#!/bin/bash # # Tests input processor # # Copyright (C) 2011 Mike Gerwitz # # This file is part of gsgp. This program is free software: you can # redistribute it and/or modify it under the terms of the GNU General Public # License as published by the Free Software Foundation, either version 3 of # the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . ## mypath=$( dirname $0 ) . "$mypath/common" # ensure it throws an error if we don't provide it with scene data (via stdin) process-input "foo bar" 2>/dev/null <<< "" && { simplefail "Should fail if no scene data is provided" } # test data scene_opendoor="opendoor" testscene=" TYPE input OBJECT door ACTION open GO $scene_opendoor ACTION invalid ACTION unknown UNKNOWNCMD foo ACTION badgo GO STORY This is a test scene. " tryinput() { process-input "$1" <<< "$testscene" } # ensure it doesn't accept too many words process-input "foo bar baz" 2>/dev/null <<< "data" && { simplefail "Shouldn't allow more words than can be interpreted" } # should allow actions on known objects assert-equal "$( tryinput "open door" )" "GO $scene_opendoor" || { fail "Should be able to perform known actions on known objects" } # should not allow actions on unknown objects assert-equal "$( tryinput "open idkwhat" )" "MSG Cannot open idkwhat" || { simplefail "Should not be able to perform actions on unknown objects" } # should not allow unknown actions on known objects assert-equal "$( tryinput "fondle door" )" "MSG Cannot fondle door" || { simplefail "Should not be able to perform unknown actions on known objects" } # action requires associated command assert-equal "$( tryinput "invalid door" )" "MSG Cannot invalid door" || { simplefail "ACTION directive should require valid command" } # should fail on unknown command tryinput "unknown door" 2>/dev/null && { simplefail "ACTION directive should fail on unknwon command" } # GO should require a scene tryinput "badgo door" 2>/dev/null && { simplefail "GO command should require a target scene" }