static` for test builds.
* tamer/obj/xmle/writer/writer.rs (Section::iter): Remove `Object::Empty`
from documentation.
(test::): Remove references to `Object::Missing`. `lazy_static!` used
here.
* tamer/obj/xmle/writer/xmle.rs (test::write_section_catch_missing): Replace
reference to `Object::Missing`.
This still isn't comprehensive. Further, it won't be able to be, because
we'd have to rely on Petgraph implementation details: there are potentially
many acceptable orderings for a given graph.
Create a trait that sorts a graph into `Sections` that can then be used
as an IR. The `BaseAsg` should implement the trait using what was
originally in the POC.
If we cannot set a fragment, we need to display the error to the user.
We are currently ignoring "___head", "___tail", and objects that are
both virtual and overridden. Those will be corrected in with future
changes.
We want to add an option to set the output file to the linker so we do
not need to redirect output to awk any longer.
This also adds integration tests for tameld.
This begins to introduce the ASG, backed by Petgraph. The API will continue
to evolve, and Petgraph will likely be encapsulated so that our
implementation can vary independently from it (or even remove it in the
future).
This introduces the reader for xmlo files produced by the XSLT-based
compiler. It is an initial implementation but is not complete; see future
commits.
One of the benefits of storing a reference to the interned string on the
symbol itself is that we get to get its underlying value essentially for
free.
This ordering will simplify streaming processing of xmlo files in
TAMER. Specifically, we know that symbols will have been declared by the
time dependencies are added to the graph (and so we should only be creating
edges to existing nodes); and we can halt reading as soon as the closing
fragments tag is encountered, avoiding parsing the entirety of these massive
XML files.
On one particularly large program, this cuts time down from ~0.333s to
~0.300 in the POC linker.
Contrary to what I said previously, this replaces the previous
implementation with an arena-backed internment system. The motivation for
this change was investigating how Rustc performed its string interning, and
why they chose to associate integer identifiers with symbols.
The intent was originally to use Rustc's arena allocator directly, but that
create pulled in far too many dependencies and depended on nightly
Rust. Bumpalo provides a very similar implementation to Rustc's
DroplessArena, so I went with that instead.
Rustc also relies on a global, singleton interner. I do not do that
here. Instead, the returned Symbol carries a lifetime of the underlying
arena, as well as a pointer to the interned string.
Now that this is put to rest, it's time to move on.
For strings of any notable length, Fx Hash outperforms FNV. Rustc also
moved to this hash function and noticed performance
improvements. Fortunately, as was accounted for in the design, this was a
trivial switch.
Here are some benchmarks to back up that claim:
test hash_set::fnv::with_all_new_1000 ... bench: 133,096 ns/iter (+/- 1,430)
test hash_set::fnv::with_all_new_1000_with_capacity ... bench: 82,591 ns/iter (+/- 592)
test hash_set::fnv::with_all_new_rc_str_1000_baseline ... bench: 162,073 ns/iter (+/- 1,277)
test hash_set::fnv::with_one_new_1000 ... bench: 37,334 ns/iter (+/- 256)
test hash_set::fnv::with_one_new_rc_str_1000_baseline ... bench: 18,263 ns/iter (+/- 261)
test hash_set::fx::with_all_new_1000 ... bench: 85,217 ns/iter (+/- 1,111)
test hash_set::fx::with_all_new_1000_with_capacity ... bench: 59,383 ns/iter (+/- 752)
test hash_set::fx::with_all_new_rc_str_1000_baseline ... bench: 98,802 ns/iter (+/- 1,117)
test hash_set::fx::with_one_new_1000 ... bench: 42,484 ns/iter (+/- 1,239)
test hash_set::fx::with_one_new_rc_str_1000_baseline ... bench: 15,000 ns/iter (+/- 233)
test hash_set::with_all_new_1000 ... bench: 137,645 ns/iter (+/- 1,186)
test hash_set::with_all_new_rc_str_1000_baseline ... bench: 163,129 ns/iter (+/- 1,725)
test hash_set::with_one_new_1000 ... bench: 59,051 ns/iter (+/- 1,202)
test hash_set::with_one_new_rc_str_1000_baseline ... bench: 37,986 ns/iter (+/- 771)
This will be used for generating the common tests between HashSet and
HashMap implementations.
This is my first macro in Rust. There does not seem to be a way to
concatenate identifiers (!), so I'm placing them within modules
instead. That ended up working out just fine, since then I can use a type
to provide the SUT.
This is missing two key things that I'll add shortly: a HashMap-based one
for use in the ASG for node mapping, and an entry-based system for
manipulations.
This has been a nice start for exploring various aspects of Rust
development, as well as conventions that I'd like to implement. In
particular:
- Robust documentation intended to guide people through learning the
necessary material about the compiler, as well as related work to
rationalize design decisions;
- Benchmarks;
- TDD;
- And just getting used to Rust in general.
I've beat this one to death, so I'll commit this and make smaller changes
going forward to show how easily it can evolve.
(This module was originally named `intern` but this commit and those that
follow rewrote it to `sym`.)
This makes use of Petgraph for representing the dependency graph and uses a
separate data structure for both string interning and indexing by symbol
name.
This is garbage code. Do not use it. It is intentionally throwaway.
While I've researched Rust, I haven't actually _used_ it for a project, so
this is a combination of me exploring various ways of accomplishing the
problem and forcing myself to learn certain aspects of the language.
I'll likely be using petgraph, and this also currently lacks symbol
abstractions. This commit also performs far too much heap allocation
copying strings around. But it _does_ perform the topological sort.
Since this only stores the symbol name, it lacks enough information about
the symbol to perform a proper linking.