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lasertank-js/lib/ClassicGameObjectFactory.js

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/**
* Creates game objects for the classic game
*
* Copyright (C) 2012 Mike Gerwitz
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
ltjs.ClassicGameObjectFactory = Class( 'ClassicGameObjectFactory' )
.implement( ltjs.GameObjectFactory )
.extend(
{
'private _objs': {},
__construct: function()
{
this._initObjs();
},
'public createObject': function( id )
{
return ( this._objs[ id ] || ltjs.gameobjs.GameObject )( id );
},
'private _initObjs': function()
{
var o = ltjs.gameobjs;
this._objs = {
dirt: null,
base: null,
water: null,
block: null,
mblock: null,
brick: null,
tup: o.Tank,
tright: o.Tank,
tdown: o.Tank,
tleft: o.Tank,
atup: null,
atright: null,
atdown: null,
atleft: null,
mirrorul: null,
mirrorur: null,
mirrordr: null,
mirrordl: null,
owup: null,
owright: null,
owdown: null,
owleft: null,
cblock: null,
rmirrorul: null,
rmirrorur: null,
rmirrordr: null,
rmirrordl: null,
ice: null,
thinice: null,
};
},
} );