This allows separation of concerns and makes the type system extensible. If
the type does not implement the necessary API, it falls back to using
instanceof.
`make perf` will build, by default, perf.log, but you may also build perf.*;
for example:
$ make perf.1
# make some changes
$ make perf.2
This allows comparing changes easily.
Styled for display to user as the tests are running, but data are written to
perf.out for additional processing.
You can style the perf.out file cleanly using:
$ column -ts\| perf.out
This is an exciting performance optimization that seems to have eluded me
for a surprisingly long time, given that the realization was quite random.
ease.js accomplishes much of its work through a method wrapper---each and
every method definition (well, until now) was wrapped in a closure that
performed a number of steps, depending on the type of wrapper involved:
1. All wrappers perform a context lookup, binding to the instance's private
member object of the class that defined that particular method. (See
"Implementation Details" in the manual for more information.)
2. This context is restored upon returning from the call: if a method
returns `this', it is instead converted back to the context in which
the method was invoked, which prevents the private member object from
leaking out of a public interface.
3. In the event of an override, this.__super is set up (and torn down).
There are other details (e.g. the method wrapper used for method proxies),
but for the sake of this particular commit, those are the only ones that
really matter. There are a couple of important details to notice:
- Private members are only ever accessible from within the context of the
private member object, which is always the context when executing a
method.
- Private methods cannot be overridden, as they cannot be inherited.
Consequently:
1. We do not need to perform a context lookup: we are already in the proper
context.
2. We do not need to restore the context, as we never needed to change it
to begin with.
3. this.__super is never applicable.
Method wrappers are therefore never necessary for private methods; they have
therefore been removed.
This has some interesting performance implications. While in most cases the
overhead of method wrapping is not a bottleneck, it can have a strong impact
in the event of frequent method calls or heavily recursive algorithms. There
was one particular problem that ease.js suffered from, which is mentioned in
the manual: recursive calls to methods in ease.js were not recommended
because it
(a) made two function calls for each method call, effectively halving the
remaining call stack size, and
(b) tail call optimization could not be performed, because recursion
invoked the wrapper, *not* the function that was wrapped.
By removing the method wrapper on private methods, we solve both of these
problems; now, heavily recursive algorithms need only use private methods
(which could always be exposed through a protected or public API) when
recursing to entirely avoid any performance penalty by using ease.js.
Running the test cases on my system (your results may vary) before and after
the patch, we have:
BEFORE:
0.170s (x1000 = 0.0001700000s each): Declare 1000 anonymous classes with
private members
0.021s (x500000 = 0.0000000420s each): Invoke private methods internally
AFTER:
0.151s (x1000 = 0.0001510000s each): Declare 1000 anonymous classes with
private members
0.004s (x500000 = 0.0000000080s each): Invoke private methods internally
This is all the more motivation to use private members, which enforces
encapsulation; keep in mind that, because use of private members is the
ideal in well-encapsulated and well-factored code, ease.js has been designed
to perform best under those circumstances.
These will be supported in future versions; this is not something that I
want to rush, nor is it something I want to hold up the first GNU release;
it is likely to be a much lesser-used feature.
The parser methods are now split into their own functions. This has a number
of benefits: The most immediate is the commit that will follow. The second
benefit is that the function is no longer a closure---all context
information is passed into it, and so it can be optimized by the JavaScript
engine accordingly.
As expected, mixin method invocation is dramatically slower than
conventional class method definitions. However, it is a bit slower than I
had anticipated; future releases will definately need to take a look at
improving performance, which should happen anyway, since the trait
implementation takes the easy way out in a number of instances.
Let's get an initial release first.
Does not yet include many more detailed tests, such as method invocation
times, which will be of particular interest. While definitions are indeed
interesting, they often occur when a program is loading---when the user is
expecting to wait. Not so for method invocations.
The concept of stacked traits already existed in previous commits, but until
now, mixins could not be stacked without some ugly errors. This also allows
mixins to be stacked atop of themselves, duplicating their effect. This
would naturally have limited use, but it's there.
This differs slightly from Scala. For example, consider this ease.js mixin:
C.use( T ).use( T )()
This is perfectly valid---it has the effect of stacking T twice. In reality,
ease.js is doing this:
- C' = C.use( T );
- new C'.use( T );
That is, it each call to `use' creates another class with T mixed in.
Scala, on the other hand, complains in this situation:
new C with T with T
will produce an error stating that "trait T is inherited twice". You can
work around this, however, by doing this:
class Ca extends T
new Ca with T
In fact, this is precisely what ease.js is doing, as mentioned above; the
"use.use" syntax is merely shorthand for this:
new C.use( T ).extend( {} ).use( T )
Just keep that in mind.
More information on this implementation and the rationale behind it will
appear in the manual. See future commits.
(Note the TODOs; return values aren't quite right here, but that will be
handled in the next commit.)
This is a consequence of ease.js' careful trait implementation that ensures
that any mixed in trait retains its API in the same manner that interfaces
and supertypes do.
This will allow for additional processing before actually triggering the
warnings. For the sake of this commit, though, we just keep with existing
functionality.
This adds the `weak' keyword and permits abstract method definitions to
appear in the same definition object as the concrete implementation. This
should never be used with hand-written code---it is intended for code
generators (e.g. traits) that do not know if a concrete implementation will
be provided, and would waste cycles duplicating the property parsing that
ease.js will already be doing. It also allows for more concise code
generator code.
Note that, even though it's permitted, the validator still needs to be
modified to permit useful cases. In particular, I need weak abstract and
strong concrete methods for use in traits.
As described in <https://savannah.gnu.org/task/index.php#comment3>.
The benefit of this approach over definition object merging is primarily
simplicitly---we're re-using much of the existing system. We may provide
more tight integration eventually for performance reasons (this is a
proof-of-concept), but this is an interesting start.
This also allows us to study and reason about traits by building off of
existing knowledge of composition; the documentation will make mention of
this to explain design considerations and issues of tight coupling
introduced by mixing in of traits.
Note the incomplete tests. These are very important, but the current state
at least demonstrates conceptually how this will work (and is even useful in
its current state, albeit dangerous and far from ready for production).
This is a rough concept showing how traits will be used at definition time
by classes (note that this does not yet address how they will be ``mixed
in'' at the time of instantiation).
More generally, this was a problem with not recursing on *all* of the
visibility objects of the supertype's supertype; the public visibility
object was implicitly recursed upon through JavaScript's natural prototype
chain, so this only manifested itself with protected members.
The check/test/test-suite make targets can still be used, but this at least
allows running specific test cases from the command line, which is extremely
useful during development.
Holy hell that was a long and tedious process. It's nice to finally have
everything in the new test suite.
Still plenty of work to be done with refactoring (both the library and test
cases), though.
On Sun, Dec 22, 2013 at 03:31:08AM -0500, Richard Stallman wrote:
> I hereby dub ease.js a GNU package, and you its maintainer.
>
> Please don't forget to mention prominently in the README file and
> other suitable documentation places that it is a GNU program.
This project was originally LGPLv+-licensed to encourage its use in a community
that is largely copyleft-phobic. After further reflection, that was a mistake,
as adoption is not the important factor here---software freedom is.
When submitting ease.js to the GNU project, it was asked if I would be willing
to relicense it under the GPLv3+; I agreed happily, because there is no reason
why we should provide proprietary software any sort of edge. Indeed, proprietary
JavaScript is a huge problem since it is automatically downloaded on the user's
PC generally without them even knowing, and is a current focus for the FSF. As
such, to remain firm in our stance against proprietary JavaScript, relicensing
made the most sense for GNU.
This is likely to upset current users of ease.js. I am not sure of their
number---I have only seen download counts periodically on npmjs.org---but I know
there are at least a small number. These users are free to continue using the
previous LGPL'd releases, but with the understanding that there will be no
further maintenance (not even bug fixes). If possible, users should use the
GPL-licensed versions and release their software as free software.
Here comes GNU ease.js.
Before this change, __super was set to undefined. However, consider that we have two
method overrides---foo and bar---and the code for bar is:
this.foo();
this.__super();
foo() would set __super to undefined and so bar cannot invoke its super method
unless it stores a reference to __super before invoking foo(). This patch fixes
this issue.
Getters/setters did not get much attention during the initial development of
ease.js, simply because there was such a strong focus on pre-ES5
compatibility---ease.js was created for a project that strongly required it.
Given that, getters/setters were not used, since those are ES5 features. As
such, I find that two things have happened:
1. There was little incentive to provide a proper implementation; even though
I noticed the issues during the initial development, they were left
unresolved and were then forgotten about as the project lay dormant for a
while.
2. The project was dormant because it was working as intended (sure, there
are still things on the TODO-list feature-wise). Since getters/setters were
unused in the project for which ease.js was created, the bug was never
found and so never addressed.
That said, I now am using getters/setters in a project with ease.js and noticed
a very odd bug that could not be explained by that project's implementation.
Sure enough, it was an ease.js issue and this commit resolves it.
Now, there is more to be said about this commit. Mainly, it should be noted that
MemberBuilder.buildGetterSetter, when compared with its method counterpart
(buildMethod) is incomplete---it does not properly address overrides, the
abstract keyword, proxies or the possibility of method hiding. This is certainly
something that I will get to, but I want to get this fix out as soon as I can.
Since overriding ES5 getters/setters (rather than explicit methods) is more
likely to be a rarity, and since a partial fix is better than no fix, this will
likely be tagged immediately and a further fix will follow in the (hopefully
near) future.
(This is an interesting example of how glaring bugs manage to slip through the
cracks, even when the developer is initially aware of them.)