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easejs/lib/MemberBuilder.js

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/**
* Handles building members (properties, methods)
*
* This prototype could have easily been refactored into a number of others
* (e.g. one for each type of member), but that refactoring has been deferred
* until necessary to ensure ease.js maintains a relatively small footprint.
* Ultimately, however, such a decision is a micro-optimization and shouldn't
* harm the design and maintainability of the software.
*
* Copyright (C) 2010 Mike Gerwitz
*
* This file is part of ease.js.
*
* ease.js is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* @author Mike Gerwitz
* @package core
*/
var util = require( __dirname + '/util' ),
Warning = require( __dirname + '/warn' ).Warning,
visibility = [ 'public', 'protected', 'private' ],
validate = require( __dirname + '/MemberBuilderValidator' )()
;
/**
* Responsible for building class members
*/
module.exports = function MemberBuilder( wrap_method, wrap_override )
{
// permit omitting 'new' keyword
if ( !( this instanceof module.exports ) )
{
return new module.exports( wrap_method, wrap_override );
}
this._wrapMethod = wrap_method;
this._wrapOverride = wrap_override;
// XXX: temporarily tightly coupled
this._validate = validate;
};
// we're throwing everything into the prototype
exports = module.exports.prototype;
/**
* Initializes member object
*
* The member object contains members for each level of visibility (public,
* protected and private).
*
* @param {Object} mpublic default public members
* @param {Object} mprotected default protected members
* @param {Object} mprivate default private members
*
* @return {{public: Object, protected: Object, private: Object}}
*/
exports.initMembers = function( mpublic, mprotected, mprivate )
{
return {
'public': mpublic || {},
'protected': mprotected || {},
'private': mprivate || {},
};
};
/**
* Copies a method to the appropriate member prototype, depending on
* visibility, and assigns necessary metadata from keywords
*
* @param {{public: Object, protected: Object, private: Object}} members
*
* @param {Object} meta metadata container
* @param {string} name property name
* @param {*} value property value
*
* @param {Object.<string,boolean>} keywords parsed keywords
* @param {Object=} instCallback function to call in order to retrieve
* object to bind 'this' keyword to
* @param {number} cid class id
*
* @return {undefined}
*/
exports.buildMethod = function(
members, meta, name, value, keywords, instCallback, cid, base
)
{
// TODO: We can improve performance by not scanning each one individually
// every time this method is called
var prev_data = scanMembers( members, name, base ),
prev = ( prev_data ) ? prev_data.member : null,
prev_keywords = ( prev && prev.___$$keywords$$ ),
dest = getMemberVisibility( members, keywords, name );
;
// ensure that the declaration is valid (keywords make sense, argument
// length, etc)
this._validate.validateMethod(
name, value, keywords, prev_data, prev_keywords
);
// we might be overriding an existing method
if ( prev )
{
// TODO: warning if no super method when override keyword provided
if ( keywords[ 'override' ] || prev_keywords[ 'abstract' ] )
{
// override the method
dest[ name ] = this._overrideMethod(
prev, value, instCallback, cid
);
}
else
{
// by default, perform method hiding, even if the keyword was not
// provided (the keyword simply suppresses the warning)
dest[ name ] = hideMethod( prev, value, instCallback, cid );
}
}
else if ( keywords[ 'abstract' ] )
{
// we do not want to wrap abstract methods, since they are not callable
dest[ name ] = value;
}
else
{
// we are not overriding the method, so simply copy it over, wrapping it
// to ensure privileged calls will work properly
dest[ name ] = this._overrideMethod( null, value, instCallback, cid );
}
// store keywords for later reference (needed for pre-ES5 fallback)
dest[ name ].___$$keywords$$ = keywords;
};
/**
* Copies a property to the appropriate member prototype, depending on
* visibility, and assigns necessary metadata from keywords
*
* @param {{public: Object, protected: Object, private: Object}} members
*
* @param {Object} meta metadata container
* @param {string} name property name
* @param {*} value property value
*
* @param {Object.<string,boolean>} keywords parsed keywords
* @param {Object=} base optional base object to scan
*
* @return {undefined}
*/
exports.buildProp = function( members, meta, name, value, keywords, base )
{
// TODO: We can improve performance by not scanning each one individually
// every time this method is called
var prev_data = scanMembers( members, name, base ),
prev = ( prev_data ) ? prev_data.member : null,
prev_keywords = ( prev ) ? prev[ 1 ] : null;
this._validate.validateProperty(
name, value, keywords, prev_data, prev_keywords
);
getMemberVisibility( members, keywords, name )[ name ] =
[ value, keywords ];
};
/**
* Copies a getter to the appropriate member prototype, depending on
* visibility, and assigns necessary metadata from keywords
*
* @param {{public: Object, protected: Object, private: Object}} members
*
* @param {Object} meta metadata container
* @param {string} name getter name
* @param {*} value getter value
*
* @param {Object.<string,boolean>} keywords parsed keywords
*
* @param {Object=} base optional base object to scan
*
* @return {undefined}
*/
exports.buildGetter = function( members, meta, name, value, keywords, base )
{
validateGetterSetter( members, keywords, name, base );
Object.defineProperty(
getMemberVisibility( members, keywords ),
name,
{
get: value,
enumerable: true,
// otherwise we can't add a setter to this
configurable: true,
}
);
};
/**
* Copies a setter to the appropriate member prototype, depending on
* visibility, and assigns necessary metadata from keywords
*
* @param {{public: Object, protected: Object, private: Object}} members
*
* @param {Object} meta metadata container
* @param {string} name setter name
* @param {*} value setter value
*
* @param {Object.<string,boolean>} keywords parsed keywords
*
* @param {Object=} base optional base object to scan
*
* @return {undefined}
*/
exports.buildSetter = function( members, meta, name, value, keywords, base )
{
validateGetterSetter( members, keywords, name, base );
Object.defineProperty(
getMemberVisibility( members, keywords ),
name,
{
set: value,
enumerable: true,
// otherwise we can't add a getter to this
configurable: true,
}
);
};
/**
* Performs common validations on getters/setters
*
* If a problem is found, an exception will be thrown.
*
* @param {{public: Object, protected: Object, private: Object}} members
*
* @param {Object.<string,boolean>} keywords parsed keywords
* @param {string} name getter/setter name
* @param {Object} base optional base to parse
*/
function validateGetterSetter( members, keywords, name, base )
{
var prev_data = scanMembers( members, name, base ),
prev = ( prev_data ) ? prev_data.member : null,
prev_keywords = ( prev && prev.___$$keywords$$ )
? prev.___$$keywords$$
: {}
;
if ( prev )
{
// To speed up the system we'll simply check for a getter/setter, rather
// than checking separately for methods/properties. This is at the
// expense of more detailed error messages. They'll live.
if ( !( prev_data.get || prev_data.set ) )
{
throw TypeError(
"Cannot override method or property '" + name +
"' with getter/setter"
);
}
}
}
/**
* Returns member prototype to use for the requested visibility
*
* Will throw an exception if multiple access modifiers were used.
*
* @param {{public: Object, protected: Object, private: Object}} members
*
* @param {Object.<string,boolean>} keywords parsed keywords
* @param {string} name member name
*
* @return {Object} reference to visibility of members argument to use
*/
function getMemberVisibility( members, keywords, name )
{
var viserr = function()
{
throw TypeError(
"Only one access modifier may be used for definition of '" +
name + "'"
);
}
// there's cleaner ways of doing this, but consider it loop unrolling for
// performance
if ( keywords[ 'private' ] )
{
( keywords[ 'public' ] || keywords[ 'protected' ] ) && viserr();
return members[ 'private' ];
}
else if ( keywords[ 'protected' ] )
{
( keywords[ 'public' ] || keywords[ 'private' ] ) && viserr();
return members[ 'protected' ];
}
else
{
// public keyword is the default, so explicitly specifying it is only
// for clarity
( keywords[ 'private' ] || keywords[ 'protected' ] ) && viserr();
return members[ 'public' ];
}
}
/**
* Scan each level of visibility for the requested member
*
* @param {{public: Object, protected: Object, private: Object}} members
*
* @param {string} name member to locate
* @param {Object=} base optional base object to scan
*
* @return {Object} Array of member and number corresponding to visibility,
* level if located, otherwise an empty object
*/
function scanMembers( members, name, base )
{
var i = visibility.length,
member = null;
// locate requested member by scanning each level of visibility
while ( i-- )
{
var visobj = members[ visibility[ i ] ];
// In order to support getters/setters, we must go off of the
// descriptor. We must also ignore base properties (last argument), such
// as Object.prototype.toString(). However, we must still traverse the
// prototype chain.
if ( member = util.getPropertyDescriptor( visobj, name, true ) )
{
return {
get: member.get,
set: member.set,
member: member.value,
};
}
}
// if a second comparison object was given, try again using it instead of
// the original members object
if ( base !== undefined )
{
var base_methods = base.___$$methods$$,
base_props = base.___$$props$$;
// scan the base's methods and properties, if they are available
return ( base_methods && scanMembers( base_methods, name ) )
|| ( base_props && scanMembers( base_props, name ) )
|| null
;
}
// nothing was found
return null;
}
/**
* Hide a method with a "new" method
*/
function hideMethod( super_method, new_method, instCallback, cid )
{
// TODO: This function is currently unimplemented. It exists at present to
// provide a placeholder and ensure that the override keyword is required to
// override a parent method.
//
// We should never get to this point if the default validation rule set is
// used to prevent omission of the 'override' keyword.
throw Error(
'Method hiding not yet implemented (we should never get here; bug).'
);
}
/**
* Generates a method override function
*
* The override function simply wraps the method so that its invocation will
* pass a __super property. This property may be used to invoke the overridden
* method.
*
* @param {function()} super_method method to override
* @param {function()} new_method method to override with
*
* @param {Object=} instCallback function to call in order to retrieve
* object to bind 'this' keyword to
* @param {number} cid class id
*
* @return {function()} override method
*/
exports._overrideMethod = function(
super_method, new_method, instCallback, cid
)
{
instCallback = instCallback || function() {};
// return a function that permits referencing the super method via the
// __super property
var override = null;
// are we overriding?
override = (
( super_method )
? this._wrapOverride
: this._wrapMethod
).wrapMethod( new_method, super_method, cid, instCallback );
// This is a trick to work around the fact that we cannot set the length
// property of a function. Instead, we define our own property - __length.
// This will store the expected number of arguments from the super method.
// This way, when a method is being overridden, we can check to ensure its
// compatibility with its super method.
util.defineSecureProp( override,
'__length',
( new_method.__length || new_method.length )
);
return override;
}
/**
* Return the visibility level as a numeric value, where 0 is public and 2 is
* private
*
* @param {Object} keywords keywords to scan for visibility level
*
* @return {number} visibility level as a numeric value
*/
exports._getVisibilityValue = function( keywords )
{
if ( keywords[ 'protected' ] )
{
return 1;
}
else if ( keywords[ 'private' ] )
{
return 2;
}
else
{
// default is public
return 0;
}
}