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lasertank-js/lib/Game.js

74 lines
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JavaScript

/**
* Interface representing a facade for a game type
*
* Copyright (C) 2012 Mike Gerwitz
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Represents a game type
*
* The facade should perform all necessary loading for support of a specific
* type of game play. All DOM elements should be injected.
*/
ltjs.Game = Interface( 'Game',
{
/**
* Render to the given 2d canvas context
*
* @param {CanvasRenderingContext2d} ctx 2d canvas context
*
* @return {Game} self
*/
'public renderTo': [ 'ctx' ],
/**
* Set LTG data for tiles
*
* @param {string} data binary string containing LTG data
* @param {function()} callback function to call when complete
*
* @return {Game} self
*/
'public setTileData': [ 'data', 'callback' ],
/**
* Set LVL data for maps
*
* @param {string} data binary string containing LVL data
* @param {function()} callback function to call when complete
*
* @return {Game} self
*/
'public setMapData': [ 'data', 'callback' ],
/**
* Attach event handler
*
* This is a very basic system and allows for only a single event to be
* attached at a time (that is all that is needed at this point)
*
* @param {string} name event name
* @param {Function} callback event callback
*
* @return {Game} self
*/
'public on': [ 'name', 'callback' ]
} );