400 lines
16 KiB
Plaintext
400 lines
16 KiB
Plaintext
@c This document is part of the GNU ease.js manual.
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@c Copyright (C) 2011, 2013 Mike Gerwitz
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@c Permission is granted to copy, distribute and/or modify this document
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@c under the terms of the GNU Free Documentation License, Version 1.3
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@c or any later version published by the Free Software Foundation;
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@c with no Invariant Sections, no Front-Cover Texts, and no Back-Cover
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@c Texts. A copy of the license is included in the section entitled ``GNU
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@c Free Documentation License''.
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@node Member Keywords
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@chapter Member Keywords
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Keywords are defined within the context of the @dfn{definition object}
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(@pxref{dfnobj,,Definition Object}). In the sections that follow, let @var{C}
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denote a class that contains the definition object @var{dfn}, which in turn
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contains @var{keywords} within the declaration of method @var{name}, whose
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definition is denoted by @var{value}.
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The table below summarizes the available keywords accepted by @var{keywords}.
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@float Table, t:keywords
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@multitable @columnfractions .10 .90
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@headitem Keyword @tab Description
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@item @code{public}
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@tab Places member @var{name} into the public API for @var{C} (@pxref{Access
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Modifiers}).
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@item @code{protected}
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@tab Places member @var{name} into the protected API for @var{C} (@pxref{Access
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Modifiers}).
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@item @code{private}
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@tab Places member @var{name} into the private API for @var{C} (@pxref{Access
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Modifiers}).
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@item @code{static}
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@tab Binds member @var{name} to class @var{C} rather than instance of @var{C}.
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Member data shared with each instance of type @var{C}. @xref{Static Members}.
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@item @code{abstract}
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@tab Declares member @var{name} and defers definition to subtype. @var{value}
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is interpreted as an argument list and must be of type @code{array}. May only be
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used with methods. Member @var{name} must be part of @var{dfn} of either an
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@code{Interface} or @code{AbstractClass}. @xref{Abstract Members}.
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@item @code{const}
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@tab Defines an immutable property @var{name}. May not be used with methods or
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getters/setters. @xref{Constants}.
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@item @code{virtual}
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@tab Declares that method @var{name} may be overridden by subtypes. Methods
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without this keyword may not be overridden. May only be used with methods.
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@xref{Inheritance}.
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@item @code{override}
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@tab Overrides method @var{name} of supertype of @var{C} with @var{value}. May
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only override virtual methods. May only be used with methods.
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@xref{Inheritance}.
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@item @code{proxy}
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@tab Proxies calls to method @var{name} to the object stored in property
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@var{value}.
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@end multitable
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@caption{Supported keywords}
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@end float
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Not all keywords are supported by each member and some keywords conflict with
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each other. More information can be found in the appropriate sections as
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mentioned above in @ref{t:keywords}.
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@menu
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* Access Modifiers:: Control the context in which members may be accessed
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@end menu
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@node Access Modifiers
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@section Access Modifiers
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@dfn{Access modifiers}, when provided in @var{keywords}, alter the interface
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into which the definition of member @var{name} is placed. There are three
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interfaces, or levels of @dfn{visibility}, that dictate the context from which a
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member may be accessed, listed here from the most permissive to the least:
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@table @dfn
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@item public
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Accessible outside of @var{C} or any instance of @var{C} (e.g.
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@samp{foo.publicProp}). @ref{Inheritance,,Inherited} by subtypes of @var{C}.
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@item protected
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Not accessible outside of @var{C} or an instance of @var{C} (e.g.
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@samp{this.protectedProp} within context of @var{C}).
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@ref{Inheritance,,Inherited} by subtypes of
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@var{C}.
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@item private
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Not accessible outside of @var{C} or any instance of @var{C}. @emph{Not}
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@ref{Inheritance,,inherited} by subtypes of @var{C}.
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@end table
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@float Table, t:access-modifiers
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@multitable @columnfractions .10 .90
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@headitem Keyword @tab Description
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@item @code{public}
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@tab
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Places member @var{name} in public interface (accessible outside of @var{C} or
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instance of @var{C}; accessible by subtypes). Implied if no other access
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modifier is provided.
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@item @code{protected}
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@tab
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Places member @var{name} in protected interface (accessible only within @var{C}
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or instance of @var{C}; accessible by subtypes).
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@item @code{private}
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@tab
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Places member @var{name} in private interface (accessible only within @var{C} or
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instance of @var{C}; not accessible by subtypes).
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@end multitable
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@caption{Access modifiers}
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@end float
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Access modifiers have the following properties:
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@itemize
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@item
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Only one access modifier may appear in @var{keywords} for any given @var{name}.
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@item
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If no access modifier is provided in @var{keywords} for any member @var{name},
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member @var{name} is implicitly @code{public}.
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@end itemize
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@menu
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* Discussion: Access Modifiers Discussion. Uses and rationale
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* Example: Access Modifiers Example. Demonstrating access modifiers
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@end menu
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@node Access Modifiers Discussion
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@subsection Discussion
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One of the major hurdles ease.js aimed to address (indeed, one of the core
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reasons for its creation) was that of encapsulation. JavaScript's prototypal
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model provides limited means of encapsulating data. Since functions limit scope,
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they may be used to mimic private members; these are often referred to as
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@dfn{privileged members}. However, declaring classes in this manner tends be
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messy, which has the consequence of increasing maintenance costs and reducing
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the benefit of the implementation. ease.js aims to provide an elegant
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implementation that is both a pleasure to work with and able to support
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protected members.
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By default, all members are public. This means that the members can be accessed
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and modified from within an instance as well as from outside of it. Subtypes
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(classes that inherit from it; @pxref{Inheritance}) will inherit public members.
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Public methods expose an API by which users may use your class. Public
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properties, however, should be less common in practice for a very important
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reason, which is explored throughout the remainder of this section.
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@anchor{Encapsulation}
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@subsubsection Encapsulation
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@dfn{Encapsulation} is the act of hiding information within a class or instance.
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Classes should be thought of black boxes; we want them to do their job, but we
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should not concern ourselves with @emph{how} they do their job. Encapsulation
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takes a great deal of complexity out of an implementation and allows the
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developer to focus on accomplishing the task by focusing on the implementing in
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terms of the problem domain.
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For example - consider a class named @var{Dog} which has a method @code{walk()}.
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To walk a dog, we simply call @code{Dog().walk()}. The @code{walk()} method
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could be doing anything. In the case of a real dog, perhaps it will send a
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message to the dog's brain, perform the necessary processing to determine how
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that command should be handled and communicate the result to the limbs. The
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limbs will communicate back the information they receive from their nerves,
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which will be processed by the brain to determine when they hit the ground,
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thereby triggering additional actions and the further movement of the other
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legs. This could be a terribly complicated implementation if we had to worry
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about how all of this was done.
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In addition to the actual walking algorithm, we have the state of each of the
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legs - their current position, their velocity, the state of each of the muscles,
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etc. This state pertains only to the operations performed by the dog. Exposing
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this state to everyone wouldn't be terribly useful. Indeed, if this information
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was exposed, it would complicate the implementation. What if someone decided to
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alter this state in the middle of a walking operation? Or what if the developer
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implementing @var{Dog} relied on this state in order to determine when the leg
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reached a certain position, but later versions of @var{Dog} decided to alter the
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algorithm, thereby changing those properties?
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By preventing these details from being exposed, we present the developer with a
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very simple interface@footnote{One would argue that this isn't necessary a good
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thing. What if additional flexibility was needed? @var{Dog}, in the sense of
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this example, can be thought of as a Facade (GoF). One could provide more
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flexibility by composing @var{Dog} of, say, @var{Leg} instances, a @var{Brain},
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etc. However, encapsulation still remains a factor. Each of those components
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would encapsulate their own data.}. Rather than the developer having to be
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concerned with moving each of the dog's legs, all they have to do is understand
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that the dog is being walked.
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When developing your classes, the following best practices should be kept in
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mind:
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@itemize
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@item
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When attempting to determine the best access modifier (@pxref{Access Modifiers})
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to use for a member, start with the least level of visibility (@code{private})
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and work your way up if necessary.
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@item
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If your member is not private, be sure that you can justify your choice.
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@itemize
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@item
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If protected - why do subclasses need access to that data? Is there a better
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way to accomplish the same task without breaking encapsulation?
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@item
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If public - is this member necessary to use the class externally? In the case
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of a method - does it make sense to be part of a public API? If a property -
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why is that data not encapsulated? Should you consider an accessor method?
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@end itemize
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@end itemize
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@node Access Modifiers Example
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@subsection Example
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Let's consider our @var{Dog} class in more detail. We will not go so far as to
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implement an entire nervous system in our example. Instead, let's think of our
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@var{Dog} similar to a wind-up toy:
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@float Figure, f:encapsulation
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@verbatim
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Class( 'Dog',
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{
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'private _legs': {},
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'private _body': {},
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// ...
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'public walk': function()
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{
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this.stand();
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this._moveFrontLeg( 0 );
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this._moveBackLeg( 1 );
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this._moveFrontLeg( 1 );
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this._moveBackLeg( 0 );
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},
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'protected stand': function()
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{
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if ( this.isSitting() )
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{
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// ...
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}
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},
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'public rollOver': function()
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{
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this._body.roll();
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},
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'private _moveFrontLeg': function( leg )
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{
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this._legs.front[ leg ].move();
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},
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'private _moveBackLeg': function( leg )
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{
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this._legs.back[ leg ].move();
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},
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// ...
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} );
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@end verbatim
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@caption{Encapsulating behavior of a class}
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@end float
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As you can see above, the act of making the dog move forward is a bit more
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complicated than the developer may have originally expected. The dog has four
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separate legs that need to be moved individually. The dog must also first stand
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before it can be walked, but it can only stand if it's sitting. Detailed tasks
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such as these occur all the time in classes, but they are hidden from the
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developer using the public API. The developer should not be concerned with all
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of the legs. Worrying about such details brings the developer outside of the
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problem domain and into a @emph{new} problem domain - how to get the dog to
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walk.
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@subsection Private Members
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Let's first explore private members. The majority of the members in the
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@var{Dog} class (@pxref{f:encapsulation,}) are private. This is the lowest level
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of visibility (and consequently the @emph{highest} level of encapsulation). By
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convention, we prefix private members with an underscore. Private members are
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available @emph{only to the class that defined it} and are not available outside
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the class.
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@float Figure, f:encapsulation-call-priv
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@verbatim
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var dog = Dog();
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dog._moveFrontLeg( 1 );
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// TypeError: Object #<Dog> has no method '_moveFrontLeg'
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@end verbatim
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@caption{Cannot access private members outside the class}
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@end float
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You will notice that the dog's legs are declared private as well
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(@pxref{f:encapsulation,}). This is to ensure we look at the dog as a whole; we
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don't care about what the dog is made up of. Legs, fur, tail, teeth, tongue, etc
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- they are all irrelevant to our purpose. We just want to walk the dog.
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Encapsulating those details also ensures that they will not be tampered with,
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which will keep the dog in a consistent, predictable state.
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Private members cannot be inherited. Let's say we want to make a class called
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@var{TwoLeggedDog} to represent a dog that was trained to walk only on two feet.
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We could approach this in a couple different ways. The first way would be to
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prevent the front legs from moving. What happens when we explore that approach:
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@float Figure, f:encapsulation-inherit-priv
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@verbatim
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var two_legged_dog = Class( 'TwoLeggedDog' ).extend( Dog,
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{
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/**
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* This won't override the parent method.
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*/
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'private _moveFrontLeg': function( leg )
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{
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// don't do anything
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return;
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},
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} )();
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two_legged_dog.walk();
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@end verbatim
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@caption{Cannot override private members of supertype}
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@end float
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If you were to attempt to walk a @var{TwoLeggedDog}, you would find that
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@emph{the dog's front legs still move}! This is because, as mentioned before,
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private methods are not inherited. Rather than overriding the parent's
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@var{_moveFrontLeg} method, you are instead @emph{defining a new method}, with
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the name @var{_moveFrontLeg}. The old method will still be called. Instead, we
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would have to override the public @var{walk} method to prevent our dog from
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moving his front feet.
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@subsection Protected Members
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Protected members are often misunderstood. Many developers will declare all
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of their members as either public or protected under the misconception that they
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may as well allow subclasses to override whatever functionality they want. This
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makes the class more flexible.
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While it is true that the class becomes more flexible to work with for subtypes,
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this is a dangerous practice. In fact, doing so @emph{violates encapsulation}.
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Let's reconsider the levels of visibility in this manner:
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@table @strong
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@item public
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Provides an API for @emph{users of the class}.
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@item protected
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Provides an API for @emph{subclasses}.
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@item private
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Provides an API for @emph{the class itself}.
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@end table
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Just as we want to hide data from the public API, we want to do the same for
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subtypes. If we simply expose all members to any subclass that comes by, that
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acts as a peephole in our black box. We don't want people spying into our
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internals. Subtypes shouldn't care about the dog's implementation either.
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Private members should be used whenever possible, unless you are looking to
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provide subtypes with the ability to access or override methods. In that case,
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we can move up to try protected members. Remember not to make a member public
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unless you wish it to be accessible to the entire world.
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@var{Dog} (@pxref{f:encapsulation,}) defined a single method as protected -
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@code{stand()}. Because the method is protected, it can be inherited by
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subtypes. Since it is inherited, it may also be overridden. Let's define another
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subtype, @var{LazyDog}, which refuses to stand.
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@float Figure, f:encapsulation-inherit-prot
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@verbatim
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var lazy_dog = Class( 'LazyDog' ).extend( Dog,
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{
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/**
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* Overrides parent method
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*/
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'protected stand': function()
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{
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// nope!
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this.rollOver();
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return false;
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},
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} )();
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lazy_dog.walk();
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@end verbatim
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@caption{Protected members are inherited by subtypes}
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@end float
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There are a couple important things to be noted from the above example. Firstly,
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we are able to override the @code{walk()} method, because it was inherited.
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Secondly, since @code{rollOver()} was also inherited from the parent, we are
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able to call that method, resulting in an upside-down dog that refuses to stand
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up, just moving his feet.
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Another important detail to notice is that @code{Dog.rollOver()} accesses a
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private property of @var{Dog} -- @var{_body}. Our subclass does not have access
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to that variable. Since it is private, it was not inherited. However, since the
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@code{rollOver()} method is called within the context of the @var{Dog} class,
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the @emph{method} has access to the private member, allowing our dog to
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successfully roll over. If, on the other hand, we were to override
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@code{rollOver()}, our code would @emph{not} have access to that private object.
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Calling @samp{this.__super()} from within the overridden method would, however,
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call the parent method, which would again have access to its parent's private
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members.
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