1
0
Fork 0
easejs/test/test-warn-handlers.js

180 lines
4.3 KiB
JavaScript
Raw Normal View History

2011-06-29 21:22:57 -04:00
/**
* Tests core warning handlers
*
* Copyright (C) 2010 Mike Gerwitz
*
* This file is part of ease.js.
*
* ease.js is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* @author Mike Gerwitz
* @package test
*/
var common = require( './common' ),
assert = require( 'assert' ),
warn = common.require( 'warn' ),
Warning = warn.Warning,
warning = Warning( Error( 'gninraw' ) )
;
/**
* Return the console object, without throwing errors if it does not exist
*
* @return {Object} console
*/
function backupConsole()
{
// ensure that we don't throw errors if console is not defined
if ( typeof console !== 'undefined' )
{
return console;
}
return undefined;
}
2011-06-29 21:22:57 -04:00
/**
* The log warning handler should log warnings to the console
*/
( function testLogWarningHandlerLogsMessageToConsole()
{
var logged = false,
// back up console ref
console_ = backupConsole()
2011-06-29 21:22:57 -04:00
;
// mock console
console = {
warn: function( message )
{
assert.equal( message, warning.message,
"Should log proper message to console"
);
logged = true;
},
};
// call handler with the warning
warn.handlers.log( warning );
assert.equal( logged, true,
"Message should be logged to console"
);
// restore console
console = console_;
} )();
/**
* Some environments may not have a console reference, or they may not have
* console.warn. In this case, we just want to make sure we don't throw an error
* when attempting to invoke undefined, or access a property of undefined.
*/
( function testLogWarningHandlerHandlesMissingConsole()
{
// back up console
var console_ = backupConsole();
2011-06-29 21:22:57 -04:00
// destroy it
console = undefined;
// attempt to log
warn.handlers.log( warning );
// restore console
console = console_;
} )();
/**
* Furthermore, an environment may implement console.log(), but not
* console.warn(). By default, we use warn(), so let's ensure we can fall back
* to log() if warn() is unavailable.
*/
( function testLogWarningHandlerWillFallBackToLogMethodIfWarnIsMissing()
{
// back up and overwrite console to contain only log()
var console_ = backupConsole(),
2011-06-29 21:22:57 -04:00
given = '';
console = {
log: function( message )
{
given = message;
}
};
// attempt to log
warn.handlers.log( warning );
assert.equal( given, warning.message,
"Should fall back to log() and log proper message"
);
// restore console
console = console_;
} )();
2011-06-29 21:34:33 -04:00
/**
* The throwError warning handler should throw the wrapped error as an exception
*/
( function testThrowErrorWarningHandlerThrowsWrappedError()
{
try
{
warn.handlers.throwError( warning );
}
catch ( e )
{
assert.deepEqual( e, warning.getError(),
"Wrapped exception should be thrown"
);
return;
}
assert.fail( "Wrapped exception should be thrown" );
} )();
/**
* The 'dismiss' error handler is a pretty basic concept. Simply do nothing. We
* don't want to log, we don't want to throw anything, we just want to pretend
* nothing ever happened and move on our merry way. This is intended for use in
* production environments where providing warnings may provide too much insight
* into the software.
*/
( function testDismissWarningHandlerShouldDoNothing()
{
// destroy the console to ensure nothing is logged
var console_ = backupConsole();
console = undefined;
// don't catch anything, to ensure no errors occur and that no exceptions
// are thrown
warn.handlers.dismiss( warning );
// restore console
console = console_;
} )();