This begins to place expressions on the graph---something that I've been
thinking about for a couple of years now, so it's interesting to finally be
doing it.
This is going to evolve; I want to get some things committed so that it's
clear how I'm moving forward. The ASG makes things a bit awkward for a
number of reasons:
1. I'm dealing with older code where I had a different model of doing
things;
2. It's mutable, rather than the mostly-functional lowering pipeline;
3. We're dealing with an aggregate ever-evolving blob of data (the graph)
rather than a stream of tokens; and
4. We don't have as many type guarantees.
I've shown with the lowering pipeline that I'm able to take a mutable
reference and convert it into something that's both functional and
performant, where I remove it from its container (an `Option`), create a new
version of it, and place it back. Rust is able to optimize away the memcpys
and such and just directly manipulate the underlying value, which is often a
register with all of the inlining.
_But_ this is a different scenario now. The lowering pipeline has a narrow
context. The graph has to keep hitting memory. So we'll see how this
goes. But it's most important to get this working and measure how it
performs; I'm not trying to prematurely optimize. My attempts right now are
for the way that I wish to develop.
Speaking to #4 above, it also sucks that I'm not able to type the
relationships between nodes on the graph. Rather, it's not that I _can't_,
but a project to created a typed graph library is beyond the scope of this
work and would take far too much time. I'll leave that to a personal,
non-work project. Instead, I'm going to have to narrow the type any time
the graph is accessed. And while that sucks, I'm going to do my best to
encapsulate those details to make it as seamless as possible API-wise. The
performance hit of performing the narrowing I'm hoping will be very small
relative to all the business logic going on (a single cache miss is bound to
be far more expensive than many narrowings which are just integer
comparisons and branching)...but we'll see. Introducing branching sucks,
but branch prediction is pretty damn good in modern CPUs.
DEV-13160
This moves the special handling of circular dependencies out of
`poc.rs`---and to be clear, everything needs to be moved out of there---and
into the source of the error. The diagnostic system did not exist at the
time.
This is one example of how easy it will be to create robust diagnostics once
we have the spans on the graph. Once the spans resolve to the proper source
locations rather than the `xmlo` file, it'll Just Work.
It is worth noting, though, that this detection and error will ultimately
need to be moved so that it can occur when performing other operation on the
graph during compilation, such as type inference and unification. I don't
expect to go out of my way to detect cycles, though, since the linker will.
DEV-13430
This ASG implementation is a refactored form of original code from the
proof-of-concept linker, which was well before the span and diagnostic
implementations, and well before I knew for certain how I was going to solve
that problem.
This was quite the pain in the ass, but introduces spans to the AIR tokens
and graph so that we always have useful diagnostic information. With that
said, there are some important things to note:
1. Linker spans will originate from the `xmlo` files until we persist
spans to those object files during `tamec`'s compilation. But it's
better than nothing.
2. Some additional refactoring is still needed for consistency, e.g. use
of `SPair`.
3. This is just a preliminary introduction. More refactoring will come as
tamec is continued.
DEV-13041
This was always the intent, but I didn't have a higher-level object
yet. This removes all the awkwardness that existed with working the root
in as an identifier.
DEV-11864
This wraps `Ident` in a new `Object` variant and modifies `Asg` so that its
nodes are of type `Object`.
This unfortunately requires runtime type checking. Whether or not that's
worth alleviating in the future depends on a lot of different things, since
it'll require my own graph implementation, and I have to focus on other
things right now. Maybe it'll be worth it in the future.
Note that this also gets rid of some doc examples that simply aren't worth
maintaining as the API evolves.
DEV-11864
A previous commit mentioned that there's not a place for `Dim`, and
duplicated it between `asg` and `xmlo`. Well, `Dtype` is also needed in
both, and so here's a home for now.
`Dtype` has always been an inappropriate detail for the system and will one
day be removed entirely in favor of higher-level types; the machine
representation is up to the compiler to decide.
DEV-11864
This matches xmlo::Dim, and could be the same thing, if we can find a home
for it in the future; it's not worth creating such a home right now when I'm
not yet sure what else ought to live there; the duplication may be fine.
The conversion from xmlo needs to be moved, and `Dim` is going to be used
for more than just identifiers (expressions will have type inference
performed).
DEV-11864
Previously, since the graph contained only identifiers, discovered roots
were stored in a separate vector and exposed to the caller. This not only
leaked details, but added complexity; this was left over from the
refactoring of the proof-of-concept linker some time ago.
This moves the root management into the ASG itself, mostly, with one item
being left over for now in the asg_builder (eligibility classifications).
There are two roots that were added automatically:
- __yield
- __worksheet
The former has been removed and is now expected to be explicitly mapped in
the return map, which is now enforced with an extern in `core/base`. This
is still special, in the sense that it is explicitly referenced by the
generated code, but there's nothing inherently special about it and I'll
continue to generalize it into oblivion in the future, such that the final
yield is just a convention.
`__worksheet` is the only symbol of type `IdentKind::Worksheet`, and so that
was generalized just as the meta and map entries were.
The goal in the future will be to have this more under the control of the
source language, and to consolodate individual roots under packages, so that
the _actual_ roots are few.
As far as the actual ASG goes: this introduces a single root node that is
used as the sole reference for reachability analysis and topological
sorting. The edges of that root node replace the vector that was removed.
DEV-11864
In the actual implementation (outside of tests), this is always looking up
before adding the symbol. This will simplify the API, while still retaining
errors, since the identifier will fail the state transition if the
identifier did not exist before attempting to set a fragment. So while this
is slower in microbenchmarks, this has no effect on real-world performance.
Further, I'm refactoring toward a streaming ASG aggregation, which is a lot
easier if we do not need to perform lookups in a separate step from the
ASG's primitives.
DEV-11864
This removes the generic on the Asg (which was formerly BaseAsg),
hard-coding `IdentObject`, which will further evolve. This makes the IR an
actual concrete IR rather than an abstract data structure.
These tests bring me back a bit, since they were written as I was still
becoming familiar with Rust.
DEV-11864
This is the beginning of an incremental refactoring to remove generics, to
simplify the ASG. When I initially wrote the linker, I wasn't sure what
direction I was going in, but I was also negatively influenced by more
traditional approaches to both design and unit testing.
If we're going to call the ASG an IR, then it needs to be one---if the core
of the IR is generic, then it's more like an abstract data structure than
anything. We can abstract around the IR to slice it up into components that
are a little easier to reason about and understand how responsibilities are
segregated.
DEV-11864
RSG (Ryan Specialty Group) recently announced a rename to Ryan Specialty (no
"Group"), but I'm not sure if the legal name has been changed yet or not, so
I'll wait on that.
This is simply not worth it; the size is not going to be the bottleneck (at
least any time soon) and the generic not only pollutes all the things that
will use ASG in the near future, but is also incompatible with the SymbolId
default that is used everywhere; if we have to force it to 32 bits anyway,
then we may as well just default it right off the bat.
I thought that this seemed like a good idea at the time, and saving bits is
certainly tempting, but it was premature.
See the previous commit. There is no sense in some common "IR" namespace,
since those IRs should live close to whatever system whose data they
represent.
In the case of these, they are general IRs that can apply to many different
parts of the system. If that proves to be a false statement, they'll be
moved.
DEV-10863
The IRs really ought to live where they are owned, especially given that
"IR" is so generic that it makes no sense for there to be a single location
for them; they're just data structures coupled with different phases of
compilation.
This will be renamed next commit; see that for details.
This also removes some documentation describing the lowering process,
because it's undergone a number of changes and needs to be accurately
re-summarized in another location. That will come at a later time after the
work is further along so that I don't have to keep spending the time
rewriting it.
DEV-10863
Tbh, I was unaware that this was supported by tuple variants until reading
over the Rustc source code for something. (Which I had previously read, but
I must have missed it.)
This is more proper, in the sense that in a lot of cases we not only care
about how many values a tuple has, but if we explicitly match on them using
`_`, then any time we modify the number of values, it would _break_ any code
doing so. Using this method, we improve maintainability by not causing
breakages under those circumstances.
But, consequently, it's important that we use this only when we _really_
don't care and don't want to be notified by the compiler.
I did not use `..` as a prefix, even where supported, because the intent is
to append additional information to tuples. Consequently, I also used `..`
in places where no additional fields currently exist, since they may in the
future (e.g. introducing `Span` for `IdentObject`).
In particular, `name` needn't return an `Option`. `fragment` also returns a
copy, since it's just a `SymbolId`. (It really ought to be a newtype rather
than an alias, but we'll worry about that some other time.)
These changes allow us to remove some runtime panics.
DEV-10859
This moves the logic that sorts identifiers into sections into Sections
itself, and introduces XmleSections to allow for mocking for testing.
This then allows us to narrow the types significantly, eliminating some
runtime checks. The types can be narrowed further, but I'll be limiting the
work I'll be doing now; this'll be inevitably addressed as we use the ASG
for the compiler.
This also handles moving Sections tests, which was a TODO from the previous
commit.
DEV-10859
This is the appropriate place to be, now that we've begun narrowing the
types. We'll be able to do so further; this is just the first step.
This does not yet move the tests, but the code is still tested because it's
tightly coupled with `sort`. Those will move in the next commit(s).
DEV-10859
xmle sections will only ever contain an object of one type, so there is no
use in making this generic.
I think the original plan was to have this represent, generically, sections
of some object file (like ELF), but doing so would require a significant
redesign anyway, so it makes no sense. This is easier to reason about.
DEV-10859
This has always been a lowering operation, but it was not phrased in terms
of it, which made the process a bit more confusing to understand.
The implementation hasn't changed, but this is an incremental refactoring
and so exposes BaseAsg and its `graph` field temporarily.
DEV-10859