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Added isCompatible method to interfaces

There is a great amount of rationale in the test case added in this commit.
newmaster
Mike Gerwitz 2014-04-21 02:00:52 -04:00
parent 597ac2d7d9
commit c31d1b3eb3
2 changed files with 242 additions and 0 deletions

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@ -268,6 +268,7 @@ var extend = ( function( extending )
attachExtend( new_interface ); attachExtend( new_interface );
attachStringMethod( new_interface, iname ); attachStringMethod( new_interface, iname );
attachCompat( new_interface );
new_interface.prototype = prototype; new_interface.prototype = prototype;
new_interface.constructor = new_interface; new_interface.constructor = new_interface;
@ -376,3 +377,87 @@ function attachStringMethod( func, iname )
; ;
} }
/**
* Attaches a method to assert whether a given object is compatible with the
* interface
*
* @param {Function} iface interface to attach method to
*
* @return {undefined}
*/
function attachCompat( iface )
{
util.defineSecureProp( iface, 'isCompatible', function( obj )
{
return isCompat( iface, obj );
} );
}
/**
* Determines if the given object is compatible with the given interface.
*
* An object is compatible if it defines all methods required by the
* interface, with at least the required number of parameters.
*
* Processing time is linear with respect to the number of members of the
* provided interface.
*
* To get the actual reasons in the event of a compatibility failure, use
* analyzeCompat instead.
*
* @param {Interface} iface interface that must be adhered to
* @param {Object} obj object to check compatibility against
*
* @return {boolean} true if compatible, otherwise false
*/
function isCompat( iface, obj )
{
// yes, this processes the entire interface, but it is hopefully small
// anyway and the process is fast enough that doing otherwise may be
// micro-optimizing
return analyzeCompat( iface, obj ).length === 0;
}
/**
* Analyzes the given object to determine if there exists any compatibility
* issues with respect to the given interface
*
* Will provide an array of the names of incompatible members. A method is
* incompatible if it is not defined or if it does not define at least the
* required number of parameters.
*
* Processing time is linear with respect to the number of members of the
* provided interface.
*
* @param {Interface} iface interface that must be adhered to
* @param {Object} obj object to check compatibility against
*
* @return {Array.<Array.<string, string>>} compatibility reasons
*/
function analyzeCompat( iface, obj )
{
var missing = [];
util.propParse( iface.prototype, {
method: function( name, func, is_abstract, keywords )
{
if ( typeof obj[ name ] !== 'function' )
{
missing.push( [ name, 'missing' ] );
}
else if ( obj[ name ].length < func.__length )
{
// missing parameter(s); note that we check __length on the
// interface method (our internal length) but not on the
// object (since it may be a vanilla object)
missing.push( [ name, 'incompatible' ] );
}
},
} );
return missing;
}

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@ -0,0 +1,157 @@
/**
* Tests interface interoperability with vanilla ECMAScript
*
* Copyright (C) 2014 Free Software Foundation, Inc.
*
* This file is part of GNU ease.js.
*
* GNU ease.js is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
require( 'common' ).testCase(
{
caseSetUp: function()
{
this.Sut = this.require( 'interface' );
this.I = this.Sut(
{
foo: [ 'a', 'b' ],
bar: [ 'a' ],
} );
},
/**
* Not all developers will wish to use ease.js, even if the library they
* are interfacing with does. In the case of interfaces, this isn't
* particularity important. To understand why, consider the three main
* reasons why interfaces would be used: (1) to ensure that an object
* conforms to a defined API; (2) to permit polymorphism; and (3) to
* denote intent of use, meaning that even though a Basketball and Gun
* may both implement a `shoot' method, they are not intended to be used
* in the same context, even if both of them can be `shot'.
*
* Prototypes in JavaScript, without aid of a static analysis tool,
* generally rely on duck typing to enforce interfaces. In this sense,
* (3) can be sacrificed for the sake of interop but it's still
* important when working with ease.js classes). Since (2) follows as a
* consequence of (1), we need only a way to ensure that the API of the
* prototype is compatible with the named interface. In ease.js, this is
* is quick: the implemented interfaces are cached. With prototypes,
* even though it's not as efficient, we can still check that each of
* the methods named in the interface exist and are compatible (have the
* proper number of arguments).
*
* This has two powerful consequences: (1) external code can interface
* with ease.js without having to buy into its class/interface system;
* and (2) interfaces can be created to represent existing
* objects/prototypes (e.g. W3C DOM APIs).
*/
'Prototype instances and objects can conform to interfaces': function()
{
// conforming prototype
function P() {};
P.prototype = {
foo: function( a, b ) {},
bar: function( a ) {},
};
// instance should therefore be conforming
this.assertOk( this.I.isCompatible( new P() ) );
// ah but why stop there? (note that this implies that *any* object,
// prototype or not, can conform to an interface)
this.assertOk( this.I.isCompatible( P.prototype ) );
},
/**
* The entire point of interfaces is to ensure that a specific API is in
* place; methods are the core component of this.
*/
'Objects missing methods are non-conforming': function()
{
// missing method
function P() {};
P.prototype = {
foo: function( a, b ) {},
};
this.assertOk( !( this.I.isCompatible( new P() ) ) );
this.assertOk( !( this.I.isCompatible( P.prototype ) ) );
},
/**
* ease.js enforces parameter count so that implementers are cognisant
* of the requirements of the API. We have two cases to consider here:
* (1) that an external prototype is attempting to conform to an ease.js
* interface; or (2) that an interface is being developed for an
* existing external prototype. In the former case, the user has control
* over the parameter list. In the latter case, the interface designer
* can design an interface that requires only the most common subset of
* parameters, or none at all.
*/
'Methods missing parameters are non-conforming': function()
{
// missing second param (at this point, we know prototype traversal
// works, so we will just use any 'ol object)
var obj = { foo: function( a ) {} },
I = this.Sut( { foo: [ 'a', 'b' ] } );
this.assertOk( !( I.isCompatible( obj ) ) );
},
/**
* This test is consistent with ease.js' functionality.
*/
'Methods are still compatible with extra parameters': function()
{
// extra param is okay
var obj = { foo: function( a, b, c ) {} },
I = this.Sut( { foo: [ 'a', 'b' ] } );
this.assertOk( I.isCompatible( obj ) );
},
/**
* This should go without explanation.
*/
'Interface methods must be implemented as functions': function()
{
// not a function
var obj = { foo: {} },
I = this.Sut( { foo: [] } );
this.assertOk( !( I.isCompatible( obj ) ) );
},
/**
* Interfaces define only an API that must exist; it does not restrict a
* more rich API.
*/
'Additional methods do not trigger incompatibility': function()
{
// extra methods are okay
var obj = { foo: function() {}, bar: function() {} },
I = this.Sut( { foo: [] } );
this.assertOk( I.isCompatible( obj ) );
},
} );