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Author SHA1 Message Date
Mike Gerwitz db3ade378a
[copyright] Copyright update 2015-05-28 01:01:51 -04:00
Mike Gerwitz 913a497492 Combine script now handles relative includes in subdirectories
This is a bit of a kluge, specific to our scenerio, but it works.
2014-07-09 00:14:24 -04:00
Mike Gerwitz 82a02c0081 [copyright] Copyright assignment to the FSF
Thanks to Donald Robertson III for his help and guidance during this
process.
2014-04-09 19:05:07 -04:00
Mike Gerwitz 97fbbd5bb9 [no-copyright] Modified headers to reduce GPL license notice width 2014-01-15 23:56:00 -05:00
Mike Gerwitz 8b83add95f ease.js is now GNU ease.js.
On Sun, Dec 22, 2013 at 03:31:08AM -0500, Richard Stallman wrote:
> I hereby dub ease.js a GNU package, and you its maintainer.
>
> Please don't forget to mention prominently in the README file and
> other suitable documentation places that it is a GNU program.
2013-12-23 00:27:18 -05:00
Mike Gerwitz 13ca9cd852
[copyright] Copyright update after relicensing 2013-12-20 01:11:39 -05:00
Mike Gerwitz 9050c4e4ac
Relicensed under the GPLv3+
This project was originally LGPLv+-licensed to encourage its use in a community
that is largely copyleft-phobic. After further reflection, that was a mistake,
as adoption is not the important factor here---software freedom is.

When submitting ease.js to the GNU project, it was asked if I would be willing
to relicense it under the GPLv3+; I agreed happily, because there is no reason
why we should provide proprietary software any sort of edge. Indeed, proprietary
JavaScript is a huge problem since it is automatically downloaded on the user's
PC generally without them even knowing, and is a current focus for the FSF. As
such, to remain firm in our stance against proprietary JavaScript, relicensing
made the most sense for GNU.

This is likely to upset current users of ease.js. I am not sure of their
number---I have only seen download counts periodically on npmjs.org---but I know
there are at least a small number. These users are free to continue using the
previous LGPL'd releases, but with the understanding that there will be no
further maintenance (not even bug fixes). If possible, users should use the
GPL-licensed versions and release their software as free software.

Here comes GNU ease.js.
2013-12-20 01:10:05 -05:00
Mike Gerwitz 2a76be2461
[copyright] Copyright update 2013-12-20 00:50:54 -05:00
Mike Gerwitz cdbcada4d2 Copyright year update 2011-12-23 00:09:11 -05:00
Mike Gerwitz e0254f6441 Removed invalid @package tags
Not a valid tag in jsdoc
2011-12-06 20:19:31 -05:00
Mike Gerwitz c10fc5818a Added very basic formatted output and failure tolerance for test case
The one year anniversary of the beginning of the ease.js project is quickly
approaching. I find myself to be not quite where I had expected many months ago,
but find that the project has evolved so much further than I had event
originally anticipated. My main motivation behind the project continues to be
making my life at work easier, while providing an excellent library that others
can hopefully benefit from. If anything, it's a fascinating experiment and
clever hack around JavaScript.

Now I find myself with a newborn child (nearly four weeks old), who demands my
constant attention (and indeed, it is difficult to find the desire to put my
attention elsewhere). Still - I am a hacker. Software is my passion. So the
project must move forward.

I also find myself unwilling to create a blog for ease.js. I feel it's
inappropriate for a project that's in its (relative) infancy and does not have
much popularity (it has never been announced to anyone). As such, I feel that
commit messages will serve my purpose as useful journal entries regarding the
status of the project. They will also be interesting easter eggs for those who
would wish to seek them out for additional perspective on the project. (Granted,
one could easy script the discovery of such entries by examining the absurd
length of the commit message...perhaps the git log manpages would be useful).

So. Let's get back to the project.

ease.js is currently going through a strong refactoring in order to address
design issues that have begun to creep up as the project grew. The initial
design was a very simple one - a "series of modules", as it was originally
described in a CommonJS sense, that would provide features of a classical
Object-Oriented system. It would seem ironic that, having a focus on
classical Object-Oriented development, one would avoid developing the project in
such a paradigm. Instead, I wished to keep the design simple (because the
project seemed simple), more natural to JS developers (prototypal) and
performant (object literals do not have the overhead of instantiation). Well,
unfortunately, the project scope has increased drastically due to the success of
the implementation (and my playfulness), the chosen paradigm has become awkward
in itself and the performance benefit is indeed a micro-optimization when
compared with the performance of both the rest of the system and the system that
will implement ease.js as a framework.

You can only put off refactoring for so long before the system begins to trip
over itself and stop being a pleasure to work with. In fact, it's a slap in the
face. You develop this intricate and beautiful system (speaking collectively and
generally, of course) and it begins to feel tainted. In order to prevent it from
developing into a ball of mud - a truly unmaintainable mess - the act of
refactoring is inevitable, especially if we want to ensure that the project
survives and is actively developed for any length of time.

In this case, the glaring problem is that each of the modules are terribly,
tightly coupled. This reduces the flexibility of the system and forces us to
resort to a system riddled with conditionals. This becomes increasingly apparent
when we need to provide slightly different implementations between environments
(e.g. ES5/pre-ES5, production/development, etc and every combination).
Therefore, we need to decouple the modules in order to take advantage of
composition in order to provide more flexible feature sets depending on
environment.

What does this mean?

We need to move from object literals for the modules to prototypes (class-like,
but remember that ease.js exists because JS does not have "classes"). A number
of other prototypes can be extracted from the existing modules and abstracted to
the point where they can be appropriately injected where necessary. Rather than
using conditions for features such as fallbacks, we can encapsulate the entire
system in a facade that contains the features relevant to that particular
environment. This will also have the consequence that we can once again test
individual units rather than systems.

At the point of this commit (this entry was written before any work was done),
the major hurdle is refactoring the test cases so that they do not depend on
fallback logic and instead simply test specific units and skip the test if the
unit (the prototype) is not supported by the environment (e.g. proxies in a
pre-ES5 environment). This will allow us to finish refactoring the fallback and
environment-specific logic. It will also allow us to cleanly specify a fallback
implementation (through composition) in an ES5 environment while keeping ES5
detection mechanisms separate.

The remaining refactorings will likely be progressive. This all stemmed out of
the desire to add the method hiding feature, whose implementation varies
depending on environment. I want to get back to developing that feature so I can
get the first release (v0.1.0) out. Refactoring can continue after that point.
This project needs a version number so it can be used reliably.
2011-10-12 18:53:52 -04:00
Mike Gerwitz 98fd1e7c7c All tests now using common.require() to prepare for client-side testing 2010-12-21 23:25:12 -05:00
Mike Gerwitz a3cf31aa40 Tests now explicitly specify relative path to tested module
- Certain modules otherwise have naming conflicts (e.g. util in node.js is loaded instead)
2010-12-21 22:51:42 -05:00
Mike Gerwitz 26b70bcd93 Changed license to LGPL
My reason for doing so is more practical - for the same reasons that GNU released glib and
other libraries under the LGPL. The reason is that there are so many other alternatives out
there that are released under more permissive licenses. This isn't anything special. Therefore,
to encourage its adoption, I've released it under the LGPL.

All my larger projects/libraries that have few/no alternatives will be released under the
GPL/AGPL.
2010-11-10 22:07:03 -05:00
Mike Gerwitz 979331cda3 Initial commit beginning to outline concept 2010-11-10 17:41:12 -05:00