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easejs/lib/util.js

336 lines
9.3 KiB
JavaScript

/**
* Contains utilities functions shared by modules
*
* Copyright (C) 2010 Mike Gerwitz
*
* This file is part of ease.js.
*
* ease.js is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* @author Mike Gerwitz
* @package core
*/
/**
* Whether getters/setters are supported
* @var {boolean}
*/
var getset = ( Object.prototype.__defineGetter__ === undefined )
? false
: true
;
/**
* Freezes an object if freezing is supported
*
* @param {Object} obj object to freeze
*
* @return {Object} object passed to function
*/
exports.freeze = function( obj )
{
// if freezing is not supported (ES5), do nothing
if ( Object.freeze === undefined )
{
return;
}
Object.freeze( obj );
return obj;
}
/**
* Attempts to define a non-enumerable, non-writable and non-configurable
* property on the given object
*
* If the operation is unsupported, a normal property will be set.
*
* @param {Object} obj object to set property on
* @param {string} prop name of property to set
* @param {mixed} value value to set
*
* @return {undefined}
*/
exports.defineSecureProp = function( obj, prop, value )
{
if ( Object.defineProperty === undefined )
{
func[ prop ] = value;
}
else
{
Object.defineProperty( obj, prop,
{
value: value,
enumerable: false,
writable: false,
configurable: false,
});
}
}
/**
* Copies properties to the destination object
*
* If the method already exists, it will be overridden and accessible via either
* the parent prototype or by invoking this.__super().
*
* The destination object is directly modified.
*
* The result data will be populated with information from the copy that may be
* useful to the creation of the class (e.g. list of the abstract methods).
*
* @param {Object} props properties to copy
* @param {Object} dest destination object
* @param {Object} result_data object to store data regarding the copy in
*
* @return undefined
*/
exports.propCopy = function( props, dest, result_data )
{
result_data = result_data || {};
// initialize result_data
var abstract_methods =
result_data.abstractMethods = result_data.abstractMethods || [];
// it's much faster to lookup a hash than it is to iterate through an entire
// array each time we need to find an existing abstract method
var abstract_map = {},
abstract_regen = false;
for ( var i = 0, len = abstract_methods.length; i < len; i++ )
{
var method = abstract_methods[ i ];
abstract_map[ method ] = i;
}
// copy each of the properties to the destination object
for ( property in props )
{
// if the property already exists, then it's being overridden (we only
// care about methods - properties will simply have their values
// overwritten)
var pre = dest[ property ],
prop = props[ property ],
getter = ( ( getset ) ? props.__lookupGetter__( property ) : null ),
setter = ( ( getset ) ? props.__lookupSetter__( property ) : null );
// check for getter/setter overrides
if ( getter || setter )
{
if ( getter )
{
dest.__defineGetter__( property, getter );
}
if ( setter )
{
dest.__defineSetter__( property, setter );
}
}
// check for method overrides
else if ( ( pre !== undefined ) && ( pre instanceof Function ) )
{
var data = { abstractModified: false };
dest[ property ] = method_override(
pre,
prop,
property,
abstract_map,
abstract_methods,
data
);
if ( data.abstractModified )
{
abstract_regen = true;
}
}
// just copy over the property
else
{
// if we were given an abstract method, add it to our list of
// abstract methods
if ( ( prop instanceof Function ) && ( prop.abstractFlag === true ) )
{
abstract_methods.push( property );
}
dest[ property ] = prop;
}
}
// should we regenerate the array of abstract methods? (this must be done
// because the length of the array remains the same after deleting elements)
if ( abstract_regen )
{
result_data.abstractMethods = array_shrink( abstract_methods );
}
}
/**
* Creates an abstract method
*
* Abstract methods must be implemented by a subclass and cannot be called
* directly. If a class contains a single abstract method, the class itself is
* considered to be abstract and cannot be instantiated. It may only be
* extended.
*
* @param {...string} definition function definition that concrete
* implementations must follow
*
* @return {Function}
*/
exports.createAbstractMethod = function()
{
var definition = Array.prototype.slice.call( arguments );
var method = function()
{
throw new Error( "Cannot call abstract method" );
};
exports.defineSecureProp( method, 'abstractFlag', true );
exports.defineSecureProp( method, 'definition', definition );
return method;
}
/**
* Determines if the given function is an abstract method
*
* @param {Function} function function to inspect
*
* @return {boolean} true if function is an abstract method, otherwise false
*/
exports.isAbstractMethod = function( func )
{
return ( ( func instanceof Function ) && ( func.abstractFlag === true ) )
? true
: false
;
}
/**
* Overrides a method
*
* The given method must be a function or an exception will be thrown.
*
* @param {Function} super_method method to override
* @param {Function} new_method method to override with
* @param {string} name method name
* @param {Object} abstract_map lookup table for abstract methods
* @param {Array} abstract_methods list of abstract methods
* @param {Object} data object in which to store result data
*
* @return {Function} overridden method
*/
function method_override(
super_method, new_method, name, abstract_map, abstract_methods, data
)
{
// ensure we're overriding the method with another method
if ( !( new_method instanceof Function ) )
{
throw new TypeError( "Cannot override method with non-method" );
}
if ( abstract_map[ name ] !== undefined )
{
var is_abstract = exports.isAbstractMethod( new_method );
if ( super_method.definition instanceof Array )
{
var arg_len = ( is_abstract )
? new_method.definition.length
: new_method.length;
// ensure the concrete definition is compatible with
// that of its supertype
if ( arg_len < super_method.definition.length )
{
throw new Error(
"Declaration of " + name + " must be compatiable" +
"with that of its supertype"
);
}
}
// if this was a concrete method, then it should no longer be marked as
// abstract
if ( is_abstract === false )
{
delete abstract_methods[ abstract_map[ name ] ];
data.abstractModified = true;
}
}
// this is the method that will be invoked when the requested
// method is called, so note that in the context of this
// function, `this` will represent the current class instance
return function()
{
var tmp = this.__super;
// assign _super temporarily for the method invocation so
// that the method can call the parent method
this.__super = super_method;
var retval = new_method.apply( this, arguments );
this.__super = tmp;
return retval;
}
}
/**
* Shrinks an array, removing undefined elements
*
* Pushes all items onto a new array, removing undefined elements. This ensures
* that the length of the array represents correctly the number of elements in
* the array.
*
* @param {Array} items array to shrink
*
* @return {Array} shrunken array
*/
function array_shrink( items )
{
// copy the methods into a new array by pushing them onto it, to ensure
// the length property of the array will work properly
var arr_new = [];
for ( var i = 0, len = items.length; i < len; i++ )
{
var item = items[ i ];
if ( item === undefined )
{
continue;
}
arr_new.push( item );
}
return arr_new;
}