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easejs/lib/class_builder.js

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JavaScript

/**
* Handles building of classes
*
* Copyright (C) 2010 Mike Gerwitz
*
* This file is part of ease.js.
*
* ease.js is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* @author Mike Gerwitz
* @package core
*
* TODO: This module is currently being tested /indirectly/ by the class tests.
* This is because of a refactoring. All of this logic used to be part of
* the class module. Test this module directly, but keep the existing
* class tests in tact for a higher-level test.
*/
var util = require( __dirname + '/util' ),
member_builder = require( __dirname + '/member_builder' ),
propobj = require( __dirname + '/propobj' ),
/**
* Class id counter, to be increment on each new definition
* @type {number}
*/
class_id = 0,
/**
* Instance id counter, to be incremented on each new instance
* @type {number}
*/
instance_id = 0,
/**
* Set to TRUE when class is in the process of being extended to ensure that
* a constructor can be instantiated (to use as the prototype) without
* invoking the class construction logic
*
* @type {boolean}
*/
extending = false,
/**
* Hash of reserved members
*
* These methods cannot be defined in the class. They are for internal use
* only. We must check both properties and methods to ensure that neither is
* defined.
*
* @type {Object.<string,boolean>}
*/
reserved_members = { '__initProps': true },
/**
* Hash of methods that must be public
*
* Notice that this is a list of /methods/, not members, because this check
* is performed only for methods. This is for performance reasons. We do not
* have a situation where we will want to check for properties as well.
*
* @type {Object.<string,boolean}
*/
public_methods = {
'__construct': true,
'toString': true,
'__toString': true,
}
;
/**
* IE contains a nasty enumeration "bug" (poor implementation) that makes
* toString unenumerable. This means that, if you do obj.toString = foo,
* toString will NOT show up in `for` or hasOwnProperty(). This is a problem.
*
* This test will determine if this poor implementation exists.
*/
var enum_bug = (
Object.prototype.propertyIsEnumerable.call(
{ toString: function() {} },
'toString'
) === false
)
? true
: false
;
/**
* Default class implementation
*
* @return undefined
*/
exports.ClassBase = function Class() {};
/**
* Returns a hash of the reserved members
*
* The returned object is a copy of the original. It cannot be used to modify
* the internal list of reserved members.
*
* @return {Object.<string,boolean>} reserved members
*/
exports.getReservedMembers = function()
{
// return a copy of the reserved members
return util.clone( reserved_members, true );
};
/**
* Returns a hash of the forced-public methods
*
* The returned object is a copy of the original. It cannot be used to modify
* the internal list of reserved members.
*
* @return {Object.<string,boolean>} forced-public methods
*/
exports.getForcedPublicMethods = function()
{
return util.clone( public_methods, true );
};
/**
* Mimics class inheritance
*
* This method will mimic inheritance by setting up the prototype with the
* provided base class (or, by default, Class) and copying the additional
* properties atop of it.
*
* The class to inherit from (the first argument) is optional. If omitted, the
* first argument will be considered to be the properties list.
*
* @return {Object} extended class
*/
exports.build = function extend()
{
// ensure we'll be permitted to instantiate abstract classes for the base
extending = true;
var args = Array.prototype.slice.call( arguments ),
props = args.pop() || {},
base = args.pop() || exports.ClassBase,
prototype = new base(),
cname = '',
prop_init = member_builder.initMembers(),
members = member_builder.initMembers( prototype ),
static_members = member_builder.initMembers(),
abstract_methods =
util.clone( exports.getMeta( base ).abstractMethods )
|| { __length: 0 }
;
// grab the name, if one was provided
if ( cname = props.__name )
{
// we no longer need it
delete props.__name;
}
// IE has problems with toString()
if ( enum_bug )
{
if ( props.toString !== Object.prototype.toString )
{
props.__toString = props.toString;
}
}
// increment class identifier
class_id++;
// build the various class components (xxx: this is temporary; needs
// refactoring)
buildMembers( props,
class_id,
base,
prop_init,
abstract_methods,
members,
static_members
);
// reference to the parent prototype (for more experienced users)
prototype.___$$parent$$ = base.prototype;
// set up the new class
var new_class = createCtor( cname, abstract_methods, members );
// closure to hold static initialization to be used later by subtypes
var staticInit = function( ctor )
{
attachStatic( ctor, static_members, base );
}
staticInit( new_class );
attachPropInit( prototype, prop_init, members, class_id );
new_class.prototype = prototype;
new_class.constructor = new_class;
new_class.___$$props$$ = prop_init;
new_class.___$$methods$$ = members;
new_class.___$$sinit$$ = staticInit;
// We reduce the overall cost of this definition by defining it on the
// prototype rather than during instantiation. While this does increase the
// amount of time it takes to access the property through the prototype
// chain, it takes much more time to define the property in this manner.
// Therefore, we can save a substantial amount of time by defining it on the
// prototype rather than on each new instance via __initProps().
util.defineSecureProp( prototype, '__self', new_class );
// create internal metadata for the new class
var meta = createMeta( new_class, base );
meta.abstractMethods = abstract_methods;
meta.name = cname;
attachAbstract( new_class, abstract_methods );
attachId( new_class, class_id );
// we're done with the extension process
extending = false;
return new_class;
};
/**
* Creates the constructor for a new class
*
* This constructor will call the __constructor method for concrete classes
* and throw an exception for abstract classes (to prevent instantiation).
*
* @param {string} cname class name (may be empty)
* @param {Array.<string>} abstract_methods list of abstract methods
* @param {Object} members class members
*
* @return {Function} constructor
*/
function createCtor( cname, abstract_methods, members )
{
// concrete class
if ( abstract_methods.__length === 0 )
{
return createConcreteCtor( cname, members );
}
// abstract class
else
{
return createAbstractCtor( cname );
}
}
/**
* Creates the constructor for a new concrete class
*
* This constructor will call the __constructor method of the class, if
* available.
*
* @param {string} cname class name (may be empty)
* @param {Object} members class members
*
* @return {function()} constructor
*/
function createConcreteCtor( cname, members )
{
var args = null;
// constructor function to be returned (the name is set to ClassInstance
// because some debuggers (e.g. v8) will show the name of this function for
// constructor instances rather than invoking the toString() method)
var ClassInstance = function ClassInstance()
{
if ( !( this instanceof ClassInstance ) )
{
// store arguments to be passed to constructor and
// instantiate new object
args = arguments;
return new ClassInstance();
}
// generate and store unique instance id
attachInstanceId( this, ++instance_id, ClassInstance );
initInstance( instance_id, this );
this.__initProps();
// call the constructor, if one was provided
if ( this.__construct instanceof Function )
{
// note that since 'this' refers to the new class (even
// subtypes), and since we're using apply with 'this', the
// constructor will be applied to subtypes without a problem
this.__construct.apply( this, ( args || arguments ) );
args = null;
}
// attach any instance properties/methods (done after
// constructor to ensure they are not overridden)
attachInstanceOf( this );
// Provide a more intuitive string representation of the class
// instance. If a toString() method was already supplied for us,
// use that one instead.
if ( !( Object.prototype.hasOwnProperty.call(
members[ 'public' ], 'toString'
) ) )
{
// use __toString if available (see enum_bug), otherwise use
// our own defaults
this.toString = members[ 'public' ].__toString
|| ( ( cname )
? function()
{
return '#<' + cname + '>';
}
: function()
{
return '#<anonymous>';
}
)
;
}
};
// provide a more intuitive string representation
ClassInstance.toString = ( cname )
? function() { return cname; }
: function() { return '(Class)'; }
;
return ClassInstance;
}
/**
* Creates the constructor for a new abstract class
*
* Calling this constructor will cause an exception to be thrown, as abstract
* classes cannot be instantiated.
*
* @param {string} cname class name (may be empty)
*
* @return {function()} constructor
*/
function createAbstractCtor( cname )
{
var __abstract_self = function()
{
if ( !extending )
{
throw Error(
"Abstract class " + ( cname || '(anonymous)' ) +
" cannot be instantiated"
);
}
};
__abstract_self.toString = ( cname )
? function()
{
return cname;
}
: function()
{
return '(AbstractClass)';
}
;
return __abstract_self;
}
function buildMembers(
props, class_id, base, prop_init, abstract_methods, members,
static_members
)
{
var hasOwn = Array.prototype.hasOwnProperty,
defs = {};
util.propParse( props, {
each: function( name, value, keywords )
{
// disallow use of our internal __initProps() method
if ( reserved_members[ name ] === true )
{
throw Error(
( ( cname ) ? cname + '::' : '' ) +
( name + " is reserved" )
);
}
// if a member was defined multiple times in the same class
// declaration, throw an error
if ( hasOwn.call( defs, name ) )
{
throw Error(
"Cannot redefine method '" + name + "' in same declaration"
);
}
// keep track of the definitions (only during class declaration)
// to catch duplicates
defs[ name ] = 1;
},
property: function( name, value, keywords )
{
var dest = ( keywords[ 'static' ] ) ? static_members : prop_init;
// build a new property, passing in the other members to compare
// against for preventing nonsensical overrides
member_builder.buildProp(
dest, null, name, value, keywords, base
);
},
getter: function( name, value, keywords )
{
var dest = ( keywords[ 'static' ] ) ? static_members : members;
member_builder.buildGetter(
dest, null, name, value, keywords
);
},
setter: function( name, value, keywords )
{
var dest = ( keywords[ 'static' ] ) ? static_members : members;
member_builder.buildSetter(
dest, null, name, value, keywords
);
},
method: function( name, func, is_abstract, keywords )
{
var dest = ( keywords[ 'static' ] ) ? static_members : members;
// constructor check
if ( public_methods[ name ] === true )
{
if ( keywords[ 'protected' ] || keywords[ 'private' ] )
{
throw TypeError(
name + " must be public"
);
}
}
member_builder.buildMethod(
dest, null, name, func, keywords, getMethodInstance,
class_id, base
);
if ( is_abstract )
{
abstract_methods[ name ] = true;
abstract_methods.__length++;
}
else if ( ( hasOwn.call( abstract_methods, name ) )
&& ( is_abstract === false )
)
{
// if this was a concrete method, then it should no longer
// be marked as abstract
delete abstract_methods[ name ];
abstract_methods.__length--;
}
},
} );
}
/**
* Attaches __initProps() method to the class prototype
*
* The __initProps() method will initialize class properties for that instance,
* ensuring that their data is not shared with other instances (this is not a
* problem with primitive data types).
*
* The method will also initialize any parent properties (recursive) to ensure
* that subtypes do not have a referencing issue, and subtype properties take
* precedence over those of the parent.
*
* @param {Object} prototype prototype to attach method to
* @param {Object} properties properties to initialize
*
* @param {{public: Object, protected: Object, private: Object}} members
*
* @param {number} cid class id
*
* @return {undefined}
*/
function attachPropInit( prototype, properties, members, cid )
{
util.defineSecureProp( prototype, '__initProps', function( inherit )
{
// defaults to false
inherit = !!inherit;
var iid = this.__iid;
// first initialize the parent's properties, so that ours will overwrite
// them
var parent_init = prototype.___$$parent$$.__initProps;
if ( parent_init instanceof Function )
{
// call the parent prop_init, letting it know that it's been
// inherited so that it does not initialize private members or
// perform other unnecessary tasks
parent_init.call( this, true );
}
// this will return our property proxy, if supported by our environment,
// otherwise just a normal object with everything merged in
var inst_props = propobj.createPropProxy(
this, this.___$$vis$$, properties[ 'public' ]
);
// Copies all public and protected members into inst_props and stores
// private in a separate object, which adds inst_props to its prototype
// chain and is returned. This is stored in a property referenced by the
// class id, so that the private members can be swapped on each method
// request, depending on calling context.
var vis = this.___$$vis$$[ cid ] = propobj.setup(
inst_props, properties, members
);
// provide a means to access the actual instance (rather than the
// property/visibility object) internally (this will translate to
// this.__inst from within a method), but only if we're on our final
// object (not a parent)
if ( !inherit )
{
util.defineSecureProp( vis, '__inst', this );
}
});
}
/**
* Attaches static members to a constructor (class)
*
* @param {function()} ctor class
* @param {Object} members static members
*
* @return {undefined}
*/
function attachStatic( ctor, members, base )
{
// "inherit" the parent's static members by running the parent's static
// initialization method
var baseinit = base.___$$sinit$$;
if ( baseinit )
{
baseinit( ctor );
}
// copy over public static members
util.copyTo( ctor, members[ 'public' ] );
}
/**
* Initializes class metadata for the given class
*
* @param {Class} func class to initialize metadata for
* @param {Class} cparent class parent
*
* @return {undefined}
*/
function createMeta( func, cparent )
{
var id = func.__cid,
parent_meta = ( ( cparent.__cid )
? exports.getMeta( cparent )
: undefined
);
// copy the parent prototype's metadata if it exists (inherit metadata)
if ( parent_meta )
{
func.___$$meta$$ = util.clone( parent_meta, true );
}
else
{
// create empty
func.___$$meta$$ = {
implemented: [],
};
}
// store the metadata in the prototype as well (inconsiderable overhead;
// it's just a reference)
func.prototype.___$$meta$$ = func.___$$meta$$;
return func.___$$meta$$;
}
/**
* Returns reference to metadata for the requested class
*
* Since a reference is returned (rather than a copy), the returned object can
* be modified to alter the metadata.
*
* @param {Class} cls class from which to retrieve metadata
*
* @return {Object}
*/
exports.getMeta = function( cls )
{
return cls.___$$meta$$ || {};
}
/**
* Attaches an instance identifier to a class instance
*
* @param {Object} instance class instance
* @param {number} iid instance id
*
* @return {undefined}
*/
function attachInstanceId( instance, iid )
{
util.defineSecureProp( instance, '__iid', iid );
}
/**
* Initializes class instance
*
* This process will create the instance visibility object containing private
* and protected members. The class instance is part of the prototype chain.
* This will be passed to all methods when invoked, permitting them to access
* the private and protected members while keeping them encapsulated.
*
* For each instance, there is always a base. The base will contain a proxy to
* the public members on the instance itself. The base will also contain all
* protected members.
*
* Atop the base object is a private member object, with the base as its
* prototype. There exists a private member object for the instance itself and
* one for each supertype. This is stored by the class id (cid) as the key. This
* permits the private member object associated with the class of the method
* call to be bound to that method. For example, if a parent method is called,
* that call must be invoked in the context of the parent, so the private
* members of the parent must be made available.
*
* The resulting structure looks something like this:
* class_instance = { iid: { cid: {} } }
*
* @param {number} iid instance id
* @param {Object} instance instance to initialize
*
* @return {undefined}
*/
function initInstance( iid, instance )
{
var prot = function() {};
prot.prototype = instance;
// add the visibility objects to the data object for this class instance
instance.___$$vis$$ = new prot();
}
/**
* Attaches partially applied isInstanceOf() method to class instance
*
* @param {Object} instance class instance to attach method to
*
* @return {undefined}
*/
function attachInstanceOf( instance )
{
var method = function( type )
{
return module.exports.isInstanceOf( type, instance );
};
util.defineSecureProp( instance, 'isInstanceOf', method );
util.defineSecureProp( instance, 'isA', method );
}
/**
* Returns the instance object associated with the given method
*
* The instance object contains the protected members. This object can be passed
* as the context when calling a method in order to give that method access to
* those members.
*
* One level above the instance object on the prototype chain is the object
* containing the private members. This is swappable, depending on the class id
* associated with the provided method call. This allows methods that were not
* overridden by the subtype to continue to use the private members of the
* supertype.
*
* @param {function()} inst instance that the method is being called from
* @param {number} cid class id
*
* @return {Object,null} instance object if found, otherwise null
*/
function getMethodInstance( inst, cid )
{
var iid = inst.__iid,
data = inst.___$$vis$$;
return ( iid && data )
? data[ cid ]
: null
;
}
/**
* Determines if the class is an instance of the given type
*
* The given type can be a class, interface, trait or any other type of object.
* It may be used in place of the 'instanceof' operator and contains additional
* enhancements that the operator is unable to provide due to prototypal
* restrictions.
*
* @param {Object} type expected type
* @param {Object} instance instance to check
*
* @return {boolean} true if instance is an instance of type, otherwise false
*/
exports.isInstanceOf = function( type, instance )
{
var meta, implemented, i;
try
{
// check prototype chain (with throw an error if type is not a
// constructor (function)
if ( instance instanceof type )
{
return true;
}
}
catch ( e ) {}
// if no metadata is available, then our remaining checks cannot be
// performed
if ( !instance.__cid || !( meta = exports.getMeta( instance ) ) )
{
return false;
}
implemented = meta.implemented;
i = implemented.length;
// check implemented interfaces
while ( i-- )
{
if ( implemented[ i ] === type )
{
return true;
}
}
return false;
};
/**
* Attaches isAbstract() method to the class
*
* @param {Function} func function (class) to attach method to
* @param {Array} methods abstract method names
*
* @return {undefined}
*/
function attachAbstract( func, methods )
{
var is_abstract = ( methods.__length > 0 ) ? true: false;
/**
* Returns whether the class contains abstract methods (and is therefore
* abstract)
*
* @return {Boolean} true if class is abstract, otherwise false
*/
util.defineSecureProp( func, 'isAbstract', function()
{
return is_abstract;
});
}
/**
* Attaches the unique id to the class and its prototype
*
* The unique identifier is used internally to match a class and its instances
* with the class metadata. Exposing the id breaks encapsulation to a degree,
* but is a lesser evil when compared to exposing all metadata.
*
* @param {function()} ctor constructor (class) to attach method to
* @param {number} id id to assign
*
* @return {undefined}
*/
function attachId( ctor, id )
{
util.defineSecureProp( ctor, '__cid', id );
util.defineSecureProp( ctor.prototype, '__cid', id );
}