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3 Commits (017567193b351f1a83744315b67f74571b995c40)

Author SHA1 Message Date
Mike Gerwitz 8f3ce4f8c6
Initial concept for player (tank) movement; state-driven map
Rendering now relies on hooking MapState, which represents the current state of
the map, raising events as various game objects change position or state.

This is a simple proof-of-concept---the tank moves, but only upward, and the
tile redraw does need work. There is no collision detection.
2013-01-19 13:50:50 -05:00
Mike Gerwitz 3d3bee68f6 Refactored menu bar logic into ui/MenuBar 2012-03-26 19:28:00 -04:00
Mike Gerwitz fe2dbcac19 Moved global var declarations to main.js to be shared with game 2012-03-21 00:38:25 -04:00