Corrected LtgLoader._getDataSegment() impl. and offsets
- Unit testing would have caught this. It is terribly uncomfortable not unit testing.master
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6654b19ecb
commit
822e1e6d05
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@ -48,12 +48,12 @@
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*/
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ltjs.LtgLoader = Class( 'LtgLoader',
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{
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/** various data segment byte offsets and ranges **/
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/** various data segment byte offsets and lengths **/
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'private const _POS_NAME': [ 0, 40 ],
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'private const _POS_AUTHOR': [ 40, 30 ],
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'private const _POS_DESC': [ 70, 315 ],
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'private const _POS_ID': [ 315, 320 ],
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'private const _POS_MOFF': [ 320, 324 ],
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'private const _POS_DESC': [ 70, 245 ],
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'private const _POS_ID': [ 315, 5 ],
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'private const _POS_MOFF': [ 320, 4 ],
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/**
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* Beginning of game bitmap (one byte past the header)
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@ -103,15 +103,18 @@ ltjs.LtgLoader = Class( 'LtgLoader',
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'private _getDataSegment': function( ltg_data, sgmt, stripnull )
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{
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// strip null bytes by default
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stripnull = ( stripnull === undefined ) ? true : false;
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stripnull = ( stripnull === undefined ) ? true : !!stripnull;
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if ( typeof sgmt === 'string' )
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{
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sgmt = this.__self.$( sgmt );
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}
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return String.prototype.substr.apply( ltg_data, sgmt )
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.split( '\x00' )[ 0 ];
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var data = String.prototype.substr.apply( ltg_data, sgmt );
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return ( stripnull )
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? data.split( '\x00' )[ 0 ]
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: data;
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},
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