night/regex/base10-mul.sed

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# Single step in multiplying two base-10 numbers using only regexes
#
# Copyright (C) 2018 Mike Gerwitz
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# This script demonstrates how to multiply two 0-padded 3-digit base-10
# numbers using nothing more than a series of regular expressions. It
# involves adding and subtracting from a series of registers---each
# invocation of the script performs a single addition step toward the final
# result.
#
# For a lighter introduction, first look at `base10-inc.sed', which shows
# how to implement a basic increment on a single 3-digit base-10 number.
#
# This script uses four 3-digit registers delimited by a single space (for
# legibility; no delimiters are necessary since the registers are
# fixed-width). They are laid out as follows (extra spaces added for
# illustration purposes):
#
# 001 002 003 004
# 1st operand/ 2nd operand copy of accumulator src
# accumulator 1st operand (decrementing)
#
# The first and second registers hold the first and second operands (the two
# numbers to multiply). The first register doubles as the accumulator---it
# will hold the result of the calculation at each step. The third register
# is always a copy of the first operand; this is necessary since the first
# register is always changing. (Alternatively we could have made the third
# register the accumulator, but that makes the regexes a little messier.)
# The fourth register is the value that the accumulator takes _from_---it
# initially is a copy of register three and is decremented at each
# step. The accumulator is incremented at each step.
#
# Once register four reaches zero, it is reset to the value of register
# three and register two is decremented. Once register two reaches `001',
# the calculation is finished and all but the first register (holding the
# accumulated result) are discarded.
#
# This script is designed to be run in a loop, allowing each step of the
# process to be observed, saved, and manipulated. This could easily be
# changed to use sed's branching features to loop and produce the result in
# a single invocation, but that makes introspection difficult (and the
# output a whole lot less interesting).
#
# TO USE: Provide two 0-padded base-10 integers delimited by a space, or a
# previous state of the system (its output). For example, to perform 5*3,
# provide this initial input:
#
# 005 003
#
# The output of the first invocation will be:
#
# 006 003 005 004
#
# To invoke with the animation script, you might do:
#
# $ ./animate base10-mul.sed <( echo 005 003 )
#
# The process is further detailed below. Have fun!
##
# Input must begin with two 3-digit base-10 numbers. We'll ignore trailing
# data for now, since we will be using that as working memory.
/^[0-9]\{3\} [0-9]\{3\}/!q1
# If we do not have more than two numbers, then this is the first time we're
# being run and we need to set up our working memory. The leftmost number
# (the first operand) is going to serve as our accumulator, so we will
# duplicate that number. We also need to hold a copy of that operand to
# decrement as we increment the accumulator. So we start with three copies
# of the first operand in the form of `A B A A'.
s/^\([0-9]\{3\}\) .\{3\}$/& \1 \1/
# As a special case, if the second operand is `000', then the result
# is `000'. Set ourselves up so that the next check will terminate.
s/^\(...\) 000/000 001/
# If we have no more iterations to perform (if the second operand in
# register two is `001'), then we are done! If that's the case, clean up
# our output to display only the final result. The script will
# automatically exit with a non-zero status the next iteration because of
# the guard at the top of this script. The trailing spaces ensure that
# leftover output from previous iterations is erased in the animation
# script.
s/^\(...\) 001.*/\1 /
/^... \+$/b
# We will be taking numbers from the last register. Increment the
# accumulator.
s/^\(..\)9/\1A/; s/^\(..\)8/\19/; s/^\(..\)7/\18/;
s/^\(..\)6/\17/; s/^\(..\)5/\16/; s/^\(..\)4/\15/;
s/^\(..\)3/\14/; s/^\(..\)2/\13/; s/^\(..\)1/\12/;
s/^\(..\)0/\11/;
# Accumulator 10s.
s/^\(.\)9A/\1A0/; s/^\(.\)8A/\190/; s/^\(.\)7A/\180/;
s/^\(.\)6A/\170/; s/^\(.\)5A/\160/; s/^\(.\)4A/\150/;
s/^\(.\)3A/\140/; s/^\(.\)2A/\130/; s/^\(.\)1A/\120/;
s/^\(.\)0A/\110/;
# Accumulator 100s
s/^9A/A0/; s/^8A/90/; s/^7A/80/;
s/^6A/70/; s/^5A/60/; s/^4A/50/;
s/^3A/40/; s/^2A/30/; s/^1A/20/;
s/^0A/10/;
# We now need to _decrement_ the last register (since the accumulator took a
# single number from it). This is very similar to incrementing, but instead
# of setting a carry flag on overflow, we set it on an _underflow_.
s/\(..\)0$/\1A/; s/\(..\)1$/\10/; s/\(..\)2$/\11/;
s/\(..\)3$/\12/; s/\(..\)4$/\13/; s/\(..\)5$/\14/;
s/\(..\)6$/\15/; s/\(..\)7$/\16/; s/\(..\)8$/\17/;
s/\(..\)9$/\18/;
# Accumulator 10s.
s/\(.\)0A$/\1A9/; s/\(.\)1A$/\109/; s/\(.\)2A$/\119/;
s/\(.\)3A$/\129/; s/\(.\)4A$/\139/; s/\(.\)5A$/\149/;
s/\(.\)6A$/\159/; s/\(.\)7A$/\169/; s/\(.\)8A$/\179/;
s/\(.\)9A$/\189/;
# Accumulator 100s. Note that we do not support going below 0.
s/1A\(.\)$/09\1/; s/2A\(.\)$/19\1/; s/3A\(.\)$/29\1/;
s/4A\(.\)$/39\1/; s/5A\(.\)$/49\1/; s/6A\(.\)$/59\1/;
s/7A\(.\)$/69\1/; s/8A\(.\)$/79\1/; s/9A\(.\)$/89\1/;
# If we end up with `000', then we have performed one multiplication
# step. Decrement the second operand (in the second register) to reflect
# this progress.
s/^\(... ..\)0\(.* 000\)/\1A\2/; s/^\(... ..\)1\(.* 000\)/\10\2/;
s/^\(... ..\)2\(.* 000\)/\11\2/; s/^\(... ..\)3\(.* 000\)/\12\2/;
s/^\(... ..\)4\(.* 000\)/\13\2/; s/^\(... ..\)5\(.* 000\)/\14\2/;
s/^\(... ..\)6\(.* 000\)/\15\2/; s/^\(... ..\)7\(.* 000\)/\16\2/;
s/^\(... ..\)8\(.* 000\)/\17\2/; s/^\(... ..\)9\(.* 000\)/\18\2/;
# Second register 10s.
s/^\(... .\)0A\(.* 000\)/\1A9\2/; s/^\(... .\)1A\(.* 000\)/\109\2/;
s/^\(... .\)2A\(.* 000\)/\119\2/; s/^\(... .\)3A\(.* 000\)/\129\2/;
s/^\(... .\)4A\(.* 000\)/\139\2/; s/^\(... .\)5A\(.* 000\)/\149\2/;
s/^\(... .\)6A\(.* 000\)/\159\2/; s/^\(... .\)7A\(.* 000\)/\169\2/;
s/^\(... .\)8A\(.* 000\)/\179\2/; s/^\(... .\)9A\(.* 000\)/\189\2/;
# Second register 100s. Note that we do not support going below 0.
s/^\(... \)1A\(.* 000\)/\109\2/; s/^\(... \)2A\(.* 000\)/\119\2/;
s/^\(... \)3A\(.* 000\)/\129\2/; s/^\(... \)4A\(.* 000\)/\139\2/;
s/^\(... \)5A\(.* 000\)/\149\2/; s/^\(... \)6A\(.* 000\)/\159\2/;
s/^\(... \)7A\(.* 000\)/\169\2/; s/^\(... \)8A\(.* 000\)/\179\2/;
s/^\(... \)9A\(.* 000\)/\189\2/;
# Otherwise, we must then prepare for the next round by copying the third
# register (the original first operand) back into the fourth.
s/\(...\) 000$/\1 \1/