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Merge branch 'master' into virtual/master

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Mike Gerwitz 2011-09-21 12:03:14 -04:00
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# ease.js # ease.js
ease.js is a basic collection of CommonJS modules intended to "ease" the ease.js is a collection of CommonJS modules intended to "ease" the transition
transition into JavaScript from other Object-Oriented languages. It provides an into JavaScript from other Object-Oriented languages. It provides an intuitive
intuitive means of achieving classical inheritance and has planned support means of achieving classical inheritance and has planned support traits/mixins.
traits/mixins.
Current support includes: Current support includes:
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* Abstract classes and methods * Abstract classes and methods
* Interfaces * Interfaces
* Visibility (public, protected and private members) * Visibility (public, protected and private members)
* Static, constant and final members * Static, constant and final members (**important: see virtual/master branch**)
While the current focus of the project is Object-Oriented design, it is likely While the current focus of the project is Object-Oriented design, it is likely
that ease.js will expand to other paradigms in the future. that ease.js will expand to other paradigms in the future.
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**This project is still under development. Please read the manual for more **This project is still under development. Please read the manual for more
information.** information.**
**Release/npm Note:** The first release of ease.js (and subsequently,
availability on npm) will come once the features are solidified and committed
to. This is to ensure adoption is not stifled by design alterations. Version
0.1.0 release is near; please see the
[v0.1.0 roadmap](http://easejs.org/bugs/roadmap_page.php?version_id=1) for
out-standing issues.
## Full Documentation ## Full Documentation
Full documentation is available at the following URL: Full documentation is available at the following URL:
@ -27,12 +33,44 @@ http://easejs.org/manual/ (Multiple Pages)
http://easejs.org/manual.html (Single Page) http://easejs.org/manual.html (Single Page)
## Bug Reports / Feature Requests
Please direct bug reports and feature requests to the bug tracker located at
http://easejs.org/bugs/
## Why ease.js? ## Why ease.js?
There are already plenty of other means of achieving each of this project's There are already a number of libraries/frameworks that permit basic classical
goals, so what's the point of ease.js? The aim of the project is to provide a Object-Oriented development, so why ease.js? While many of the existing
lightweight library in a CommonJS format which also addresses ES5 issues and is solutions certainly provide viable solutions, they are largely incomplete. Until
an all-inclusive solution to OO techniques. It satisfies primarily a personal the appearance of ECMAScript 5, many of the features enjoyed by classical OO
itch. developers were elusive to JavaScript. The aim of this project is to provide an
intuitive framework in a CommonJS format which also addresses ES5 issues and is
an all-inclusive solution to OO techniques.
ECMAScript reserves certain keywords that hint at classical OO in future
versions, but said features are uncertain. ease.js will satisfy the classical OO
itch until the time where ECMAScript itself includes it, at which time ease.js
will still be useful for providing a transition in order to support older
browsers. ease.js may also be useful in the future to augment the feature set of
whatever native ECMAScript implementation is decided upon.
### Why Classical OOP in JavaScript?
ease.js was created (historically) for a number of reasons:
* To "ease" Object-Oriented developers into JavaScript by providing a familiar
environment.
* To provide the maintenance and development benefits of classical OOP.
* To provide features missing from the language, such as proper encapsulation
through private/protected members, interfaces, traits, intuitive inheritance,
etc.
* To encapsulate the hacks commonly used to perform the above tasks.
Many JS purists believe that classical Object-Oriented programming should be
left out of the language and one should stick strictly to prototypal
development. While the two are related (both Object-Oriented), they can be
applied to different problem domains in order to achieve results that are more
natural or intuitive to developers. ease.js works seamlessly with existing
prototypes, allowing the developer to choose whether or not they want to use
"classes".
## How to Use ## How to Use

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"dependencies": {}, "dependencies": {},
"devDependencies": { "devDependencies": {
"uglify-js": "<=1.0.2" "uglify-js": ">1.0.2"
}, },
"licenses": [ "licenses": [