/** * Contains tile definition for classic (original game) tile sets * * Copyright (C) 2012 Mike Gerwitz * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ /** * Definition for classic tile sets found in the original game */ ltjs.ClassicTileDfn = Class( 'ClassicTileDfn' ) .implement( ltjs.TileDfn ) .extend( { /** * Retrieve the tile definition * * The definition should be an array of arrays, with the first index * representing the tile id and the second index representing whether or not * a mask should be applied (0 or 1). A list of standard tile ids are * provided at the top of this file. * * The tiles are expected to be parsed per row, beginning at the upper-left * corner. Specifying the tiles in this manner is both concise and helps to * eliminate human error and maintenance concerns that may arise from the * manual specification of tile coordinates. * * @return {Array.>} tile definition */ 'public getTileDefinition': function() { return [ [ 'dirt', 0 ], /* dirt */ [ 'tup', 1 ], /* tank up */ [ 'tright', 1 ], /* tank right */ [ 'tdown', 1 ], /* tank down */ [ 'tleft', 1 ], /* tank left */ [ 'base', 0 ], /* base */ [ 'basealt', 0 ], /* base alt */ [ 'basealt2', 0 ], /* base alt 2 */ [ 'water', 0 ], /* water */ [ 'wateralt', 0 ], /* water alt */ [ 'wateralt2', 0 ], /* water alt 2 */ [ 'atdownb', 1 ], /* anti-tank, blown up, down */ [ 'block', 0 ], /* non-movable block */ [ 'mblock', 0 ], /* movable block */ [ 'brick', 0 ], /* brick */ [ 'atup', 1 ], /* anti-tank up */ [ 'atupalt', 1 ], /* anti-tank up alt */ [ 'atupalt2', 1 ], /* anti-tank up alt 2 */ [ 'mblockw', 0 ], /* movable block in water */ [ 'mirrorul', 1 ], /* mirror up-left */ [ 'mirrorur', 1 ], /* mirror up-right */ [ 'mirrordr', 1 ], /* mirror down-right */ [ 'mirrordl', 1 ], /* mirror down-left */ [ 'owup', 0 ], /* one-way up */ [ 'owupalt', 0 ], /* one-way up alt */ [ 'owupalt2', 0 ], /* one-way up alt 2 */ [ 'owright', 0 ], /* one-way right */ [ 'owrightalt', 0 ], /* one-way right alt */ [ 'owrightalt2', 0 ], /* one-way right alt 2 */ [ 'owdown', 0 ], /* one-way down */ [ 'owdownalt', 0 ], /* one-way down alt */ [ 'owdownalt2', 0 ], /* one-way down alt 2 */ [ 'owleft', 0 ], /* one-way left */ [ 'owleftalt', 0 ], /* one-way left alt */ [ 'owleftalt2', 0 ], /* one-way left alt 3 */ [ 'atright', 1 ], /* anti-tank right */ [ 'atrightalt', 1 ], /* anti-tank right alt */ [ 'atrightalt2', 1 ], /* anti-tank right alt 2 */ [ 'atdown', 1 ], /* anti-tank down */ [ 'atdownalt', 1 ], /* anti-tank down alt */ [ 'atdownalt2', 1 ], /* anti-tank down alt 2 */ [ 'atleft', 1 ], /* anti-tank left */ [ 'atleftalt', 1 ], /* anti-tank left alt */ [ 'atleftalt2', 1 ], /* anti-tank left alt 2 */ [ 'cblock', 0 ], /* crystal block */ [ 'cblockht', 0 ], /* crystal block hit by tank */ [ 'rmirrorul', 0 ], /* roto-mirror up-left */ [ 'rmirrorur', 0 ], /* roto-mirror up-right */ [ 'rmirrordr', 0 ], /* roto-mirror down-right */ [ 'rmirrordl', 0 ], /* roto-mirror down-left */ [ 'cblockhat', 0 ], /* crystal block hit by anti-tank */ [ 'atrightb', 1 ], /* anti-tank, blown up, right */ [ 'atleftb', 1 ], /* anti-tank, blown up, left */ [ 'atupb', 1 ], /* anti-tank, blown up, up */ [ 'tunnel', 1 ], /* wormhole/tunnel */ [ 'ice', 0 ], /* ice */ [ 'thinice', 0 ] /* thin ice */ ]; }, /** * Retrieve tile dimensions * * This method should return an array containing three values: the width and * height of the individual tiles and the number of tiles per row. From this * data, any individual tile can be extracted from the tile set. * * @return {Array.} tile width, tile height, tiles per row */ 'public getTileDimensions': function() { return [ 32, 32, 10 ]; } } );