70 lines
1.8 KiB
JavaScript
70 lines
1.8 KiB
JavaScript
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/**
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* Game initialization script
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*
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* Copyright (C) 2012 Mike Gerwitz
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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( function()
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{
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var load_ltg = ltjs.FileLoader( document.getElementById( 'ltg' ) ),
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load_lvl = ltjs.FileLoader( document.getElementById( 'lvl' ) ),
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ctx = document.getElementById( 'render' ).getContext( '2d' ),
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ltg_loader = ltjs.LtgLoader(),
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masker = ltjs.TileMasker( ltjs.ClassicTileDfn() ),
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tile_set = null,
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map_set = null,
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render = null;
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load_ltg.onLoad( function( e, data )
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{
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if ( e ) throw e;
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// get tile metadata
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var meta = ltg_loader.fromString( data );
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masker.getMaskedTiles( meta.tiles, meta.mask, function( tdata )
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{
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tile_set = tdata;
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gamechk();
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} );
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} );
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load_lvl.onLoad( function( e, data )
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{
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if ( e ) throw e;
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map_set = ltjs.MapSet( data, ltjs.ClassicMap );
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gamechk();
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} );
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function gamechk()
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{
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if ( !( tile_set && map_set ) ) return;
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// clear any existing locks before rendering (allowing the user to change
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// tile sets and map sets)
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render && render.freeCanvas();
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render = ltjs.MapRender( ctx, tile_set );
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render.render( map_set.getMapByNumber( 1 ) );
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}
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} )();
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