/** * Interface representing a facade for a game type * * Copyright (C) 2012 Mike Gerwitz * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ /** * Represents a game type * * The facade should perform all necessary loading for support of a specific * type of game play. All DOM elements should be injected. */ ltjs.Game = Interface( 'Game', { /** * Render to the given 2d canvas context * * @param {CanvasRenderingContext2d} ctx 2d canvas context * * @return {Game} self */ 'public renderTo': [ 'ctx' ], /** * Set LTG data for tiles * * @param {string} data binary string containing LTG data * @param {function()} callback function to call when complete * * @return {Game} self */ 'public setTileData': [ 'data', 'callback' ], /** * Set LVL data for maps * * @param {string} data binary string containing LVL data * @param {function()} callback function to call when complete * * @return {Game} self */ 'public setMapData': [ 'data', 'callback' ], /** * Attach event handler * * This is a very basic system and allows for only a single event to be * attached at a time (that is all that is needed at this point) * * @param {string} name event name * @param {Function} callback event callback * * @return {Game} self */ 'public on': [ 'name', 'callback' ] } );