/**
* Handles building of classes
*
* Copyright (C) 2010 Mike Gerwitz
*
* This file is part of ease.js.
*
* ease.js is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*
* @author Mike Gerwitz
* @package core
*
* TODO: This module is currently being tested /indirectly/ by the class tests.
* This is because of a refactoring. All of this logic used to be part of
* the class module. Test this module directly, but keep the existing
* class tests in tact for a higher-level test.
*/
var util = require( __dirname + '/util' ),
warn = require( __dirname + '/warn' ),
Warning = warn.Warning,
/**
* IE contains a nasty enumeration "bug" (poor implementation) that makes
* toString unenumerable. This means that, if you do obj.toString = foo,
* toString will NOT show up in `for` or hasOwnProperty(). This is a problem.
*
* This test will determine if this poor implementation exists.
*/
enum_bug = (
Object.prototype.propertyIsEnumerable.call(
{ toString: function() {} },
'toString'
) === false
)
? true
: false,
/**
* Hash of reserved members
*
* These methods cannot be defined in the class. They are for internal use
* only. We must check both properties and methods to ensure that neither is
* defined.
*
* @type {Object.}
*/
reserved_members = { '__initProps': true },
/**
* Hash of methods that must be public
*
* Notice that this is a list of /methods/, not members, because this check
* is performed only for methods. This is for performance reasons. We do not
* have a situation where we will want to check for properties as well.
*
* @type {Object.} reserved members
*/
exports.getReservedMembers = function()
{
// return a copy of the reserved members
return util.clone( reserved_members, true );
};
/**
* Returns a hash of the forced-public methods
*
* The returned object is a copy of the original. It cannot be used to modify
* the internal list of reserved members.
*
* @return {Object.} forced-public methods
*/
exports.getForcedPublicMethods = function()
{
return util.clone( public_methods, true );
};
/**
* Returns reference to metadata for the requested class
*
* Since a reference is returned (rather than a copy), the returned object can
* be modified to alter the metadata.
*
* @param {Class} cls class from which to retrieve metadata
*
* @return {Object}
*/
exports.getMeta = function( cls )
{
return cls.___$$meta$$ || {};
}
/**
* Determines if the class is an instance of the given type
*
* The given type can be a class, interface, trait or any other type of object.
* It may be used in place of the 'instanceof' operator and contains additional
* enhancements that the operator is unable to provide due to prototypal
* restrictions.
*
* @param {Object} type expected type
* @param {Object} instance instance to check
*
* @return {boolean} true if instance is an instance of type, otherwise false
*/
exports.isInstanceOf = function( type, instance )
{
var meta, implemented, i;
if ( !( type && instance ) )
{
return false;
}
try
{
// check prototype chain (will throw an error if type is not a
// constructor (function)
if ( instance instanceof type )
{
return true;
}
}
catch ( e ) {}
// if no metadata is available, then our remaining checks cannot be
// performed
if ( !instance.__cid || !( meta = exports.getMeta( instance ) ) )
{
return false;
}
implemented = meta.implemented;
i = implemented.length;
// check implemented interfaces
while ( i-- )
{
if ( implemented[ i ] === type )
{
return true;
}
}
return false;
};
/**
* Mimics class inheritance
*
* This method will mimic inheritance by setting up the prototype with the
* provided base class (or, by default, Class) and copying the additional
* properties atop of it.
*
* The class to inherit from (the first argument) is optional. If omitted, the
* first argument will be considered to be the properties list.
*
* @return {Object} extended class
*/
exports.prototype.build = function extend()
{
// ensure we'll be permitted to instantiate abstract classes for the base
this._extending = true;
var args = Array.prototype.slice.call( arguments ),
props = args.pop() || {},
base = args.pop() || exports.ClassBase,
prototype = new base(),
cname = '',
prop_init = this._memberBuilder.initMembers(),
members = this._memberBuilder.initMembers( prototype ),
static_members = {
methods: this._memberBuilder.initMembers(),
props: this._memberBuilder.initMembers(),
}
abstract_methods =
util.clone( exports.getMeta( base ).abstractMethods )
|| { __length: 0 }
;
// must extend from constructor or class
if ( typeof base !== 'function' )
{
throw TypeError( "Must extend from class or constructor");
}
// prevent extending final classes
if ( base.___$$final$$ === true )
{
throw Error(
"Cannot extend final class " +
( base.___$$meta$$.name || '(anonymous)' )
);
}
// grab the name, if one was provided
if ( cname = props.__name )
{
// we no longer need it
delete props.__name;
}
// IE has problems with toString()
if ( enum_bug )
{
if ( props.toString !== Object.prototype.toString )
{
props.__toString = props.toString;
}
}
// increment class identifier
this._classId++;
// build the various class components (xxx: this is temporary; needs
// refactoring)
try
{
this.buildMembers( props,
this._classId,
base,
prop_init,
abstract_methods,
members,
static_members,
function( inst )
{
return new_class.___$$svis$$;
}
);
}
catch ( e )
{
// intercept warnings /only/
if ( e instanceof Warning )
{
warn.handle( e );
}
else
{
throw e;
}
}
// reference to the parent prototype (for more experienced users)
prototype.___$$parent$$ = base.prototype;
// set up the new class
var new_class = this.createCtor( cname, abstract_methods, members );
// closure to hold static initialization to be used later by subtypes
initStaticVisibilityObj( new_class, static_members );
var staticInit = function( ctor, inheriting )
{
attachStatic( ctor, static_members, base, inheriting );
}
staticInit( new_class, false );
this._attachPropInit(
prototype, prop_init, members, new_class, this._classId
);
new_class.prototype = prototype;
new_class.constructor = new_class;
new_class.___$$props$$ = prop_init;
new_class.___$$methods$$ = members;
new_class.___$$sinit$$ = staticInit;
attachFlags( new_class, props );
validateAbstract( new_class, cname, abstract_methods );
// We reduce the overall cost of this definition by defining it on the
// prototype rather than during instantiation. While this does increase the
// amount of time it takes to access the property through the prototype
// chain, it takes much more time to define the property in this manner.
// Therefore, we can save a substantial amount of time by defining it on the
// prototype rather than on each new instance via __initProps().
util.defineSecureProp( prototype, '__self', new_class );
// create internal metadata for the new class
var meta = createMeta( new_class, base );
meta.abstractMethods = abstract_methods;
meta.name = cname;
attachAbstract( new_class, abstract_methods );
attachId( new_class, this._classId );
// we're done with the extension process
this._extending = false;
return new_class;
};
exports.prototype.buildMembers = function buildMembers(
props, class_id, base, prop_init, abstract_methods, members,
static_members, staticInstLookup
)
{
var hasOwn = Array.prototype.hasOwnProperty,
defs = {},
smethods = static_members.methods,
sprops = static_members.props,
_self = this
;
util.propParse( props, {
each: function( name, value, keywords )
{
// disallow use of our internal __initProps() method
if ( reserved_members[ name ] === true )
{
throw Error(
( ( cname ) ? cname + '::' : '' ) +
( name + " is reserved" )
);
}
// if a member was defined multiple times in the same class
// declaration, throw an error
if ( hasOwn.call( defs, name ) )
{
throw Error(
"Cannot redefine method '" + name + "' in same declaration"
);
}
// keep track of the definitions (only during class declaration)
// to catch duplicates
defs[ name ] = 1;
},
property: function( name, value, keywords )
{
var dest = ( keywordStatic( keywords ) ) ? sprops : prop_init;
// build a new property, passing in the other members to compare
// against for preventing nonsensical overrides
_self._memberBuilder.buildProp(
dest, null, name, value, keywords, base
);
},
getset: function( name, get, set, keywords )
{
var dest = ( keywordStatic( keywords ) ) ? smethods : members;
_self._memberBuilder.buildGetterSetter(
dest, null, name, get, set, keywords, base
);
},
method: function( name, func, is_abstract, keywords )
{
var is_static = keywordStatic( keywords ),
dest = ( is_static ) ? smethods : members,
instLookup = ( is_static )
? staticInstLookup
: exports.getMethodInstance
;
// constructor check
if ( public_methods[ name ] === true )
{
if ( keywords[ 'protected' ] || keywords[ 'private' ] )
{
throw TypeError(
name + " must be public"
);
}
}
_self._memberBuilder.buildMethod(
dest, null, name, func, keywords, instLookup,
class_id, base
);
if ( is_abstract )
{
abstract_methods[ name ] = true;
abstract_methods.__length++;
}
else if ( ( hasOwn.call( abstract_methods, name ) )
&& ( is_abstract === false )
)
{
// if this was a concrete method, then it should no longer
// be marked as abstract
delete abstract_methods[ name ];
abstract_methods.__length--;
}
},
} );
}
/**
* Validates abstract class requirements
*
* @param {function()} ctor class
* @param {string} cname class name
* @param {Object} abstract_methods
*
* @return {undefined}
*/
function validateAbstract( ctor, cname, abstract_methods )
{
if ( ctor.___$$abstract$$ )
{
if ( abstract_methods.__length === 0 )
{
throw TypeError(
"Class " + ( cname || "(anonymous)" ) + " was declared as " +
"abstract, but contains no abstract members"
);
}
}
else
{
if ( abstract_methods.__length > 0 )
{
throw TypeError(
"Class " + ( cname || "(anonymous)" ) + " contains abstract " +
"members and must therefore be declared abstract"
);
}
}
}
/**
* Creates the constructor for a new class
*
* This constructor will call the __constructor method for concrete classes
* and throw an exception for abstract classes (to prevent instantiation).
*
* @param {string} cname class name (may be empty)
* @param {Array.} abstract_methods list of abstract methods
* @param {Object} members class members
*
* @return {Function} constructor
*/
exports.prototype.createCtor = function( cname, abstract_methods, members )
{
// concrete class
if ( abstract_methods.__length === 0 )
{
return this.createConcreteCtor( cname, members );
}
// abstract class
else
{
return this.createAbstractCtor( cname );
}
}
/**
* Creates the constructor for a new concrete class
*
* This constructor will call the __constructor method of the class, if
* available.
*
* @param {string} cname class name (may be empty)
* @param {Object} members class members
*
* @return {function()} constructor
*/
exports.prototype.createConcreteCtor = function( cname, members )
{
var args = null,
_self = this;
// constructor function to be returned (the name is set to ClassInstance
// because some debuggers (e.g. v8) will show the name of this function for
// constructor instances rather than invoking the toString() method)
var ClassInstance = function ClassInstance()
{
if ( !( this instanceof ClassInstance ) )
{
// store arguments to be passed to constructor and
// instantiate new object
args = arguments;
return new ClassInstance();
}
initInstance( this );
this.__initProps();
// If we're extending, we don't actually want to invoke any class
// construction logic. The above is sufficient to use this class in a
// prototype, so stop here.
if ( _self._extending )
{
return;
}
// generate and store unique instance id
attachInstanceId( this, ++_self._instanceId );
// call the constructor, if one was provided
if ( typeof this.__construct === 'function' )
{
// note that since 'this' refers to the new class (even
// subtypes), and since we're using apply with 'this', the
// constructor will be applied to subtypes without a problem
this.__construct.apply( this, ( args || arguments ) );
args = null;
}
// attach any instance properties/methods (done after
// constructor to ensure they are not overridden)
attachInstanceOf( this );
// Provide a more intuitive string representation of the class
// instance. If a toString() method was already supplied for us,
// use that one instead.
if ( !( Object.prototype.hasOwnProperty.call(
members[ 'public' ], 'toString'
) ) )
{
// use __toString if available (see enum_bug), otherwise use
// our own defaults
this.toString = members[ 'public' ].__toString
|| ( ( cname )
? function()
{
return '#<' + cname + '>';
}
: function()
{
return '#';
}
)
;
}
};
// provide a more intuitive string representation
ClassInstance.toString = ( cname )
? function() { return cname; }
: function() { return '(Class)'; }
;
return ClassInstance;
}
/**
* Creates the constructor for a new abstract class
*
* Calling this constructor will cause an exception to be thrown, as abstract
* classes cannot be instantiated.
*
* @param {string} cname class name (may be empty)
*
* @return {function()} constructor
*/
exports.prototype.createAbstractCtor = function( cname )
{
var _self = this;
var __abstract_self = function()
{
if ( !_self._extending )
{
throw Error(
"Abstract class " + ( cname || '(anonymous)' ) +
" cannot be instantiated"
);
}
};
__abstract_self.toString = ( cname )
? function()
{
return cname;
}
: function()
{
return '(AbstractClass)';
}
;
return __abstract_self;
}
/**
* Attaches __initProps() method to the class prototype
*
* The __initProps() method will initialize class properties for that instance,
* ensuring that their data is not shared with other instances (this is not a
* problem with primitive data types).
*
* The method will also initialize any parent properties (recursive) to ensure
* that subtypes do not have a referencing issue, and subtype properties take
* precedence over those of the parent.
*
* @param {Object} prototype prototype to attach method to
* @param {Object} properties properties to initialize
*
* @param {{public: Object, protected: Object, private: Object}} members
*
* @param {function() ctor class
* @param {number} cid class id
*
* @return {undefined}
*/
exports.prototype._attachPropInit = function(
prototype, properties, members, ctor, cid
)
{
var _self = this;
util.defineSecureProp( prototype, '__initProps', function( inherit )
{
// defaults to false
inherit = !!inherit;
var iid = this.__iid;
// first initialize the parent's properties, so that ours will overwrite
// them
var parent_init = prototype.___$$parent$$.__initProps;
if ( typeof parent_init === 'function' )
{
// call the parent prop_init, letting it know that it's been
// inherited so that it does not initialize private members or
// perform other unnecessary tasks
parent_init.call( this, true );
}
// this will return our property proxy, if supported by our environment,
// otherwise just a normal object with everything merged in
var inst_props = _self._visFactory.createPropProxy(
this, this.___$$vis$$, properties[ 'public' ]
);
// Copies all public and protected members into inst_props and stores
// private in a separate object, which adds inst_props to its prototype
// chain and is returned. This is stored in a property referenced by the
// class id, so that the private members can be swapped on each method
// request, depending on calling context.
var vis = this.___$$vis$$[ cid ] = _self._visFactory.setup(
inst_props, properties, members
);
// give internal methods access to protected/private static members
vis.__self = ctor.___$$svis$$;
// provide a means to access the actual instance (rather than the
// property/visibility object) internally (this will translate to
// this.__inst from within a method), but only if we're on our final
// object (not a parent)
if ( !inherit )
{
util.defineSecureProp( vis, '__inst', this );
}
});
}
/**
* Determines if the given keywords should result in a static member
*
* A member will be considered static if the static or const keywords are given.
*
* @param {Object} keywords keywords to scan
*
* @return {bool} true if to be static, otherwise false
*/
function keywordStatic( keywords )
{
return ( keywords[ 'static' ] || keywords[ 'const' ] )
? true
: false
;
}
/**
* Creates and populates the static visibility object
*
* @param {function()} class
*
* @return {undefined}
*/
function initStaticVisibilityObj( ctor )
{
var _self = this;
// the object will simply be another layer in the prototype chain to
// prevent protected/private members from being mixed in with the public
var sobj = function() {};
sobj.prototype = ctor;
var sobji = new sobj();
// override __self on the instance's visibility object, giving internal
// methods access to the restricted static methods
ctor.___$$svis$$ = sobji;
// Override the class-level accessor method to allow the system to know we
// are within a method. An internal flag is necessary, rather than using an
// argument or binding, because those two options are exploitable. An
// internal flag cannot be modified by conventional means.
sobji.$ = function()
{
_self._spropInternal = true;
var val = ctor.$.apply( ctor, arguments );
_self._spropInternal = false;
return val;
};
}
/**
* Attaches static members to a constructor (class)
*
* Static methods will be assigned to the constructor itself. Properties, on the
* other hand, will be assigned to ctor.$. The reason for this is because JS
* engines pre-ES5 support no means of sharing references to primitives. Static
* properties of subtypes should share references to the static properties of
* their parents.
*
* @param {function()} ctor class
* @param {Object} members static members
* @param {function()} base base class inheriting from
* @param {boolean} inheriting true if inheriting static members,
* otherwise false (setting own static
* members)
*
* @return {undefined}
*/
function attachStatic( ctor, members, base, inheriting )
{
var methods = members.methods,
props = members.props,
_self = this
;
// "Inherit" the parent's static methods by running the parent's static
// initialization method. It is important that we do this before anything,
// because this will recursively inherit all members in order, permitting
// overrides.
var baseinit = base.___$$sinit$$;
if ( baseinit )
{
baseinit( ctor, true );
}
// initialize static property if not yet defined
if ( !inheriting )
{
ctor.___$$sprops$$ = props;
// provide a method to access static properties
util.defineSecureProp( ctor, '$', function( prop, val )
{
// we use hasOwnProperty to ensure that undefined values will not
// cause us to continue checking the parent, thereby potentially
// failing to set perfectly legal values
var has = Object.prototype.hasOwnProperty,
found = false,
// Determine if we were invoked in the context of a class. If
// so, use that. Otherwise, use ourself.
context = ( this.___$$sprops$$ ) ? this : ctor,
// We are in a subtype if the context does not match the
// constructor. This works because, when invoked for the first
// time, this method is not bound to the constructor. In such a
// case, we default the context to the constructor and pass that
// down the line to each recursive call. Therefore, recursive
// calls to subtypes will have a context mismatch.
in_subtype = ( context !== ctor )
;
// Attempt to locate the property. First, we check public. If not
// available and we are internal (within a method), we can move on
// to check other levels of visibility. `found` will contain the
// visibility level the property was found in, or false.
found = has.call( props[ 'public' ], prop ) && 'public';
if ( !found && _self._spropInternal )
{
// Check for protected/private. We only check for private
// properties if we are not currently checking the properties of
// a subtype. This works because the context is passed to each
// recursive call.
found = has.call( props[ 'protected' ], prop ) && 'protected'
|| !in_subtype
&& has.call( props[ 'private' ], prop ) && 'private'
;
}
// if we don't own the property, let the parent(s) handle it
if ( found === false )
{
// TODO: This check is simple, but quick. It may be worth
// setting a flag on the class during definition to specify if
// it's extending from a non-class base.
return ( base.__cid && base.$ || exports.ClassBase.$ ).apply(
context, arguments
);
}
var prop_item = props[ found ][ prop ];
// if a value was provided, this method should be treated as a
// setter rather than a getter (we *must* test using
// arguments.length to ensure that setting to undefined works)
if ( arguments.length > 1 )
{
// if const, disallow modification
if ( prop_item[ 1 ][ 'const' ] )
{
throw TypeError(
"Cannot modify constant property '" + prop + "'"
);
}
prop_item[ 0 ] = val;
return context;
}
else
{
// return the value
return prop_item[ 0 ];
}
} );
}
// copy over public static methods
util.copyTo( ctor, methods[ 'public' ], true );
util.copyTo( ctor.___$$svis$$, methods[ 'protected' ], true );
// private methods should not be inherited by subtypes
if ( !inheriting )
{
util.copyTo( ctor.___$$svis$$, methods[ 'private' ], true );
}
}
/**
* Initializes class metadata for the given class
*
* @param {Class} func class to initialize metadata for
* @param {Class} cparent class parent
*
* @return {undefined}
*/
function createMeta( func, cparent )
{
var id = func.__cid,
parent_meta = ( ( cparent.__cid )
? exports.getMeta( cparent )
: undefined
);
// copy the parent prototype's metadata if it exists (inherit metadata)
if ( parent_meta )
{
func.___$$meta$$ = util.clone( parent_meta, true );
}
else
{
// create empty
func.___$$meta$$ = {
implemented: [],
};
}
// store the metadata in the prototype as well (inconsiderable overhead;
// it's just a reference)
func.prototype.___$$meta$$ = func.___$$meta$$;
return func.___$$meta$$;
}
/**
* Attaches an instance identifier to a class instance
*
* @param {Object} instance class instance
* @param {number} iid instance id
*
* @return {undefined}
*/
function attachInstanceId( instance, iid )
{
util.defineSecureProp( instance, '__iid', iid );
}
/**
* Initializes class instance
*
* This process will create the instance visibility object that will contain
* private and protected members. The class instance is part of the prototype
* chain. This will be passed to all methods when invoked, permitting them to
* access the private and protected members while keeping them encapsulated.
*
* For each instance, there is always a base. The base will contain a proxy to
* the public members on the instance itself. The base will also contain all
* protected members.
*
* Atop the base object is a private member object, with the base as its
* prototype. There exists a private member object for the instance itself and
* one for each supertype. This is stored by the class id (cid) as the key. This
* permits the private member object associated with the class of the method
* call to be bound to that method. For example, if a parent method is called,
* that call must be invoked in the context of the parent, so the private
* members of the parent must be made available.
*
* The resulting structure looks something like this:
* class_instance = { iid: { cid: {} } }
*
* @param {Object} instance instance to initialize
*
* @return {undefined}
*/
function initInstance( instance )
{
var prot = function() {};
prot.prototype = instance;
// add the visibility objects to the data object for this class instance
instance.___$$vis$$ = new prot();
}
/**
* Attaches partially applied isInstanceOf() method to class instance
*
* @param {Object} instance class instance to attach method to
*
* @return {undefined}
*/
function attachInstanceOf( instance )
{
var method = function( type )
{
return module.exports.isInstanceOf( type, instance );
};
// TODO: To improve performance (defineSecureProp can be costly), simply
// define a normal prop and freeze the class afterward. The class shouldn't
// have any mutable methods.
util.defineSecureProp( instance, 'isInstanceOf', method );
util.defineSecureProp( instance, 'isA', method );
}
/**
* Returns the instance object associated with the given method
*
* The instance object contains the protected members. This object can be passed
* as the context when calling a method in order to give that method access to
* those members.
*
* One level above the instance object on the prototype chain is the object
* containing the private members. This is swappable, depending on the class id
* associated with the provided method call. This allows methods that were not
* overridden by the subtype to continue to use the private members of the
* supertype.
*
* @param {function()} inst instance that the method is being called from
* @param {number} cid class id
*
* @return {Object,null} instance object if found, otherwise null
*/
exports.getMethodInstance = function( inst, cid )
{
var iid = inst.__iid,
data = inst.___$$vis$$;
return ( iid && data )
? data[ cid ]
: null
;
}
/**
* Attaches isAbstract() method to the class
*
* @param {Function} func function (class) to attach method to
* @param {Array} methods abstract method names
*
* @return {undefined}
*/
function attachAbstract( func, methods )
{
var is_abstract = ( methods.__length > 0 ) ? true: false;
/**
* Returns whether the class contains abstract methods (and is therefore
* abstract)
*
* @return {Boolean} true if class is abstract, otherwise false
*/
util.defineSecureProp( func, 'isAbstract', function()
{
return is_abstract;
});
}
/**
* Attaches the unique id to the class and its prototype
*
* The unique identifier is used internally to match a class and its instances
* with the class metadata. Exposing the id breaks encapsulation to a degree,
* but is a lesser evil when compared to exposing all metadata.
*
* @param {function()} ctor constructor (class) to attach method to
* @param {number} id id to assign
*
* @return {undefined}
*/
function attachId( ctor, id )
{
util.defineSecureProp( ctor, '__cid', id );
util.defineSecureProp( ctor.prototype, '__cid', id );
}
/**
* Sets class flags
*
* @param {Class} ctor class to flag
* @param {Object} props class properties
*
* @return {undefined}
*/
function attachFlags( ctor, props )
{
ctor.___$$final$$ = !!( props.___$$final$$ );
ctor.___$$abstract$$ = !!( props.___$$abstract$$ );
// The properties are no longer needed. Set to undefined rather than delete
// (v8 performance)
props.___$$final$$ = props.___$$abstract$$ = undefined;
}