Add prebirth.js
This is hopefully the beginning of a good thing that I'll actually finish. I began planning this project formally just before the beginning of Aug 2017. * build-aux/bootstrap/prebirth.js: New file.master
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/**
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* Bootstrap Gibble Lisp ("Prebirth")
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*
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* Copyright (C) 2017 Mike Gerwitz
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*
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* This file is part of Gibble.
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*
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* Gibble is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* THIS IS TEMPORARY CODE that will be REWRITTEN IN GIBBLE LISP ITSELF after
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* a very basic bootstrap is complete. It is retained as an important
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* artifact for those who wish to build Gibble from scratch without using
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* another version of Gibble itself. This is called "self-hosting".
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*
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* Rather than producing a sophisticated self-hosting language, this
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* language will be a terribly incomplete and inadequate version of what
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* will ultimately become a formidable and competent language.
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*
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* I refer to this entire complication process as "Prebirth".¹ The "Birth"
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* of Gibble is the act of reimplementing this Prebirth in a Prebirth
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* version of Gibble Lisp itself. It's the chicken-and-egg paradox, without
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* the paradox.²
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*
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* Gibble Lisp is _not_ the most primitive language that will be understood
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* by the system---it is too high-level. After Birth, the language can
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* devolve into something more powerful and workable.
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*
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* Some minor terminology:
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* - AST: Abstract Syntax Tree, a processed form of the CST.
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* - CST: Concrete Syntax Tree, a 1-1 conversion of source input to
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* tokens.
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* - token: an object produced by the lexer that represents a portion of
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* the input language
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* - lexer: sometimes called a ``tokenizer''---produces tokens by applying
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* the grammar to a string of input.
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* - grammar: a definition of the language (syntax).
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* - lexeme: the portion of the original source string associated with a
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* given token.
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* - LL(0): Left-to-right, Leftmost derivation, 0 tokens lookahead
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* - sexp: symbolic expression, (involving (lots (of (((parentheses))))))
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*
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* Excited? Great! My extemporaneous rambling is costing me more time than
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* I spent making this damn thing! (No, really, it is.)
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*/
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'use strict';
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/**
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* A very rudimentary (and extremely permissive) LL(0) Lisp parser
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*
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* This provides just enough to get by. It transforms lists into nested
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* arrays of tokens with some very basic error checking (e.g. for proper
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* nesting). This is not a general-purpose lisp parser.
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*/
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class Parser
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{
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/**
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* Produce an AST from the given string SRC of sexps
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*
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* This is essentially the CST with whitespace removed. It first
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* invokes the lexer to produce a token string from the input
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* sexps SRC. From this, it verifies only proper nesting (that SRC does
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* not close sexps too early and that EOF isn't reached before all sexps
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* are closed) and produces an AST that is an isomorphism of the
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* original sexps.
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*
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* @param {string} src input Lisp
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*
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* @throws {SyntaxError} on improper sexp nesting
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*
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* @return {Array} primitive abstract syntax tree of SRC
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*/
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parseLisp( src )
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{
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// token string from lexing
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const toks = this._lex( src );
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// perform a leftmost reduction on the token string
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const [ depth, ast ] = toks.reduce( ( result, token ) =>
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{
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const [ depth, xs, stack ] = result;
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const { type, pos } = token;
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// there are very few token types to deal with (again, this is
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// a very simple bootstrap lisp)
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switch ( type )
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{
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// closing parenthesis (end of sexp)
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case 'close':
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if ( depth === 0 ) {
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this._error(
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src, pos, `Unexpected closing parenthesis`
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);
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}
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// the sexp is complete; add to the AST, reduce depth
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const top = stack.pop();
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top.push( xs );
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return [ ( depth - 1 ), top, stack ];
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// opening parenthesis (start of sexp)
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case 'open':
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stack.push( xs );
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return [ ( depth + 1 ), [], stack ];
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// symbol or primitive; just copy the token in place
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case 'string':
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case 'symbol':
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xs.push( token );
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return [ depth, xs, stack ];
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// should never happen unless there's a bug in the tokenizer
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// or we forget a token type above
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default:
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this._error( src, pos, `Unexpected token '${type}'` );
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}
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}, [ 0, [], [] ] );
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// if we terminate at a non-zero depth, that means there
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// are still open sexps
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if ( depth > 0 ) {
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throw SyntaxError(
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`Unexpected end of input at depth ${depth}`
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);
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}
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// the result is a set of tokens organized into ES arrays
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// isomorphic to the original sexp structure (the same structure)
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return ast;
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}
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/**
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* Throw a SyntaxError with a window of surrounding source code
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*
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* The "window" is simply ten characters to the left and right of the
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* first character of the source input SRC that resulted in the error.
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* It's a little more than useless.
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*
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* @param {string} src source code (sexps)
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* @param {number} pos position of error
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* @param {string} msg error message
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*
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* @throws {SyntaxError}}
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*
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* @return {undefined}
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*/
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_error( src, pos, msg )
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{
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const window = src.substr( pos - 10, pos + 10 )
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.replace( "\n", " " );
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throw new SyntaxError( `${msg}: '${window}'` );
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}
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/**
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* Convert source input into a string of tokens
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*
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* This is the lexer. Whitespace is ignored. The grammar consists of
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* simple s-expressions.
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*
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* This function is mutually recursive with `#_token'. It expects that
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* the source SRC will be left-truncated as input is
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* processed. POS exists for producing metadata for error
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* reporting---it has no impact on parsing.
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*
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* @param {string} src source code
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* @param {number} pos position (character offset) in source
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*
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* @return {Array} string of tokens
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*/
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_lex( src, pos = 0 )
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{
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// ignore whitespace, if any
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const ws = src.match( /^\s+/ ) || [ "" ];
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const trim = src.substr( ws[ 0 ].length );
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// adjust position to account for any removed whitespace
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pos += ws[ 0 ].length;
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// EOF and we're done
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if ( trim === '' ) {
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return [];
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}
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// left and right parenthesis are handled in the same manner: they
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// produce distinct tokens with single-character lexemes
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if ( trim[ 0 ] === '(' ) {
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return this._token( 'open', '(', trim, pos );
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}
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if ( trim[ 0 ] === ')' ) {
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return this._token( 'close', ')', trim, pos );
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}
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// strings are delimited by opening and closing ASCII double quotes,
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// which can be escaped with a backslash
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if ( trim[ 0 ] === '"' ) {
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const str = trim.match( /^"(|.*?[^\\])"/ );
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if ( !str ) {
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this._error( src, pos, "missing closing string delimiter" );
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}
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// a string token consists of the entire string including quotes
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// as its lexeme, but its value will be the value of the string
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// without quotes due to the `str' match group (see `#_token')
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return this._token( 'string', str, trim, pos );
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}
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// anything else is considered a symbol up until whitespace or any
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// of the aforementioned delimiters
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const symbol = trim.match( /^[^\s()"]+/ );
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return this._token( 'symbol', symbol, trim, pos );
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}
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/**
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* Produce a token and recurse
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*
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* The token will be concatenated with the result of the mutually
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* recursive method `_lex'.
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*
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* For the record: I'm not fond of mutual recursion from a clarity
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* standpoint, but this is how the abstraction evolved to de-duplicate
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* code, and I don't much feel like refactoring it.
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*
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* @param {string} type token type
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* @param {string|Array} match lexeme match
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* @param {string} src source code string, left-truncated
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* @param {number} pos offset relative to original src
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*
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* @return {Array} string of tokens
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*/
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_token( type, match, src, pos )
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{
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const parts = ( Array.isArray( match ) )
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? match
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: [ match ];
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// the value is the first group of the match (indicating what we
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// are actually interested in), and the lexeme is the full match,
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// which might include, for example, string delimiters
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const [ lexeme, value ] = parts;
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const token = {
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type: type,
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lexeme: lexeme,
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value: value || lexeme,
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pos: pos
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};
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// continue producing tokens by recursing, left-truncating the
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// source string to discard what we have already processed
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return [ token ].concat(
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this._lex(
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src.substr( lexeme.length ),
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( pos + lexeme.length )
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)
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);
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}
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};
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/**
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* Dumb compiler to transform AST into ECMAScript
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*
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* This is a really dumb code generator: it takes the AST and essentially
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* transforms it 1:1 wherever possible into the target language.
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*
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* This is nothing like what we actually want the _ultimate_ compiler to do
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* after Birth, but it gets us to a point where we can self-host on a basic
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* Prebirth language and evolve from there.
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*
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* The code generation can be pretty much summed up by the last line of
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* `Compiler#_cdfn'.
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*/
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class Compiler
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{
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/**
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* Compile AST into ECMAScript
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*
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* Every block is mapped 1:1 to a function in ECMAScript. So, we just
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* map all root children (which are expected to be block definitions) to
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* functions.
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*
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* @param {Array} tree root of tree containing top-level block definitions
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*/
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compile( tree )
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{
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// map every definition to a ES function definition and delimit them
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// (for readability) by two newlines
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return tree.map( this._cdfn.bind( this ) )
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.join( "\n\n" ) + "\n";
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}
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/**
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* Compile block definition into a ES function definition
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*
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* This will fail if the given token is not a `define-block'.
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*
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* @param {Object} t token
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*
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* @return {string} compiled block definition
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*/
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_cdfn( t )
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{
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this.assertApply( t, 'define-block' );
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// e.g. (define-block <foo> ((input ...)) body)
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const [ , { value: name }, desc, ...body ] = t;
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const id = this._idFromName( name );
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const bodyjs = this._bodyToEs( body );
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// this is the final format---each block becomes its own function
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// definition
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return `function ${id}()\n{\n${bodyjs}\n};`;
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}
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/**
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* Generate ECMAScript-friendly name from the given id
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*
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* @param {string} name source name
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*
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* @return {string} ES-friendly identifier
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*/
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_idFromName( name )
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{
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return name.replace( /[^a-zA-Z0-9_]/g, '$' );
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}
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/**
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* Compile body s-expressions into ECMAScript
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*
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* This produces a 1:1 mapping of BODY s-expressions to ES statements,
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* recursively. The heavy lifting is done by `#_sexpToEs'.
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*
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* @param {Array} body s-expressions representing block body
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*
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* @return {string} compiled BODY
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*/
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_bodyToEs( body )
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{
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// the body must be an array of expressions (this should always be
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// the case unless we have a bug in the compiler)
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if ( !Array.isArray( body ) ) {
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throw Error( "body must be an Array" );
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}
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// process each s-expression in BODY
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const js = body.map( this._sexpToEs.bind( this ) );
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// the result (that is, an array of compiled s-expressions) is
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// joined semicolon-delimited, with a `return' statement preceding
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// the final expression
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return js.reduce( ( result, s, i ) =>
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{
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const ret = ( i === ( js.length - 1 ) ) ? "return " : "";
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return result + " " + ret + s + ";";
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}, "" );
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}
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/**
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* Convert s-expression or scalar into ECMAScript
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*
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* T may be either an array of tokens or a primitive token (e.g. string,
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* symbol). This method is applied recursively to T as needed if T is
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* an array.
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*
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* @param {Array|Object} t tokens representing s-expressions/scalars
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*
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* @return {string} compiled s-expression/scalar
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*/
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_sexpToEs( t )
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{
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// just output symbols as identifiers as-is for now
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if ( !Array.isArray( t ) ) {
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switch ( t.type )
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{
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// strings are output as-is (note that we don't escape
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// double quotes, because the method of escaping them is the
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// same in Scheme as it is in ECMAScript---a backslash)
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|
case 'string':
|
||||||
|
return `"${t.value}"`;
|
||||||
|
|
||||||
|
// symbols have the same concerns as block definitions: the
|
||||||
|
// identifiers generated need to be ES-friendly
|
||||||
|
case 'symbol':
|
||||||
|
return this._idFromName( t.value );
|
||||||
|
|
||||||
|
default:
|
||||||
|
throw Error( "Cannot compile unknown token `${t.type}'" );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// only support block form for now, and assume that `fn' is a
|
||||||
|
// string value (in the future, this doesn't have to be the
|
||||||
|
// case---fn should be able to be an arbitrary sexp)
|
||||||
|
const [ { value: fn }, argmap ] = t;
|
||||||
|
|
||||||
|
if ( !this._isBlockForm( t ) ) {
|
||||||
|
throw Error( `\`${fn}' application is not in block form`)
|
||||||
|
}
|
||||||
|
|
||||||
|
// convert all remaining symbols (after the symbol representing the
|
||||||
|
// function application) into arguments by parsing their sexps or
|
||||||
|
// scalar values; we're not going to worry about mapping them for
|
||||||
|
// now; they will be compiled in the order in which they appear
|
||||||
|
const idfn = this._idFromName( fn );
|
||||||
|
const args = argmap.map( ([ , v ]) => this._sexpToEs( v ) );
|
||||||
|
const argstr = args.join( ", " );
|
||||||
|
|
||||||
|
// make the dangerous assumption that arguments are ordered
|
||||||
|
// for now
|
||||||
|
return `${idfn}(${argstr})`;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Determine whether T represents a block form
|
||||||
|
*
|
||||||
|
* Block form is an application of a block, which has a certain
|
||||||
|
* syntax. Specifically: `(<block> ((key value) ...))'.
|
||||||
|
*
|
||||||
|
* @param {*} t hopefully a token list
|
||||||
|
*
|
||||||
|
* @return {boolean} whether T represents a block form
|
||||||
|
*/
|
||||||
|
_isBlockForm( t )
|
||||||
|
{
|
||||||
|
// the first symbol is the function name, second is an sexp
|
||||||
|
// containing each of the key/value argument mappings
|
||||||
|
const [ fn, argmap ] = t;
|
||||||
|
|
||||||
|
// enforce block id convention (at least for now)
|
||||||
|
const isblockid = /^<[^>]+>$/.test( fn.value );
|
||||||
|
|
||||||
|
return (
|
||||||
|
Array.isArray( t )
|
||||||
|
&& isblockid
|
||||||
|
&& Array.isArray( argmap )
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Determine whether T is an application of a symbol NAME, or error
|
||||||
|
*
|
||||||
|
* @param {*} t hopefully a token or token list
|
||||||
|
* @param {string} name block name to assert against
|
||||||
|
*/
|
||||||
|
assertApply( t, name )
|
||||||
|
{
|
||||||
|
// an application must be an s-expression
|
||||||
|
if ( !Array.isArray( t ) ) {
|
||||||
|
throw Error(
|
||||||
|
`\`${name}' application expected, found symbol \`${t.value}'`
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// if there's a match, we can stop here
|
||||||
|
if ( t[ 0 ].value === name ) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// otherwise, provide an informative error of what we found and what
|
||||||
|
// we should have found
|
||||||
|
throw Error(
|
||||||
|
`\`${name}' expected, found \`${t[ 0 ].value}'`
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Prebirth was originally intended to be run via the command line using
|
||||||
|
* Node.js. But it doesn't have to be. If you want, feel free to run it in
|
||||||
|
* your web browser; you'll just have to instantiate your own objects.
|
||||||
|
*/
|
||||||
|
( function ()
|
||||||
|
{
|
||||||
|
if ( typeof process === 'undefined' )
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const p = new Parser();
|
||||||
|
const c = new Compiler();
|
||||||
|
|
||||||
|
const src = require( 'fs' ).readFileSync( '/dev/stdin' ).toString();
|
||||||
|
const tree = p.parseLisp( src );
|
||||||
|
|
||||||
|
process.stdout.write( c.compile( tree ) );
|
||||||
|
} )();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Now that we have output, the next step is the hard part: rewriting this
|
||||||
|
* file in Prebirth Lisp. As I mentioned, this process is called
|
||||||
|
* "Birth". It's at this point that we have to decide on basic
|
||||||
|
* abstractions---we are starting from scratch. The initial implementation
|
||||||
|
* is therefore unlikely to be as concise and elegant as Prebirth
|
||||||
|
* itself---it will be refactored.
|
||||||
|
*
|
||||||
|
* Here is an example Hello, World!:
|
||||||
|
*
|
||||||
|
* (define-block <hello-world>
|
||||||
|
* ()
|
||||||
|
* (<js:console> ((message "Hello, world!"))))
|
||||||
|
*
|
||||||
|
*
|
||||||
|
* ¹ This term should invoke visuals of an abstract being entering existence
|
||||||
|
* in some strange nonlinear-time² kind of way. If you thought of
|
||||||
|
* something less pleasant, well, I'm sorry you went through that.
|
||||||
|
*
|
||||||
|
* ² Because we're dealing with nonlinear time!¹ This would be some bizarre
|
||||||
|
* recursive footnote crap if it weren't for that.²
|
||||||
|
*/
|
Loading…
Reference in New Issue