Overriding vanilla prototype methods no longer errors
This is something that I've been aware of for quite some time, but never got around to fixing; ease.js had stalled until it was revitalized by becoming a GNU project.newmaster
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b372fcd722
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62414a4294
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@ -120,11 +120,16 @@ exports.buildMethod = function(
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members, meta, name, value, keywords, instCallback, cid, base, state
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)
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{
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// these defaults will be used whenever a keyword set is unavailable,
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// which should only ever be the case if we're inheriting from a
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// prototype rather than an ease.js class/etc
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var kdefaults = this._methodKeywordDefaults;
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// TODO: We can improve performance by not scanning each one individually
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// every time this method is called
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var prev_data = scanMembers( members, name, base ),
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prev = ( prev_data ) ? prev_data.member : null,
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prev_keywords = ( prev && prev.___$$keywords$$ ),
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prev_keywords = ( prev && ( prev.___$$keywords$$ || kdefaults ) ),
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dest = getMemberVisibility( members, keywords, name );
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;
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@ -194,6 +199,13 @@ exports.buildMethod = function(
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};
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/**
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* Default keywords to apply to methods inherited from a prototype.
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* @type {Object}
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*/
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exports._methodKeywordDefaults = { 'virtual': true };
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/**
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* Creates an abstract override super method proxy to NAME
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*
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@ -0,0 +1,102 @@
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/**
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* Tests class interoperability with vanilla ECMAScript
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*
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* Copyright (C) 2014 Mike Gerwitz
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*
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* This file is part of GNU ease.js.
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*
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* ease.js is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Note that these tests all use the `new' keyword for instantiating
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* classes, even though it is not required with ease.js; this is both for
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* historical reasons (when `new' was required during early development) and
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* because we are not testing (and do want to depend upon) that feature.
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*/
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require( 'common' ).testCase(
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{
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caseSetUp: function()
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{
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this.Class = this.require( 'class' );
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},
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/**
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* While this may seem at odds with ease.js' philosophy (because ease.js
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* methods are *not* virtual by default), we do not have much choice in
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* the matter: JavaScript is very lax and does not offer a way to
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* declare something as virtual or otherwise. Given that, we have to
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* choose between implicit virtual methods, or never allowing the user
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* to override methods inherited from a prototype. The latter is not a
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* wise choice, since there would be no way to change that behavior.
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*
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* Of course, if such a distinction were important, a wrapper class
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* could be created that simply extends the prototype, marks methods
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* virtual as appropriate, and retain only that reference for use from
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* that point forward.
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*/
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'Methods inherited from a prototype are implicitly virtual': function()
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{
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var expected = {};
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var P = function()
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{
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this.foo = function()
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{
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return null;
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};
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}
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var Class = this.Class,
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inst;
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// if an error is thrown here, then we're probably not virtual
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this.assertDoesNotThrow( function()
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{
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inst = Class.extend( P,
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{
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'override foo': function()
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{
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return expected;
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}
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} )();
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} );
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// the sky is falling if the above worked but this didn't
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this.assertStrictEqual( inst.foo(), expected );
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},
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/**
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* Complement to the above test.
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*/
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'Prototype method overrides must provide override keyword': function()
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{
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var P = function()
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{
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this.foo = function() {};
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};
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var Class = this.Class;
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this.assertThrows( function()
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{
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Class.extend( P,
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{
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// missing override keyword
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foo: function() {},
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} );
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} );
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},
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} );
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