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lasertank-js/lib/MapSet.js

66 lines
1.8 KiB
JavaScript

/**
* Handles the loading of LVL files
*
* Copyright (C) 2012 Mike Gerwitz
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* Maps (the term "level" is used in the game) are stored in a fixed-width LVL
* file.
*/
/**
* Handles delegation of LVL data
*
* This acts as a Map factory, leaving all processing responsibilities to the
* Map instance. Consequently, any custom map format would be supported,
* provided that the appropriate Map is handling it.
*/
ltjs.MapSet = Class( 'MapSet',
{
/**
* Raw level set data (binary)
* @type {string}
*/
'private _data': '',
/**
* Initialize map set with LVL data and a Map constructor
*
* The Map constructor is used in place of a separate Map factory.
*
* @param {string} data binary LVL data
* @param {ltjs.Map} map_ctor Map constructor
*/
__construct: function( data, map_ctor )
{
this._data = ''+( data );
this._mapCtor = map_ctor;
},
/**
* Load a level by the given number (e.g. level 1)
*
* @param {number} id number of level to load, 1-indexed
*/
'public getMapByNumber': function( id )
{
return this._mapCtor( this._data, id );
}
} );