Added isCompatible method to interfaces
There is a great amount of rationale in the test case added in this commit.protolib
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034876ae3b
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4605476b4f
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@ -268,6 +268,7 @@ var extend = ( function( extending )
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attachExtend( new_interface );
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attachStringMethod( new_interface, iname );
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attachCompat( new_interface );
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new_interface.prototype = prototype;
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new_interface.constructor = new_interface;
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@ -376,3 +377,87 @@ function attachStringMethod( func, iname )
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;
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}
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/**
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* Attaches a method to assert whether a given object is compatible with the
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* interface
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*
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* @param {Function} iface interface to attach method to
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*
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* @return {undefined}
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*/
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function attachCompat( iface )
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{
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util.defineSecureProp( iface, 'isCompatible', function( obj )
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{
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return isCompat( iface, obj );
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} );
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}
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/**
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* Determines if the given object is compatible with the given interface.
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*
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* An object is compatible if it defines all methods required by the
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* interface, with at least the required number of parameters.
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*
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* Processing time is linear with respect to the number of members of the
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* provided interface.
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*
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* To get the actual reasons in the event of a compatibility failure, use
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* analyzeCompat instead.
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*
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* @param {Interface} iface interface that must be adhered to
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* @param {Object} obj object to check compatibility against
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*
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* @return {boolean} true if compatible, otherwise false
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*/
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function isCompat( iface, obj )
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{
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// yes, this processes the entire interface, but it is hopefully small
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// anyway and the process is fast enough that doing otherwise may be
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// micro-optimizing
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return analyzeCompat( iface, obj ).length === 0;
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}
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/**
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* Analyzes the given object to determine if there exists any compatibility
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* issues with respect to the given interface
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*
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* Will provide an array of the names of incompatible members. A method is
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* incompatible if it is not defined or if it does not define at least the
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* required number of parameters.
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*
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* Processing time is linear with respect to the number of members of the
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* provided interface.
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*
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* @param {Interface} iface interface that must be adhered to
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* @param {Object} obj object to check compatibility against
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*
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* @return {Array.<Array.<string, string>>} compatibility reasons
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*/
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function analyzeCompat( iface, obj )
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{
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var missing = [];
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util.propParse( iface.prototype, {
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method: function( name, func, is_abstract, keywords )
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{
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if ( typeof obj[ name ] !== 'function' )
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{
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missing.push( [ name, 'missing' ] );
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}
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else if ( obj[ name ].length < func.__length )
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{
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// missing parameter(s); note that we check __length on the
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// interface method (our internal length) but not on the
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// object (since it may be a vanilla object)
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missing.push( [ name, 'incompatible' ] );
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}
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},
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} );
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return missing;
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}
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@ -0,0 +1,157 @@
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/**
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* Tests interface interoperability with vanilla ECMAScript
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*
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* Copyright (C) 2014 Free Software Foundation, Inc.
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*
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* This file is part of GNU ease.js.
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*
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* GNU ease.js is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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require( 'common' ).testCase(
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{
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caseSetUp: function()
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{
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this.Sut = this.require( 'interface' );
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this.I = this.Sut(
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{
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foo: [ 'a', 'b' ],
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bar: [ 'a' ],
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} );
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},
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/**
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* Not all developers will wish to use ease.js, even if the library they
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* are interfacing with does. In the case of interfaces, this isn't
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* particularity important. To understand why, consider the three main
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* reasons why interfaces would be used: (1) to ensure that an object
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* conforms to a defined API; (2) to permit polymorphism; and (3) to
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* denote intent of use, meaning that even though a Basketball and Gun
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* may both implement a `shoot' method, they are not intended to be used
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* in the same context, even if both of them can be `shot'.
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*
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* Prototypes in JavaScript, without aid of a static analysis tool,
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* generally rely on duck typing to enforce interfaces. In this sense,
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* (3) can be sacrificed for the sake of interop but it's still
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* important when working with ease.js classes). Since (2) follows as a
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* consequence of (1), we need only a way to ensure that the API of the
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* prototype is compatible with the named interface. In ease.js, this is
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* is quick: the implemented interfaces are cached. With prototypes,
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* even though it's not as efficient, we can still check that each of
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* the methods named in the interface exist and are compatible (have the
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* proper number of arguments).
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*
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* This has two powerful consequences: (1) external code can interface
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* with ease.js without having to buy into its class/interface system;
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* and (2) interfaces can be created to represent existing
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* objects/prototypes (e.g. W3C DOM APIs).
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*/
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'Prototype instances and objects can conform to interfaces': function()
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{
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// conforming prototype
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function P() {};
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P.prototype = {
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foo: function( a, b ) {},
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bar: function( a ) {},
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};
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// instance should therefore be conforming
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this.assertOk( this.I.isCompatible( new P() ) );
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// ah but why stop there? (note that this implies that *any* object,
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// prototype or not, can conform to an interface)
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this.assertOk( this.I.isCompatible( P.prototype ) );
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},
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/**
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* The entire point of interfaces is to ensure that a specific API is in
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* place; methods are the core component of this.
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*/
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'Objects missing methods are non-conforming': function()
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{
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// missing method
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function P() {};
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P.prototype = {
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foo: function( a, b ) {},
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};
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this.assertOk( !( this.I.isCompatible( new P() ) ) );
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this.assertOk( !( this.I.isCompatible( P.prototype ) ) );
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},
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/**
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* ease.js enforces parameter count so that implementers are cognisant
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* of the requirements of the API. We have two cases to consider here:
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* (1) that an external prototype is attempting to conform to an ease.js
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* interface; or (2) that an interface is being developed for an
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* existing external prototype. In the former case, the user has control
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* over the parameter list. In the latter case, the interface designer
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* can design an interface that requires only the most common subset of
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* parameters, or none at all.
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*/
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'Methods missing parameters are non-conforming': function()
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{
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// missing second param (at this point, we know prototype traversal
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// works, so we will just use any 'ol object)
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var obj = { foo: function( a ) {} },
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I = this.Sut( { foo: [ 'a', 'b' ] } );
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this.assertOk( !( I.isCompatible( obj ) ) );
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},
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/**
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* This test is consistent with ease.js' functionality.
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*/
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'Methods are still compatible with extra parameters': function()
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{
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// extra param is okay
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var obj = { foo: function( a, b, c ) {} },
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I = this.Sut( { foo: [ 'a', 'b' ] } );
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this.assertOk( I.isCompatible( obj ) );
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},
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/**
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* This should go without explanation.
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*/
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'Interface methods must be implemented as functions': function()
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{
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// not a function
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var obj = { foo: {} },
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I = this.Sut( { foo: [] } );
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this.assertOk( !( I.isCompatible( obj ) ) );
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},
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/**
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* Interfaces define only an API that must exist; it does not restrict a
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* more rich API.
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*/
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'Additional methods do not trigger incompatibility': function()
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{
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// extra methods are okay
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var obj = { foo: function() {}, bar: function() {} },
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I = this.Sut( { foo: [] } );
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this.assertOk( I.isCompatible( obj ) );
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},
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} );
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