This is a significant milestone, in the sense that it is the culmination of
the past month or so of work to prove that an Iterator-based XIR will be
viable for the system.
This barely had any impact on the performance from the previous commit
reporting the profiling. This performs at least as well as the quick-xml
based writer. In isolated benchmarks, it performs better, but in the real
world, the linker spends most of its time reading xmlo files, and so minor
differences in writing do not have a significant overall impact.
With that said, a lot of cleanup and documentation is still needed. That is
the subject of the upcoming commits, before this writer can finalized.
The previous iterators had to be used in a certain order because they mixed
concerns, out of concern for performance. This attempts to chain even more
iterators to see how it may perform.
To be clear: this will be cleaned up. This was just an experiment.
Here were profiles on the average of 50 runs of linking our largest program:
Baseline, pre-XIR (with fragments removed from output) 0.8082
XIR writer, pre-ElemWrap, no #[inline] 0.7844s
XIR writer, ElemWrap, no #[inline] 0.7918s
XIR writer, ElemWrap, inlines in obj::xmle::xir 0.7892s
XIR writer, ElemWrap, inlines in obj::xmle::xir and ir::asg::section 0.7858s
XIR writer, ElemWrap, inline in only ir::asg::section 0.781s
Pre-ElemWrap, inlines in ir::asg::section 0.7772s
These profiles are difficult, because they hit the filesystem so much. I
write to /dev/null, but it reads 100s of xmlo files from disk.
It's clear that the impact is fairly modest and within a margin of error; as
such, I will continue down the path of writing code that's easier to grok
and maintain, since not doing so would be a micro-optimization relative to
the concerns of the rest of the system at this point.
But the purpose of all of this work was to determine whether an
iterator-based XIR would be viable. It seems to be competitive. I'll
finish up the writer reimplementation and move on.
This contains some awkward coupling for opening and closing tags to reduce
the complexity of the `Iterator` types that must be manually
specified. That may be addressed shortly.
This was creating a heap-allocated `Vec` for each map symbol despite not
actually needing it. We do have multiple froms for return map values.
But by the time we may want this type of thing, we'll have a different IR
for it anyway.
This is far from fully documented; it's just a start. I'll document fully
once the implementation is done, to ensure I don't waste time documenting
things that may change.
These are getting large and messy.
And I now notice that I never completed the header test after
prototyping. Shame on me.
Also, errata from the previous commit message: the diffs are identical
_except for attribute escaping_ that is unnecessary; we're outputting data
read directly from existing XML files (output by Saxon), so characters are
already escaped as needed.
DEV-10561
The `l:dep` section of the `xmle` file, after formatting (since XIR writes
without newlines and indentation), is now identical to the existing xmle
writer. I can now move on to the other sections.
Note that the attribute movement in this commit is simply to get the diff to
properly align. Once the current xmle writer is removed, I'll organize them
a bit more sensibly.
`obj::xmle::xir` also needs documentation, now that it's shown to be viable.
The new xmle writer was having to intern before write, which did not make
sense.
This continues with consistently using symbols throughout the system, and
is a smaller size than `String` as a bonus.
`IdentKind` needs to be written to `xmle` files and displayed in error
messages. String slices were used when quick-xml was used for writing,
which will be going away with the new writer.
This has been a long time coming, and has been repeatedly stashed as other
parts of the system have evolved to support it. The introduction of the XIR
tree was to write tests for this (which are sloppy atm).
This currently writes out the `xmle` header and _most_ of the `l:dep`
section; it's missing the object-type-specific attributes. There is,
relatively speaking, not much more work to do here.
The feature flag `wip-xir-xmle-writer` was introduced to toggle this system
in place of `XmleWriter`. Initial benchmarks show that it will be
competitive with the quick-xml-based writer, but remember that is not the
goal: the purpose of this is to test XIR in a production system before we
continue to implement it for a frontend, and to refactor so that we do not
have multiple implementations writing XML files (once we echo the source XML
files).
I'm excited to get this done with so that I can move on. This has been
rather exhausting.
This had the writing on the wall all the same as the `'i` interner lifetime
that came before it. It was too much of a maintenance burden trying to
accommodate both 16-bit and 32-bit symbols generically.
There is a situation where we do still want 16-bit symbols---the
`Span`. Therefore, I have left generic support for symbol sizes, as well as
the different global interners, but `SymbolId` now defaults to 32-bit, as
does `Asg`. Further, the size parameter has been removed from the rest of
the code, with the exception of `Span`.
This cleans things up quite a bit, and is much nicer to work with. If we
want 16-bit symbols in the future for packing to increase CPU cache
performance, we can handle that situation then in that specific case; it's a
premature optimization that's not at all worth the effort here.
These groups happen to correspond with the sections of the xmle file, which
suggests again that this lives in the wrong place. But I should really have
my focus elsewhere right now, so I don't know if I'll go any further right
now. I guess we'll see as the writer is reimplemented.
`SectionsIter` was introduced to remove that responsibility from xmle
writer, since that's currently being reimplemented using XIR.
The existing iterator has been renamed SectionIter{ator=>} for a more
idiomatic name for iterator structs, and now has a static type rather than
relying on dynamic dispatch. The author of that code wasn't sure how to
handle it otherwise. (Which is understandable, since we were both still
getting acquainted with Rust.) There's no notable change in performance in
my benchmarking.
This abstraction is a bit awkward, in that it's named for object file
sections, but they aren't. Further, it's coupled with the ASG via
`SortableAsg` and perhaps should be generalized into a sorting routine that
takes a function for sorting, so that `Sections` can be moved into xmle's
packages.
Fragments' text were unescaped on reading, producing an owned String and
spending time parsing the text to unescape. We were then copying that into
an internement pool (so, copying twice, effectively).
Further, we were then _re-escaping_ on write.
This was all wasteful, since we do not do any manipulation of the fragment
before outputting to the xmle file; we know that Saxon produced properly
escaped XML to begin with, and can trust to propagate it.
This also introduces a new global `clone_uninterned_utf8_unchecked` method.
In profiling this change, I tested (a) before this change, (b) after writing
without escaping, and (c) after both reading escaped and writing without
escaping.
(a) (b) (c)
sec mem (B) sec B sec B
0:00.95 47896 -> 0:00.91 47988 -> 0:00.87 48288
0:00.40 30176 -> 0:00.37 25656 -> 0:00.36 25788
0:00.39 45672 -> 0:00.37 45756 -> 0:00.35 34952
0:00.39 20716 -> 0:00.38 19604 -> 0:00.36 19956
0:00.33 16836 -> 0:00.32 16988 -> 0:00.31 16892
0:00.23 15268 -> 0:00.23 15236 -> 0:00.22 15312
0:00.44 20780 -> 0:00.44 20048 -> 0:00.41 20148
0:00.54 44516 -> 0:00.50 36964 -> 0:00.49 36728
0:00.62 55976 -> 0:00.57 46204 -> 0:00.54 41468
0:00.31 28016 -> 0:00.30 27308 -> 0:00.28 23844
0:00.23 15388 -> 0:00.22 15316 -> 0:00.21 15304
0:00.05 4888 -> 0:00.05 4760 -> 0:00.05 4948
0:00.41 19756 -> 0:00.41 19852 -> 0:00.40 19992
0:00.47 20828 -> 0:00.46 20844 -> 0:00.44 20968
0:00.27 18152 -> 0:00.26 18184 -> 0:00.25 18312
Interestingly, the peak memory usage increases very slightly between the
second and third steps (though decreases from the first), likely because the
raw (encoded) is larger than the unencoded text (e.g. `>` takes more
space than `>`).
Fragments were previously represented by `String` to avoid the cost of
interning (hashing and copying). This change modifies it to use uninterned
symbols, which does still have a copy overhead but it does not hash.
Initial tests shows a small performance decrease of about 15% and a small
memory increase of similar proportion. However, once I realized that I was
not clearing buffers from quick_xml events and implemented that change in a
previous commit, this change ended up being approximately on par with
`String`, despite the copying of some pretty large fragments.
YMMV, though, and perhaps on less powerful systems time may increase
slightly.
The upcoming XIR (XML IR) was originally going to support both owned strings
and symbols, but now we'll just use uninterned symbols; I can't rationalize
complicating the API at this time when it will provide an almost
imperceivable performance benefit. If ever that changes in the future,
that change will be entertained.
The end result is that the fate of a fragment's underlying memory is
determined by whatever is processing the data, _not_ by the API itself---the
API was previously forcing use of a String, whereas now it's up to the
caller to determine whether we want comparable interns. For fragments,
that's not likely ever to be the case, especially considering that the
representation will change so drastically in the future.
This clears the buffers used by quick_xml, which was apparently forgotten
during initial development (I think I expected it to re-use the previously
allocated space automatically).
This has significant effects in some cases. For example, one of our UI
builds drops from ~9KiB to ~5KiB peak memory usage. Other builds for larger
suppliers are only slightly effected because of some of their massive
fragments.
This is a major change, and I apologize for it all being in one commit. I
had wanted to break it up, but doing so would have required a significant
amount of temporary work that was not worth doing while I'm the only one
working on this project at the moment.
This accomplishes a number of important things, now that I'm preparing to
write the first compiler frontend for TAMER:
1. `Symbol` has been removed; `SymbolId` is used in its place.
2. Consequently, symbols use 16 or 32 bits, rather than a 64-bit pointer.
3. Using symbols no longer requires dereferencing.
4. **Lifetimes no longer pollute the entire system! (`'i`)**
5. Two global interners are offered to produce `SymbolStr` with `'static`
lifetimes, simplfiying lifetime management and borrowing where strings
are still needed.
6. A nice API is provided for interning and lookups (e.g. "foo".intern())
which makes this look like a core feature of Rust.
Unfortunately, making this change required modifications to...virtually
everything. And that serves to emphasize why this change was needed:
_everything_ used symbols, and so there's no use in not providing globals.
I implemented this in a way that still provides for loose coupling through
Rust's trait system. Indeed, Rustc offers a global interner, and I decided
not to go that route initially because it wasn't clear to me that such a
thing was desirable. It didn't become apparent to me, in fact, until the
recent commit where I introduced `SymbolIndexSize` and saw how many things
had to be touched; the linker evolved so rapidly as I was trying to learn
Rust that I lost track of how bad it got.
Further, this shows how the design of the internment system was a bit
naive---I assumed certain requirements that never panned out. In
particular, everything using symbols stored `&'i Symbol<'i>`---that is, a
reference (usize) to an object containing an index (32-bit) and a string
slice (128-bit). So it was a reference to a pretty large value, which was
allocated in the arena alongside the interned string itself.
But, that was assuming that something would need both the symbol index _and_
a readily available string. That's not the case. In fact, it's pretty
clear that interning happens at the beginning of execution, that `SymbolId`
is all that's needed during processing (unless an error occurs; more on that
below); and it's not until _the very end_ that we need to retrieve interned
strings from the pool to write either to a file or to display to the
user. It was horribly wasteful!
So `SymbolId` solves the lifetime issue in itself for most systems, but it
still requires that an interner be available for anything that needs to
create or resolve symbols, which, as it turns out, is still a lot of
things. Therefore, I decided to implement them as thread-local static
variables, which is very similar to what Rustc does itself (Rustc's are
scoped). TAMER does not use threads, so the resulting `'static` lifetime
should be just fine for now. Eventually I'd like to implement `!Send` and
`!Sync`, though, to prevent references from escaping the thread (as noted in
the patch); I can't do that yet, since the feature has not yet been
stabalized.
In the end, this leaves us with a system that's much easier to use and
maintain; hopefully easier for newcomers to get into without having to deal
with so many complex lifetimes; and a nice API that makes it a pleasure to
work with symbols.
Admittedly, the `SymbolIndexSize` adds some complexity, and we'll see if I
end up regretting that down the line, but it exists for an important reason:
the `Span` and other structures that'll be introduced need to pack a lot of
data into 64 bits so they can be freely copied around to keep lifetimes
simple without wreaking havoc in other ways, but a 32-bit symbol size needed
by the linker is too large for that. (Actually, the linker doesn't yet need
32 bits for our systems, but it's going to in the somewhat near future
unless we optimize away a bunch of symbols...but I'd really rather not have
the linker hit a limit that requires a lot of code changes to resolve).
Rustc uses interned spans when they exceed 8 bytes, but I'd prefer to avoid
that for now. Most systems can just use on of the `PkgSymbolId` or
`ProgSymbolId` type aliases and not have to worry about it. Systems that
are actually shared between the compiler and the linker do, though, but it's
not like we don't already have a bunch of trait bounds.
Of course, as we implement link-time optimizations (LTO) in the future, it's
possible most things will need the size and I'll grow frustrated with that
and possibly revisit this. We shall see.
Anyway, this was exhausting...and...onward to the first frontend!
Oh boy. What a mess of a change.
This demonstrates some significant issues we have with Symbol. I had
originally modelled the system a bit after Rustc's, but deviated in certain
regards:
1. This has a confurable base type to enable better packing without bit
twiddling and potentially unsafe tricks I'd rather avoid unless
necessary; and
2. The lifetime is not static, and there is no global, singleton interner;
and
3. I pass around references to a Symbol rather than passing around an
index into an interner.
For #3---this is done because there's no singleton interner and therefore
resolving a symbol requires a direct reference to an available interner. It
also wasn't clear to me (and still isn't, in fact) whether more than one
interner may be used for different contexts.
But, that doesn't preclude removing lifetimes and just passing around
indexes; in fact, I plan to do this in the frontend where the parser and
such will have direct interner access and can therefore just look up based
on a symbol index. We could reserve references for situations where
exposing an interner would be undesirable.
Anyway, more to come...
This was incorrect to begin with---it does not make sense that an input
mapping should depend upon the identifier that it maps to, in the sense that
we make use of these dependencies. If we add weak symbol references in the
future, then this can be reintroduced.
By removing this, we free tameld from having to perform the check itself.
.rev-xmlo bumped to force rebuilding of object files since the linker now
expects that no such dependencies will exist within them.
This is something that changed when the TAMER POC was initially created, as
I was learning Rust. I don't recall the original reason why this was moved,
but it could have been moved back long ago.
In our systems, constants can hold tables (as matrices) with tens or
hundreds of thousands of rows, and there are a number of them in certain
projects. As an example, the YAML-based test cases for one of our systems
went from ~2m30s to ~45s after this change was made. Much of the cost
savings comes from saving GC.
This checks explicitly for unresolved objects while sorting and provides an
explicit error for them. For example, this will catch externs that have no
concrete resolution.
This previously fell all the way through to the unreachable! block. The old
POC implementation was catching unresolved objects, albeit with a debug
error.
This will be used for the next commit, but this change has been isolated
both because it distracts from the implementation change in the next commit,
and because it cleans up the code by removing the need for a type parameter
on `AsgError`.
Note that the sort test cases now use `unwrap` instead of having
`{,Sortable}AsgError` support one or the other---this is because that does
not currently happen in practice, and there is not supposed to be a
hierarchy; they are siblings (though perhaps their name may imply otherwise).
This is a union (sum type) of three other errors types, plus errors specific
to this builder.
This commit does a good job demonstrating the boilerplate, as well as a need
for additional context (in the case of `IdentKindError`), that we'll want to
work on abstracting away.
This flips the API from using XmloWriter as the context to using Asg and
consuming anything that can produce XmloResults. This not only makes more
sense, but avoids having to create a trait for XmloReader, and simplifies
the trait bounds we have to concern ourselves with.
This just tidies things up a little bit before I get into some further
refactoring. I wrote the original code when I was just learning Rust not
too long ago, so it's interesting to see how my understanding has changed
over that relatively short period of time.
This abstracts away the canonicalizer and solves the problem whereby
canonicalization was not being performed prior to recording whether a path
has been visited. This ensures that multiple relative paths to the same
file will be properly recognized as visited.
This serves as a constructor for the time being, decoupling from POC. We
may do something better once we have a better idea of how the various
abstractions around this will evolve.
This is essential to clarify what exactly the different object types
represent with the new generic abstractions. For example, we will have
expressions as an object type.
There's a lot here to make the object stored on the `Asg` generic. This
introduces `ObjectState` for state transitions and `ObjectData` for pure
data retrieval. This will allow not only for mocking, but will be useful to
enforce compile-time restrictions on the type of objects expected by the
linker vs. the compiler (e.g. the linker will not have expressions).
This commit intentionally leaves the corresponding tests in their original
location to prove that the functionality has not changed; they'll be moved
in a future commit.
This also leaves the names as "Object" to reduce the number the cognative
overhead of this commit. It will be renamed to something like "IdentObject"
in the near future to clarify the intent of the current object type and to
open the way for expressions and a type that marries both of them in the
future.
Once all of this is done, we'll finally be able to make changes to the
compatibility logic in state transitions to implement extern compatibility
checks during resolution.
DEV-7087
This variant is unnecessary, as it was used only by the indexer to represent
the absence of a node, for which was can simply use `None` in the containing
`Option`.
* tamer/Cargo.toml: Add `lazy_static`.
* tamer/Cargo.lock: Update.
* tamer/src/ir/asg/base.rs (with_capacity): Use `None` in place of
`Some(Object::Empty)`.
* tamer/src/ir/asg/object.rs: Adjust state machine graphic.
(Empty): Remove variant.
(Missing): Remove reference to variance.
* tamer/src/lib.rs: Import `lazy_static` for test builds.
* tamer/obj/xmle/writer/writer.rs (Section::iter): Remove `Object::Empty`
from documentation.
(test::): Remove references to `Object::Missing`. `lazy_static!` used
here.
* tamer/obj/xmle/writer/xmle.rs (test::write_section_catch_missing): Replace
reference to `Object::Missing`.
If we cannot set a fragment, we need to display the error to the user.
We are currently ignoring "___head", "___tail", and objects that are
both virtual and overridden. Those will be corrected in with future
changes.
This introduces the reader for xmlo files produced by the XSLT-based
compiler. It is an initial implementation but is not complete; see future
commits.