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lasertank-js/lib/gameobjs
Mike Gerwitz 8f3ce4f8c6
Initial concept for player (tank) movement; state-driven map
Rendering now relies on hooking MapState, which represents the current state of
the map, raising events as various game objects change position or state.

This is a simple proof-of-concept---the tank moves, but only upward, and the
tile redraw does need work. There is no collision detection.
2013-01-19 13:50:50 -05:00
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classic Initial concept for player (tank) movement; state-driven map 2013-01-19 13:50:50 -05:00
GameObject.js Initial concept for player (tank) movement; state-driven map 2013-01-19 13:50:50 -05:00
Tank.js Initial concept for player (tank) movement; state-driven map 2013-01-19 13:50:50 -05:00