Shorthand method definitions
parent
a731325461
commit
c9df9f439e
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@ -42,43 +42,43 @@ module.exports = Class( 'ClassicGame' )
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* LTG loader
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* @type {LtgLoader}
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*/
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'private _ltgLoader': null,
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_ltgLoader: null,
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/**
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* Tile masker
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* @type {TileMasker}
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*/
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'private _masker': null,
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_masker: null,
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/**
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* Tiles
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* @type {Object.<Object>}
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*/
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'private _tileSet': null,
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_tileSet: null,
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/**
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* Set of available levels
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* @type {LevelSet}
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*/
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'private _levelSet': null,
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_levelSet: null,
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/**
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* Event handlers
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* @type {Object.<Function>}
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*/
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'private _callback': {},
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_callback: {},
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/**
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* Performs level rendering
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* @type {LevelRender}
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*/
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'private _render': null,
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_render: null,
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/**
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* Classic game object factory
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* @type {ClassicGameObjectFactory}
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*/
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'private _gameObjFactory': null,
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_gameObjFactory: null,
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/**
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@ -96,7 +96,7 @@ module.exports = Class( 'ClassicGame' )
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* @param {string} ltg_data binary string containing LTG file data
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* @param {string} lvl_data binary string containing LVL file data
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*/
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__construct: function( document, ltg_data, lvl_data )
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__construct( document, ltg_data, lvl_data )
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{
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const _self = this;
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@ -126,7 +126,7 @@ module.exports = Class( 'ClassicGame' )
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*
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* @return {ClassicGame} self
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*/
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'public renderTo': function( ctx, event_target )
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renderTo( ctx, event_target )
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{
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// if there is a previous renderer, free its canvas before
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// continuing (to both clean up and to free any locks, allowing for
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@ -178,7 +178,7 @@ module.exports = Class( 'ClassicGame' )
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*
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* @return {ClassicGame} self
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*/
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'public setTileData': function( data, callback )
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setTileData( data, callback )
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{
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// get tile metadata
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const _self = this,
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@ -202,7 +202,7 @@ module.exports = Class( 'ClassicGame' )
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*
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* @return {ClassicGame} self
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*/
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'public setLevelData': function( data, callback )
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setLevelData( data, callback )
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{
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this._levelSet = LevelSet( data, ClassicLevel );
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@ -222,7 +222,7 @@ module.exports = Class( 'ClassicGame' )
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*
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* @return {ClassicGame} self
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*/
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'public on': function( name, callback )
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on( name, callback )
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{
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this._callback[ name ] = callback;
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return this;
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@ -236,7 +236,7 @@ module.exports = Class( 'ClassicGame' )
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*
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* @return {ClassicGame} self
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*/
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'private _trigger': function( name )
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_trigger( name )
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{
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if ( typeof this._callback[ name ] === 'function' )
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{
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@ -27,22 +27,22 @@ module.exports = Class( 'ClassicGameObjectFactory' )
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.implement( GameObjectFactory )
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.extend(
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{
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'private _objs': {},
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_objs: {},
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__construct: function()
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__construct()
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{
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this._initObjs();
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},
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'public createObject': function( id )
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createObject( id )
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{
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return ( this._objs[ id ] || GameObject )( id );
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},
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'private _initObjs': function()
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_initObjs()
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{
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this._objs = {
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dirt: null,
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@ -43,7 +43,7 @@ module.exports = Class( 'ClassicTileDfn' )
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*
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* @return {Array.<Array.<string,number>>} tile definition
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*/
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'public getTileDefinition': function()
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getTileDefinition()
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{
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return [
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[ 'dirt', 0 ], /* dirt */
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@ -121,7 +121,7 @@ module.exports = Class( 'ClassicTileDfn' )
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*
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* @return {Array.<number>} tile width, tile height, tiles per row
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*/
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'public getTileDimensions': function()
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getTileDimensions()
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{
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return [ 32, 32, 10 ];
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}
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@ -36,13 +36,13 @@ module.exports = Class( 'FileLoader',
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* DOM file element to watch
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* @type {HTMLInputElement}
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*/
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'private _element': null,
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_element: null,
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/**
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* Callback to call on file load
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* @type {function(Error,string)}
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*/
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'private _callback': null,
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_callback: null,
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/**
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@ -51,7 +51,7 @@ module.exports = Class( 'FileLoader',
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* @param {HtmlInputElement} element file element to monitor
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* @param {FileReader} reader file reader
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*/
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__construct: function( element, reader )
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__construct( element, reader )
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{
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if ( element.type !== 'file' )
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{
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@ -75,7 +75,7 @@ module.exports = Class( 'FileLoader',
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*
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* @return {FileLoader} self
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*/
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'public onLoad': function( callback )
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onLoad( callback )
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{
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this._callback = callback;
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@ -100,7 +100,7 @@ module.exports = Class( 'FileLoader',
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*
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* @return {undefined}
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*/
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'private _loadFile': function( event )
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_loadFile( event )
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{
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const _self = this,
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files = event.target.files;
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@ -35,7 +35,7 @@ module.exports = Interface( 'Game',
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*
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* @return {Game} self
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*/
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'public renderTo': [ 'ctx' ],
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renderTo: [ 'ctx' ],
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/**
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@ -46,7 +46,7 @@ module.exports = Interface( 'Game',
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*
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* @return {Game} self
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*/
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'public setTileData': [ 'data', 'callback' ],
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setTileData: [ 'data', 'callback' ],
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/**
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@ -57,7 +57,7 @@ module.exports = Interface( 'Game',
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*
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* @return {Game} self
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*/
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'public setLevelData': [ 'data', 'callback' ],
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setLevelData: [ 'data', 'callback' ],
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/**
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@ -71,5 +71,5 @@ module.exports = Interface( 'Game',
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*
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* @return {Game} self
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*/
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'public on': [ 'name', 'callback' ]
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on: [ 'name', 'callback' ]
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} );
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@ -54,17 +54,17 @@ const Class = require( 'easejs' ).Class;
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module.exports = Class( 'LtgLoader',
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{
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/** various data segment byte offsets and lengths **/
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'private const _POS_NAME': [ 0, 40 ],
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'private const _POS_AUTHOR': [ 40, 30 ],
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'private const _POS_DESC': [ 70, 245 ],
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'private const _POS_ID': [ 315, 5 ],
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'private const _POS_MOFF': [ 320, 4 ],
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'const _POS_NAME': [ 0, 40 ],
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'const _POS_AUTHOR': [ 40, 30 ],
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'const _POS_DESC': [ 70, 245 ],
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'const _POS_ID': [ 315, 5 ],
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'const _POS_MOFF': [ 320, 4 ],
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/**
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* Beginning of game bitmap (one byte past the header)
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* @type {number}
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*/
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'private const _OFFSET_HEADER_END': 324,
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'const _OFFSET_HEADER_END': 324,
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/**
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@ -74,7 +74,7 @@ module.exports = Class( 'LtgLoader',
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*
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* @return {Object} LTG metadata and bitmaps (sans mask offset)
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*/
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'public fromString': function( ltg_data )
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fromString( ltg_data )
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{
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const mask_offset = this._getMaskOffsetFromData( ltg_data );
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@ -105,7 +105,7 @@ module.exports = Class( 'LtgLoader',
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*
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* @return {string} requested segment
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*/
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'private _getDataSegment': function( ltg_data, sgmt, stripnull )
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_getDataSegment( ltg_data, sgmt, stripnull )
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{
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// strip null bytes by default
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stripnull = ( stripnull === undefined ) ? true : !!stripnull;
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*
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* @return {string} LTG name, null bytes stripped
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*/
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'private _getNameFromData': function( ltg_data )
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_getNameFromData( ltg_data )
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{
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return this._getDataSegment( ltg_data, '_POS_NAME' );
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},
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*
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* @return {string} LTG author, null bytes stripped
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*/
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'private _getAuthorFromData': function( ltg_data )
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_getAuthorFromData( ltg_data )
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{
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return this._getDataSegment( ltg_data, '_POS_AUTHOR' );
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},
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*
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* @return {string} LTG description, null bytes stripped
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*/
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'private _getDescFromData': function( ltg_data )
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_getDescFromData( ltg_data )
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{
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return this._getDataSegment( ltg_data, '_POS_DESC' );
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},
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@ -169,7 +169,7 @@ module.exports = Class( 'LtgLoader',
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*
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* @return {string} LTG id, null bytes stripped
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*/
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'private _getIdFromData': function( ltg_data )
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_getIdFromData( ltg_data )
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{
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return this._getDataSegment( ltg_data, '_POS_ID' );
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},
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@ -185,7 +185,7 @@ module.exports = Class( 'LtgLoader',
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*
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* @return {number} LTG mask offset in bytes
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*/
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'private _getMaskOffsetFromData': function( ltg_data )
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_getMaskOffsetFromData( ltg_data )
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{
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// grab the data and don't bother stripping off the null bytes (it would
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// function the same with them stripped, but let's avoid the confusion
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@ -217,7 +217,7 @@ module.exports = Class( 'LtgLoader',
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*
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* @return {string} data URL corresponding to the given bitmap data
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*/
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'private _getBitmapDataUrl': function( data )
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_getBitmapDataUrl( data )
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{
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return 'data:image/bmp;base64,' + btoa( data );
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},
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@ -236,7 +236,7 @@ module.exports = Class( 'LtgLoader',
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*
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* @return {string} game bitmap data
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*/
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'private _getGameBitmap': function( ltg_data, mask_offset )
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_getGameBitmap( ltg_data, mask_offset )
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{
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const bmp_offset = this.__self.$( '_OFFSET_HEADER_END' );
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@ -256,7 +256,7 @@ module.exports = Class( 'LtgLoader',
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*
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* @return {string} mask bitmap data
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*/
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'private _getMaskBitmap': function( ltg_data, mask_offset )
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_getMaskBitmap( ltg_data, mask_offset )
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{
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// the mask bitmap accounts for the remainder of the data
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return ltg_data.substr( mask_offset );
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@ -103,7 +103,7 @@ module.exports = Interface( 'TileDfn',
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*
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* @return {Array.<Array.<string,number>>} tile definition
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*/
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'public getTileDefinition': [],
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getTileDefinition: [],
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/**
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*
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* @return {Array.<number>} tile width, tile height, tiles per row
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*/
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'public getTileDimensions': []
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getTileDimensions: []
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} );
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@ -75,49 +75,49 @@ module.exports = Class( 'TileMasker',
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* Canvas 2D context (used for masking and tile slicing)
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* @type {CanvasRenderingContext2d}
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*/
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'private _context': null,
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_context: null,
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/**
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* DOM document
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* @type {HTMLDocument}
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*/
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'private _document': null,
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_document: null,
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/**
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* Tile definition to use for all operations
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* @type {Array.<Array.<string,number>>}
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*/
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'private _tileDfn': null,
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_tileDfn: null,
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/**
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* Width of each individual tile
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* @type {number}
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*/
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'private _tileWidth': 0,
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_tileWidth: 0,
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/**
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* Height of each individual tile
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* @type {number}
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*/
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'private _tileHeight': 0,
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_tileHeight: 0,
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/**
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* Number of tiles per row
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* @type {number}
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*/
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'private _tilesPerRow': 0,
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_tilesPerRow: 0,
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/**
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* Calculated width of tile set provided a tile definition
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* @type {number}
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*/
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'private _setWidth': 0,
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_setWidth: 0,
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/**
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* Calculated height of tile set provided a tile definition
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* @type {number}
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*/
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'private _setHeight': 0,
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_setHeight: 0,
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/**
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* @param {TileDfn} tile_dfn tile definition object
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* @param {HTMLDocument} document DOM document
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*/
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__construct: function( tile_dfn, document )
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__construct( tile_dfn, document )
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{
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if ( !( Class.isA( TileDfn, tile_dfn ) ) )
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{
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*
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* @return {undefined}
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*/
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'private _calcSetDimensions': function( tile_dfn )
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_calcSetDimensions( tile_dfn )
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{
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// these vars are for clarity
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const sizes = tile_dfn.getTileDimensions(),
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@ -210,7 +210,7 @@ module.exports = Class( 'TileMasker',
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*
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* @return {TileMasker} self
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*/
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'public getMaskedTiles': function( bmp_game, bmp_mask, callback )
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getMaskedTiles( bmp_game, bmp_mask, callback )
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{
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const _self = this;
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@ -235,7 +235,7 @@ module.exports = Class( 'TileMasker',
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*
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* @return {Array.<number>} tile width, height and number per row
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*/
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'protected getTileDimensions': function()
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'protected getTileDimensions'()
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{
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return [ this._tileWidth, this._tileHeight, this._tilesPerRow ];
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},
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@ -257,7 +257,7 @@ module.exports = Class( 'TileMasker',
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*
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* @return {undefined}
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*/
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'virtual protected getMaskedTileSet': function( data_mask, callback )
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'virtual protected getMaskedTileSet'( data_mask, callback )
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{
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const tdata = this._tileDfn,
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len = tdata.length,
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*
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* @return {undefined}
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*/
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'protected appendTileFrame': function( set, id, mask, data )
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'protected appendTileFrame'( set, id, mask, data )
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{
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const prev = set[ id ];
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@ -357,7 +357,7 @@ module.exports = Class( 'TileMasker',
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*
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* @return {Object} image data for the requested tile
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*/
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'virtual protected getMaskedTileData': function( data_mask, x, y )
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'virtual protected getMaskedTileData'( data_mask, x, y )
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{
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const raw = this.getTileData( x, y ),
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w = raw.width,
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@ -404,7 +404,7 @@ module.exports = Class( 'TileMasker',
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*
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* @return {Object} image data for tile
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**/
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'protected getTileData': function( x, y )
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'protected getTileData'( x, y )
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{
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return this._context.getImageData(
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x, y, this._tileWidth, this._tileHeight
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|
@ -425,7 +425,7 @@ module.exports = Class( 'TileMasker',
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*
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* @return {undefined}
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*/
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'private _renderImage': function( bmp, callback )
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_renderImage( bmp, callback )
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{
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const _self = this,
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img = this._document.createElement( 'img' );
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|
@ -448,7 +448,7 @@ module.exports = Class( 'TileMasker',
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*
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* @return {undefined}
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*/
|
||||
'private _getImageData': function( bmp, callback )
|
||||
_getImageData( bmp, callback )
|
||||
{
|
||||
const _self = this;
|
||||
|
||||
|
|
|
@ -25,27 +25,27 @@ module.exports = Class( 'GameObject',
|
|||
'private _tid': '',
|
||||
|
||||
|
||||
__construct: function( tid )
|
||||
__construct( tid )
|
||||
{
|
||||
this._tid = ''+tid;
|
||||
this._pos = 0;
|
||||
},
|
||||
|
||||
|
||||
'public getTid': function()
|
||||
getTid()
|
||||
{
|
||||
return this._tid;
|
||||
},
|
||||
|
||||
|
||||
'public cloneTo': function( dest )
|
||||
cloneTo( dest )
|
||||
{
|
||||
return dest;
|
||||
},
|
||||
|
||||
|
||||
/* jshint -W098 */
|
||||
'virtual public move': function( dir, c, sc )
|
||||
'virtual move'( dir, c, sc )
|
||||
{
|
||||
// move in the appropriate direction (action has been pre-configured
|
||||
// with the correct direction)
|
||||
|
|
|
@ -24,7 +24,7 @@ const Class = require( 'easejs' ).Class,
|
|||
module.exports = Class( 'Tank' )
|
||||
.extend( GameObject,
|
||||
{
|
||||
'override public move': function( direction, c, sc )
|
||||
'override move'( direction, c, sc )
|
||||
{
|
||||
const state = [ 'tleft', 'tup', 'tright', 'tdown' ][ direction ];
|
||||
|
||||
|
|
|
@ -57,7 +57,7 @@ module.exports = Class( 'ClassicLevel' )
|
|||
* Size of each level in bytes
|
||||
* @type {number}
|
||||
*/
|
||||
'private const _SIZE': 576,
|
||||
'const _SIZE': 576,
|
||||
|
||||
/**
|
||||
* Game object offset and size
|
||||
|
@ -67,25 +67,25 @@ module.exports = Class( 'ClassicLevel' )
|
|||
*
|
||||
* @type {Array.<number>}
|
||||
*/
|
||||
'private const _GOSIZE': [ 0, 256 ],
|
||||
'const _GOSIZE': [ 0, 256 ],
|
||||
|
||||
/**
|
||||
* Offset and length of level name
|
||||
* @type {Array.<number>}
|
||||
*/
|
||||
'private const _NAMESIZE': [ 256, 31 ],
|
||||
'const _NAMESIZE': [ 256, 31 ],
|
||||
|
||||
/**
|
||||
* Offset and length of level hint
|
||||
* @type {Array.<number>}
|
||||
*/
|
||||
'private const _HINTSIZE': [ 287, 256 ],
|
||||
'const _HINTSIZE': [ 287, 256 ],
|
||||
|
||||
/**
|
||||
* Offset and length of author name
|
||||
* @type {Array.<number>}
|
||||
*/
|
||||
'private const _AUTHORSIZE': [ 543, 31 ],
|
||||
'const _AUTHORSIZE': [ 543, 31 ],
|
||||
|
||||
/**
|
||||
* Offset and length of difficulty level
|
||||
|
@ -94,13 +94,13 @@ module.exports = Class( 'ClassicLevel' )
|
|||
*
|
||||
* @type {Array.<number>}
|
||||
*/
|
||||
'private const _DIFFSIZE': [ 574, 2 ],
|
||||
'const _DIFFSIZE': [ 574, 2 ],
|
||||
|
||||
/**
|
||||
* Tunnel bitmask
|
||||
* @type {number}
|
||||
*/
|
||||
'private const _TMASK': 0x40,
|
||||
'const _TMASK': 0x40,
|
||||
|
||||
/**
|
||||
* Colors used to identify tunnels
|
||||
|
@ -115,7 +115,7 @@ module.exports = Class( 'ClassicLevel' )
|
|||
*
|
||||
* @type {Array.<string>}
|
||||
*/
|
||||
'private const _TCOLORS': [
|
||||
'const _TCOLORS': [
|
||||
'#ff0000', '#00ff00', '#0000ff', '#00ffff', // r g b c
|
||||
'#ffff00', '#ff00ff', '#ffffff', '#808080' // y m w b
|
||||
],
|
||||
|
@ -125,19 +125,19 @@ module.exports = Class( 'ClassicLevel' )
|
|||
* Level set data (binary string)
|
||||
* @type {string}
|
||||
*/
|
||||
'private _data': null,
|
||||
_data: null,
|
||||
|
||||
/**
|
||||
* Level id (1-indexed)
|
||||
* @type {string}
|
||||
*/
|
||||
'private _id': 0,
|
||||
_id: 0,
|
||||
|
||||
/**
|
||||
* Offset of beginning of level data in bytes
|
||||
* @type {number}
|
||||
*/
|
||||
'private _offset': 0,
|
||||
_offset: 0,
|
||||
|
||||
|
||||
/**
|
||||
|
@ -146,7 +146,7 @@ module.exports = Class( 'ClassicLevel' )
|
|||
* @param {LevelSet} set level set data
|
||||
* @param {number} id 1-indexed level id
|
||||
*/
|
||||
__construct: function( data, id )
|
||||
__construct( data, id )
|
||||
{
|
||||
this._data = ''+( data );
|
||||
this._id = +id;
|
||||
|
@ -169,7 +169,7 @@ module.exports = Class( 'ClassicLevel' )
|
|||
*
|
||||
* @return {Array.<number>} array of game objects
|
||||
*/
|
||||
'public getObjects': function()
|
||||
getObjects()
|
||||
{
|
||||
const tiles = this._getDataSegment( '_GOSIZE', false ).split( '' );
|
||||
let i = tiles.length;
|
||||
|
@ -189,7 +189,7 @@ module.exports = Class( 'ClassicLevel' )
|
|||
* @param {string} name name of constant containing segment dfn
|
||||
* @param {=boolean} stripnull whether to strip null bytes (default true)
|
||||
*/
|
||||
'private _getDataSegment': function( name, stripnull )
|
||||
_getDataSegment( name, stripnull )
|
||||
{
|
||||
stripnull = ( arguments.length < 2 ) ? true : !!stripnull;
|
||||
|
||||
|
@ -207,7 +207,7 @@ module.exports = Class( 'ClassicLevel' )
|
|||
*
|
||||
* @return {Array.<number>} width and height in tiles
|
||||
*/
|
||||
'public getDimensions': function()
|
||||
getDimensions()
|
||||
{
|
||||
return [ 16, 16 ];
|
||||
},
|
||||
|
@ -218,7 +218,7 @@ module.exports = Class( 'ClassicLevel' )
|
|||
*
|
||||
* @return {Array.<string>}
|
||||
*/
|
||||
'public getObjectTileLevel': function()
|
||||
getObjectTileLevel()
|
||||
{
|
||||
// we return these values here instead of returning, say, a constant,
|
||||
// because we would have to clone it to ensure that our inner state
|
||||
|
@ -245,7 +245,7 @@ module.exports = Class( 'ClassicLevel' )
|
|||
*
|
||||
* @return {string} tunnel color
|
||||
*/
|
||||
'public getTunnelColor': function( oid )
|
||||
getTunnelColor( oid )
|
||||
{
|
||||
// get the tunnel id by stripping off the tunnel bitmask and then
|
||||
// grab the associated color
|
||||
|
@ -260,7 +260,7 @@ module.exports = Class( 'ClassicLevel' )
|
|||
*
|
||||
* @return {boolean} true if tunnel, otherwise false
|
||||
*/
|
||||
'public isObjectTunnel': function( oid )
|
||||
isObjectTunnel( oid )
|
||||
{
|
||||
return ( oid & this.__self.$( '_TMASK' ) );
|
||||
},
|
||||
|
@ -271,7 +271,7 @@ module.exports = Class( 'ClassicLevel' )
|
|||
*
|
||||
* @return {string} level name
|
||||
*/
|
||||
'public getLevelName': function()
|
||||
getLevelName()
|
||||
{
|
||||
return this._getDataSegment( '_NAMESIZE' );
|
||||
},
|
||||
|
@ -282,7 +282,7 @@ module.exports = Class( 'ClassicLevel' )
|
|||
*
|
||||
* @return {string} level author name
|
||||
*/
|
||||
'public getLevelAuthor': function()
|
||||
getLevelAuthor()
|
||||
{
|
||||
return this._getDataSegment( '_AUTHORSIZE' );
|
||||
},
|
||||
|
@ -293,7 +293,7 @@ module.exports = Class( 'ClassicLevel' )
|
|||
*
|
||||
* @return {string} level hint
|
||||
*/
|
||||
'public getLevelHint': function()
|
||||
getLevelHint()
|
||||
{
|
||||
return this._getDataSegment( '_HINTSIZE' );
|
||||
},
|
||||
|
@ -311,7 +311,7 @@ module.exports = Class( 'ClassicLevel' )
|
|||
*
|
||||
* @return {number} 0-indexed difficulty level
|
||||
*/
|
||||
'public getLevelDifficulty': function()
|
||||
getLevelDifficulty()
|
||||
{
|
||||
const val = this._getDataSegment( '_DIFFSIZE', false );
|
||||
|
||||
|
@ -341,7 +341,7 @@ module.exports = Class( 'ClassicLevel' )
|
|||
*
|
||||
* @return {number} size of level in bytes
|
||||
*/
|
||||
'public static getLevelSize': function()
|
||||
'static getLevelSize'()
|
||||
{
|
||||
return this.$( '_SIZE' );
|
||||
}
|
||||
|
|
|
@ -63,7 +63,7 @@ module.exports = Interface( 'Level',
|
|||
*
|
||||
* @return {Array.<number>} array of game objects
|
||||
*/
|
||||
'public getObjects': [],
|
||||
getObjects: [],
|
||||
|
||||
|
||||
/**
|
||||
|
@ -71,7 +71,7 @@ module.exports = Interface( 'Level',
|
|||
*
|
||||
* @return {Array.<number>} width and height in tiles
|
||||
*/
|
||||
'public getDimensions': [],
|
||||
getDimensions: [],
|
||||
|
||||
|
||||
/**
|
||||
|
@ -79,7 +79,7 @@ module.exports = Interface( 'Level',
|
|||
*
|
||||
* @return {Array.<string>}
|
||||
*/
|
||||
'public getObjectTileLevel': [],
|
||||
getObjectTileLevel: [],
|
||||
|
||||
|
||||
/**
|
||||
|
@ -94,7 +94,7 @@ module.exports = Interface( 'Level',
|
|||
*
|
||||
* @return {string} tunnel color or reasonable default if invalid obj id
|
||||
*/
|
||||
'public getTunnelColor': [ 'object_id' ],
|
||||
getTunnelColor: [ 'object_id' ],
|
||||
|
||||
|
||||
/**
|
||||
|
@ -102,7 +102,7 @@ module.exports = Interface( 'Level',
|
|||
*
|
||||
* @return {boolean} true if tunnel, otherwise false
|
||||
*/
|
||||
'public isObjectTunnel': [ 'object_id' ],
|
||||
isObjectTunnel: [ 'object_id' ],
|
||||
|
||||
|
||||
/**
|
||||
|
@ -110,7 +110,7 @@ module.exports = Interface( 'Level',
|
|||
*
|
||||
* @return {string} level name
|
||||
*/
|
||||
'public getLevelName': [],
|
||||
getLevelName: [],
|
||||
|
||||
|
||||
/**
|
||||
|
@ -118,7 +118,7 @@ module.exports = Interface( 'Level',
|
|||
*
|
||||
* @return {string} level author name
|
||||
*/
|
||||
'public getLevelAuthor': [],
|
||||
getLevelAuthor: [],
|
||||
|
||||
|
||||
/**
|
||||
|
@ -126,7 +126,7 @@ module.exports = Interface( 'Level',
|
|||
*
|
||||
* @return {string} level hint
|
||||
*/
|
||||
'public getLevelHint': [],
|
||||
getLevelHint: [],
|
||||
|
||||
|
||||
/**
|
||||
|
@ -137,7 +137,7 @@ module.exports = Interface( 'Level',
|
|||
*
|
||||
* @return {number} 0-indexed difficulty level
|
||||
*/
|
||||
'public getLevelDifficulty': [],
|
||||
getLevelDifficulty: [],
|
||||
|
||||
|
||||
/**
|
||||
|
@ -145,5 +145,5 @@ module.exports = Interface( 'Level',
|
|||
*
|
||||
* @return {number} size of level in bytes
|
||||
*/
|
||||
'public static getLevelSize': []
|
||||
'static getLevelSize': []
|
||||
} );
|
||||
|
|
|
@ -32,16 +32,16 @@ module.exports = Class( 'LevelAction',
|
|||
'const D__MAX': 3,
|
||||
|
||||
|
||||
'private _dir': 0,
|
||||
'private _srcPos': 0,
|
||||
'public srcPos': 0,
|
||||
_dir: 0,
|
||||
_srcPos: 0,
|
||||
srcPos: 0,
|
||||
|
||||
'private _bounds': null,
|
||||
_bounds: null,
|
||||
|
||||
'private _moveCallback': null,
|
||||
_moveCallback: null,
|
||||
|
||||
|
||||
__construct: function( bounds, move_callback )
|
||||
__construct( bounds, move_callback )
|
||||
{
|
||||
if ( !( Class.isA( LevelBounds, bounds ) ) )
|
||||
{
|
||||
|
@ -55,7 +55,7 @@ module.exports = Class( 'LevelAction',
|
|||
},
|
||||
|
||||
|
||||
'public move': function()
|
||||
move()
|
||||
{
|
||||
const method = [
|
||||
'getLeftPos',
|
||||
|
|
|
@ -33,13 +33,13 @@ module.exports = Class( 'LevelBounds',
|
|||
* Level width (number of tiles)
|
||||
* @type {number}
|
||||
*/
|
||||
'private _mw': 0,
|
||||
_mw: 0,
|
||||
|
||||
/**
|
||||
* Level height (number of tiles)
|
||||
* @type {number}
|
||||
*/
|
||||
'private _mh': 0,
|
||||
_mh: 0,
|
||||
|
||||
|
||||
/**
|
||||
|
@ -47,7 +47,7 @@ module.exports = Class( 'LevelBounds',
|
|||
*
|
||||
* @param {Level} level level for which bounds should be calculated
|
||||
*/
|
||||
__construct: function( level )
|
||||
__construct( level )
|
||||
{
|
||||
if ( !( Class.isA( Level, level ) ) )
|
||||
{
|
||||
|
@ -72,7 +72,7 @@ module.exports = Class( 'LevelBounds',
|
|||
*
|
||||
* @return {number} tile position above given position or current position
|
||||
*/
|
||||
'public getUpperPos': function( pos )
|
||||
getUpperPos( pos )
|
||||
{
|
||||
return ( this.isAtTop( pos ) )
|
||||
? pos
|
||||
|
@ -90,7 +90,7 @@ module.exports = Class( 'LevelBounds',
|
|||
*
|
||||
* @return {number} tile position below given position or current position
|
||||
*/
|
||||
'public getLowerPos': function( pos )
|
||||
getLowerPos( pos )
|
||||
{
|
||||
return ( this.isAtBottom( pos ) )
|
||||
? pos
|
||||
|
@ -109,7 +109,7 @@ module.exports = Class( 'LevelBounds',
|
|||
* @return {number} tile position left of given position or current
|
||||
* position
|
||||
*/
|
||||
'public getLeftPos': function( pos )
|
||||
getLeftPos( pos )
|
||||
{
|
||||
return ( this.isAtLeft( pos ) )
|
||||
? pos
|
||||
|
@ -128,7 +128,7 @@ module.exports = Class( 'LevelBounds',
|
|||
* @return {number} tile position right of given position or current
|
||||
* position
|
||||
*/
|
||||
'public getRightPos': function( pos )
|
||||
getRightPos( pos )
|
||||
{
|
||||
return ( this.isAtRight( pos ) )
|
||||
? pos
|
||||
|
@ -143,7 +143,7 @@ module.exports = Class( 'LevelBounds',
|
|||
*
|
||||
* @return {boolean} true if within topmost row, otherwise false
|
||||
*/
|
||||
'public isAtTop': function( pos )
|
||||
isAtTop( pos )
|
||||
{
|
||||
// since tile positions are zero-indexed, we know that we're at the
|
||||
// top if the level height divides the position
|
||||
|
@ -158,7 +158,7 @@ module.exports = Class( 'LevelBounds',
|
|||
*
|
||||
* @return {boolean} true if within bottom row, otherwise false
|
||||
*/
|
||||
'public isAtBottom': function( pos )
|
||||
isAtBottom( pos )
|
||||
{
|
||||
// this "works" because tile positions are vertically indexed
|
||||
return this.isAtTop( pos + 1 );
|
||||
|
@ -173,7 +173,7 @@ module.exports = Class( 'LevelBounds',
|
|||
*
|
||||
* @return {boolean} true if within leftmost column, otherwise false
|
||||
*/
|
||||
'public isAtLeft': function( pos )
|
||||
isAtLeft( pos )
|
||||
{
|
||||
// check if index is within the left-most column
|
||||
return ( pos <= this._mh );
|
||||
|
@ -188,7 +188,7 @@ module.exports = Class( 'LevelBounds',
|
|||
*
|
||||
* @return {boolean} true if within rightmost column, otherwise false
|
||||
*/
|
||||
'public isAtRight': function( pos )
|
||||
isAtRight( pos )
|
||||
{
|
||||
// check if index is within the right-most column
|
||||
return ( pos >= ( this._mh * ( this._mw - 1 ) ) );
|
||||
|
|
|
@ -30,38 +30,38 @@ module.exports = Class( 'LevelRender',
|
|||
* Property to hold lock bit on canvas element
|
||||
* @type {string}
|
||||
*/
|
||||
'private const _LOCK': '__$$LevelRenderLock$$',
|
||||
'const _LOCK': '__$$LevelRenderLock$$',
|
||||
|
||||
/**
|
||||
* Animation interval in milliseconds
|
||||
* @type {number}
|
||||
*/
|
||||
'private const _ANIM_INTERVAL': 200,
|
||||
'const _ANIM_INTERVAL': 200,
|
||||
|
||||
|
||||
/**
|
||||
* 2d context to which level should be drawn
|
||||
* @type {CanvasRenderingContext2d}
|
||||
*/
|
||||
'private _ctx': null,
|
||||
_ctx: null,
|
||||
|
||||
/**
|
||||
* 2d context to which masked game objects should be drawn
|
||||
* @type {CanvasRenderingContext2d}
|
||||
*/
|
||||
'private _ctxObj': null,
|
||||
_ctxObj: null,
|
||||
|
||||
/**
|
||||
* Tile set to be rendered
|
||||
* @type {Object}
|
||||
*/
|
||||
'private _tiles': {},
|
||||
_tiles: {},
|
||||
|
||||
/**
|
||||
* Animation timer
|
||||
* @type {number}
|
||||
*/
|
||||
'private _animTimer': 0,
|
||||
_animTimer: 0,
|
||||
|
||||
|
||||
/**
|
||||
|
@ -73,7 +73,7 @@ module.exports = Class( 'LevelRender',
|
|||
* @param {CanvasRenderingContext2d} ctx canvas 2d context
|
||||
* @param {Object} tiles tile set to render
|
||||
*/
|
||||
__construct: function( ctx, tiles )
|
||||
__construct( ctx, tiles )
|
||||
{
|
||||
this._ctx = ctx;
|
||||
this._tiles = tiles;
|
||||
|
@ -97,7 +97,7 @@ module.exports = Class( 'LevelRender',
|
|||
*
|
||||
* @return {undefined}
|
||||
*/
|
||||
'private _lockCanvas': function()
|
||||
_lockCanvas()
|
||||
{
|
||||
const o = this._ctx,
|
||||
l = this.__self.$( '_LOCK' );
|
||||
|
@ -127,7 +127,7 @@ module.exports = Class( 'LevelRender',
|
|||
*
|
||||
* @return {LevelRender} self
|
||||
*/
|
||||
'public freeCanvas': function()
|
||||
freeCanvas()
|
||||
{
|
||||
const c = this._ctxObj.canvas;
|
||||
|
||||
|
@ -148,7 +148,7 @@ module.exports = Class( 'LevelRender',
|
|||
*
|
||||
* @return {CanvasRenderingContext2d} 2d context for new canvas element
|
||||
*/
|
||||
'private _getObjCanvas': function()
|
||||
_getObjCanvas()
|
||||
{
|
||||
const canvas = this._ctx.canvas,
|
||||
document = this._getDocument( canvas ),
|
||||
|
@ -179,7 +179,7 @@ module.exports = Class( 'LevelRender',
|
|||
*
|
||||
* @return {HTMLDocument} document node
|
||||
*/
|
||||
'private _getDocument': function( element )
|
||||
_getDocument( element )
|
||||
{
|
||||
return ( element.parentElement === null )
|
||||
? element.parentNode
|
||||
|
@ -194,7 +194,7 @@ module.exports = Class( 'LevelRender',
|
|||
*
|
||||
* @return {LevelRender} self
|
||||
*/
|
||||
'public render': function( level, level_state )
|
||||
render( level, level_state )
|
||||
{
|
||||
if ( !( Class.isA( LevelState, level_state ) ) )
|
||||
{
|
||||
|
@ -272,7 +272,7 @@ module.exports = Class( 'LevelRender',
|
|||
*
|
||||
* @return {Array.<number>} x and y coordinates of tile position
|
||||
*/
|
||||
'private _getTileVector': function( pos, sizex, sizey, w, h )
|
||||
_getTileVector( pos, sizex, sizey, w, h )
|
||||
{
|
||||
return [
|
||||
( Math.floor( pos / sizex ) * w ), // x
|
||||
|
@ -298,7 +298,7 @@ module.exports = Class( 'LevelRender',
|
|||
*
|
||||
* @return {undefined}
|
||||
*/
|
||||
'private _clearCanvases': function()
|
||||
_clearCanvases()
|
||||
{
|
||||
const ctx = this._ctxObj,
|
||||
c = ctx.canvas;
|
||||
|
@ -316,7 +316,7 @@ module.exports = Class( 'LevelRender',
|
|||
*
|
||||
* @return {boolean} true if multiple frames, otherwise false
|
||||
*/
|
||||
'private _canAnimate': function( tid )
|
||||
_canAnimate( tid )
|
||||
{
|
||||
const tdata = this._tiles[ tid ];
|
||||
return ( tdata.next !== tdata );
|
||||
|
@ -337,7 +337,7 @@ module.exports = Class( 'LevelRender',
|
|||
*
|
||||
* @return {undefined}
|
||||
*/
|
||||
'private _drawTile': function( tile, x, y )
|
||||
_drawTile( tile, x, y )
|
||||
{
|
||||
const ctx = ( tile.masked ) ? this._ctxObj : this._ctx;
|
||||
|
||||
|
@ -350,7 +350,7 @@ module.exports = Class( 'LevelRender',
|
|||
},
|
||||
|
||||
|
||||
'private _clearTile': function( ref, x, y )
|
||||
_clearTile( ref, x, y )
|
||||
{
|
||||
this._ctxObj.clearRect( x, y, ref.data.width, ref.data.height );
|
||||
},
|
||||
|
@ -369,7 +369,7 @@ module.exports = Class( 'LevelRender',
|
|||
*
|
||||
* @return {undefined}
|
||||
*/
|
||||
'private _renderTunnel': function( x, y, color )
|
||||
_renderTunnel( x, y, color )
|
||||
{
|
||||
const tdata = this._tiles.tunnel.data;
|
||||
|
||||
|
@ -393,7 +393,7 @@ module.exports = Class( 'LevelRender',
|
|||
*
|
||||
* @return {number} animation timer id
|
||||
*/
|
||||
'private _beginAnimation': function( anim )
|
||||
_beginAnimation( anim )
|
||||
{
|
||||
const _self = this;
|
||||
|
||||
|
@ -424,7 +424,7 @@ module.exports = Class( 'LevelRender',
|
|||
*
|
||||
* @return {undefined}
|
||||
*/
|
||||
'private _clearAnimation': function()
|
||||
_clearAnimation()
|
||||
{
|
||||
this._animTimer = +clearInterval( this._animTimer );
|
||||
}
|
||||
|
|
|
@ -36,19 +36,19 @@ module.exports = Class( 'LevelSet',
|
|||
* Raw level set data (binary)
|
||||
* @type {string}
|
||||
*/
|
||||
'private _data': '',
|
||||
_data: '',
|
||||
|
||||
/**
|
||||
* Constructor used to create new level instances
|
||||
* @type {Function}
|
||||
*/
|
||||
'private _levelCtor': null,
|
||||
_levelCtor: null,
|
||||
|
||||
/**
|
||||
* Number of levels in the given LVL data
|
||||
* @type {number}
|
||||
*/
|
||||
'private _levelCount': 0,
|
||||
_levelCount: 0,
|
||||
|
||||
|
||||
/**
|
||||
|
@ -59,7 +59,7 @@ module.exports = Class( 'LevelSet',
|
|||
* @param {string} data binary LVL data
|
||||
* @param {Level} level_ctor Level constructor
|
||||
*/
|
||||
__construct: function( data, level_ctor )
|
||||
__construct( data, level_ctor )
|
||||
{
|
||||
this._data = ''+( data );
|
||||
this._levelCtor = level_ctor;
|
||||
|
@ -82,7 +82,7 @@ module.exports = Class( 'LevelSet',
|
|||
*
|
||||
* @return {undefined}
|
||||
*/
|
||||
'private _levelDataCheck': function()
|
||||
_levelDataCheck()
|
||||
{
|
||||
const n = ( this._data.length / this._levelCtor.getLevelSize() );
|
||||
|
||||
|
@ -103,7 +103,7 @@ module.exports = Class( 'LevelSet',
|
|||
*
|
||||
* @param {number} id number of level to load, 1-indexed
|
||||
*/
|
||||
'public getLevelByNumber': function( id )
|
||||
getLevelByNumber( id )
|
||||
{
|
||||
return this._levelCtor( this._data, id );
|
||||
},
|
||||
|
@ -114,7 +114,7 @@ module.exports = Class( 'LevelSet',
|
|||
*
|
||||
* @return {number} number of levels
|
||||
*/
|
||||
'public getLevelCount': function()
|
||||
getLevelCount()
|
||||
{
|
||||
return this._levelCount;
|
||||
},
|
||||
|
|
|
@ -32,31 +32,31 @@ module.exports = Class( 'LevelState',
|
|||
* Game object factory
|
||||
* @type {GameObjectFactory}
|
||||
*/
|
||||
'private _objFactory': null,
|
||||
_objFactory: null,
|
||||
|
||||
/**
|
||||
* Player game object tile position
|
||||
* @type {number}
|
||||
*/
|
||||
'private _playerPos': 0,
|
||||
_playerPos: 0,
|
||||
|
||||
/**
|
||||
* Reference to player object
|
||||
* @type {GameObject}
|
||||
*/
|
||||
'private _player': null,
|
||||
_player: null,
|
||||
|
||||
/**
|
||||
* Game objects representing every object on the level
|
||||
* @type {GameObject}
|
||||
*/
|
||||
'private _objs': [],
|
||||
_objs: [],
|
||||
|
||||
/**
|
||||
* Continuations to invoke when object state changes
|
||||
* @type {Array.<function(GameObject,number)>}
|
||||
*/
|
||||
'private _stateCallbacks': [],
|
||||
_stateCallbacks: [],
|
||||
|
||||
|
||||
/**
|
||||
|
@ -70,7 +70,7 @@ module.exports = Class( 'LevelState',
|
|||
* @param {Level} level game level
|
||||
* @param {GameObjectFactory} obj_factory game object factory
|
||||
*/
|
||||
__construct: function( level, obj_factory )
|
||||
__construct( level, obj_factory )
|
||||
{
|
||||
if ( !( Class.isA( GameObjectFactory, obj_factory ) ) )
|
||||
{
|
||||
|
@ -92,7 +92,7 @@ module.exports = Class( 'LevelState',
|
|||
* performant (especially since the level size could be arbitrarily
|
||||
* large).
|
||||
*/
|
||||
'public flush': function()
|
||||
flush()
|
||||
{
|
||||
const _self = this;
|
||||
|
||||
|
@ -122,7 +122,7 @@ module.exports = Class( 'LevelState',
|
|||
*
|
||||
* @return {LevelState} self
|
||||
*/
|
||||
'public onChange': function( callback )
|
||||
onChange( callback )
|
||||
{
|
||||
this._stateCallbacks.push( callback );
|
||||
return this;
|
||||
|
@ -143,7 +143,7 @@ module.exports = Class( 'LevelState',
|
|||
*
|
||||
* @return {undefined}
|
||||
*/
|
||||
'private _emitChange': function( obj, pos )
|
||||
_emitChange( obj, pos )
|
||||
{
|
||||
const l = this._stateCallbacks.length;
|
||||
let i = -1;
|
||||
|
@ -178,7 +178,7 @@ module.exports = Class( 'LevelState',
|
|||
*
|
||||
* @return {undefined}
|
||||
*/
|
||||
'private _initObjects': function( objs, objlevel )
|
||||
_initObjects( objs, objlevel )
|
||||
{
|
||||
let i = objs.length;
|
||||
|
||||
|
@ -214,7 +214,7 @@ module.exports = Class( 'LevelState',
|
|||
*
|
||||
* @return {GameObject} new game object
|
||||
*/
|
||||
'private _createObj': function( tid, from )
|
||||
_createObj( tid, from )
|
||||
{
|
||||
const obj = this._objFactory.createObject( tid );
|
||||
|
||||
|
@ -239,7 +239,7 @@ module.exports = Class( 'LevelState',
|
|||
*
|
||||
* @return {undefined}
|
||||
*/
|
||||
'private _forEachObj': function( c )
|
||||
_forEachObj( c )
|
||||
{
|
||||
this._objs.forEach( function( objs, pos )
|
||||
{
|
||||
|
@ -265,7 +265,7 @@ module.exports = Class( 'LevelState',
|
|||
* @throws {Error} if an invalid tile position
|
||||
* @throws {TypeError} if an invalid replacement game object
|
||||
*/
|
||||
'private _addObj': function( obj, pos )
|
||||
_addObj( obj, pos )
|
||||
{
|
||||
// replace no object with the given object (that is, replace nothing
|
||||
// with something---add)
|
||||
|
@ -303,7 +303,7 @@ module.exports = Class( 'LevelState',
|
|||
* @throws {Error} if an invalid tile position
|
||||
* @throws {TypeError} if an invalid replacement game object
|
||||
*/
|
||||
'private _replaceObj': function( cur, newobj, pos )
|
||||
_replaceObj( cur, newobj, pos )
|
||||
{
|
||||
const o = this._objs[ pos ];
|
||||
|
||||
|
@ -361,7 +361,7 @@ module.exports = Class( 'LevelState',
|
|||
*
|
||||
* @throws {Error} if an invalid tile position
|
||||
*/
|
||||
'private _removeObj': function( obj, pos )
|
||||
_removeObj( obj, pos )
|
||||
{
|
||||
this._replaceObj( obj, null, pos );
|
||||
},
|
||||
|
@ -385,7 +385,7 @@ module.exports = Class( 'LevelState',
|
|||
* @throws {TypeError} if an invalid game object
|
||||
* @throws {Error} if an invalid tile position
|
||||
*/
|
||||
'private _moveObj': function( obj, from, to )
|
||||
_moveObj( obj, from, to )
|
||||
{
|
||||
this._removeObj( obj, from );
|
||||
this._addObj( obj, to );
|
||||
|
@ -402,7 +402,7 @@ module.exports = Class( 'LevelState',
|
|||
* @param {GameObject} obj game object representing the player
|
||||
* @param {number} pos player tile position
|
||||
*/
|
||||
'private _initPlayer': function( obj, pos )
|
||||
_initPlayer( obj, pos )
|
||||
{
|
||||
this._player = obj;
|
||||
this._playerPos = pos;
|
||||
|
@ -428,7 +428,7 @@ module.exports = Class( 'LevelState',
|
|||
* @throws {TypeError} if state results in an invalid game object
|
||||
* @throws {Error} if an invalid tile position
|
||||
*/
|
||||
'private _changeState': function( cur, state, pos )
|
||||
_changeState( cur, state, pos )
|
||||
{
|
||||
// if the state has not changed, then do nothing
|
||||
if ( state === cur.getTid() )
|
||||
|
@ -461,7 +461,7 @@ module.exports = Class( 'LevelState',
|
|||
*
|
||||
* @return {function(string)} callback to perform state change
|
||||
*/
|
||||
'private _createStateCallback': function( cur, pos, c )
|
||||
_createStateCallback( cur, pos, c )
|
||||
{
|
||||
const _self = this;
|
||||
|
||||
|
@ -494,7 +494,7 @@ module.exports = Class( 'LevelState',
|
|||
*
|
||||
* @return {function(string)} callback to perform state change
|
||||
*/
|
||||
'private _createMoveCallback': function( obj, pos, c )
|
||||
_createMoveCallback( obj, pos, c )
|
||||
{
|
||||
const _self = this;
|
||||
|
||||
|
@ -524,7 +524,7 @@ module.exports = Class( 'LevelState',
|
|||
*
|
||||
* @return {undefined}
|
||||
*/
|
||||
'public movePlayer': function( direction, bounds )
|
||||
movePlayer( direction, bounds )
|
||||
{
|
||||
const _self = this,
|
||||
player = this._player;
|
||||
|
|
|
@ -32,7 +32,7 @@ module.exports = Class( 'MenuBar',
|
|||
* DOM element representing the menu bar
|
||||
* @type {Element}
|
||||
*/
|
||||
'private _bar': null,
|
||||
_bar: null,
|
||||
|
||||
|
||||
/**
|
||||
|
@ -44,7 +44,7 @@ module.exports = Class( 'MenuBar',
|
|||
*
|
||||
* @param {Element} element DOM element representing menu bar
|
||||
*/
|
||||
__construct: function( element )
|
||||
__construct( element )
|
||||
{
|
||||
// we'll need an id set for this element
|
||||
if ( !element.id )
|
||||
|
@ -66,7 +66,7 @@ module.exports = Class( 'MenuBar',
|
|||
*
|
||||
* @return {undefined}
|
||||
*/
|
||||
'private _initMenuActivation': function()
|
||||
_initMenuActivation()
|
||||
{
|
||||
const id = this._bar.id,
|
||||
menus = this._bar.parentNode.querySelectorAll( '#'+id+' > li > a' ),
|
||||
|
@ -100,7 +100,7 @@ module.exports = Class( 'MenuBar',
|
|||
*
|
||||
* @return {undefined}
|
||||
*/
|
||||
'private _hookMenuMouseOut': function()
|
||||
_hookMenuMouseOut()
|
||||
{
|
||||
const _self = this,
|
||||
bar = this._bar;
|
||||
|
@ -126,7 +126,7 @@ module.exports = Class( 'MenuBar',
|
|||
*
|
||||
* @return {boolean} TRUE if child or node itself, otherwise FALSE
|
||||
*/
|
||||
'private _isNodeOrChildOf': function( parent, node )
|
||||
_isNodeOrChildOf( parent, node )
|
||||
{
|
||||
if ( !node || !node.parentNode ) return false;
|
||||
|
||||
|
|
Loading…
Reference in New Issue