/** * Represents a game object * * Copyright (C) 2012 Mike Gerwitz * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ ltjs.gameobjs.GameObject = Class( 'GameObject', { 'private _tid': '', __construct: function( tid ) { this._tid = ''+tid; this._pos = 0; }, 'public getTid': function() { return this._tid; }, 'public cloneTo': function( dest ) { return dest; }, 'virtual public move': function( dir, c, sc ) { // move in the appropriate direction (action has been pre-configured // with the correct direction) c(); return this; } } );