/** * Represents an action being performed on a game object * * Copyright (C) 2012 Mike Gerwitz * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ ltjs.MapAction = Class( 'MapAction', { // arranged by keycode 'const D__MIN': 0, 'const D_LEFT': 0, 'const D_UP': 1, 'const D_RIGHT': 2, 'const D_DOWN': 3, 'const D__MAX': 3, 'private _dir': 0, 'private _srcPos': 0, 'public srcPos': 0, 'private _bounds': null, 'private _moveCallback': null, __construct: function( bounds, move_callback ) { if ( !( Class.isA( ltjs.MapBounds, bounds ) ) ) { throw TypeError( 'Invalid MapBounds provided' ); } this._dir = this.__self.$( 'D_UP' ); this._bounds = bounds; this._moveCallback = move_callback; }, 'public move': function() { var method = [ 'getLeftPos', 'getUpperPos', 'getRightPos', 'getLowerPos', ][ this._dir ]; this._moveCallback( this._bounds[ method ].call( this._bounds, this.srcPos ) ); }, set direction( todir ) { todir = +todir; // ensure valid direction was provided (use >= and <= check because // todir could be NaN, etc) if ( !( ( todir >= this.__self.$( 'D__MIN' ) ) && ( todir <= this.__self.$( 'D__MAX' ) ) ) ) { throw Error( 'Invalid tank direction' ); } this._dir = todir; }, get direction() { return this._dir; }, } );