2010-11-10 17:41:12 -05:00
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/**
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* Contains basic inheritance mechanism
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*
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* Copyright (C) 2010 Mike Gerwitz
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*
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2010-11-10 22:07:03 -05:00
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* This file is part of ease.js.
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2010-11-10 17:41:12 -05:00
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*
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2010-11-10 22:07:03 -05:00
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* ease.js is free software: you can redistribute it and/or modify it under the
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* terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation, either version 3 of the License, or (at your option)
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* any later version.
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2010-11-10 17:41:12 -05:00
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*
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2010-11-10 22:07:03 -05:00
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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2010-11-10 17:41:12 -05:00
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* @author Mike Gerwitz
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* @package core
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*/
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2010-11-10 23:28:20 -05:00
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// whether getters/setters are supported
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var getset = ( Object.prototype.__defineGetter__ === undefined )
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? false
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: true
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;
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2010-11-10 17:41:12 -05:00
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2010-11-10 23:30:30 -05:00
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/**
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* Creates a class, inheriting either from the provided base class or the
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* default base class
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*
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* @param {Object} base object to extend (extends Class by default)
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*
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* @return {Object} extended class
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*/
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exports.extend = function( base )
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{
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return extend.apply( this, arguments );
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}
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2010-11-10 17:41:12 -05:00
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/**
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* Default class implementation
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*
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* @return undefined
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*/
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function Class() {};
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2010-11-10 20:45:33 -05:00
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/**
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* Copies properties to the destination object
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*
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* If the method already exists, it will be overridden and accessible via either
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* the parent prototype or by invoking this.__super().
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*
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* The destination object is directly modified.
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*
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* @param {Object} props properties to copy
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* @param {Object} dest destination object
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*
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* @return undefined
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*/
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function prop_copy( props, dest )
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{
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// copy each of the properties to the destination object
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for ( property in props )
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{
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// if the property already exists, then it's being overridden (we only
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// care about methods - properties will simply have their values
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// overwritten)
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var pre = dest[ property ],
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prop = props[ property ],
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getter = ( ( getset ) ? props.__lookupGetter__( property ) : null ),
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setter = ( ( getset ) ? props.__lookupSetter__( property ) : null );
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// check for getter/setter overrides
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if ( getter || setter )
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{
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if ( getter )
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{
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dest.__defineGetter__( property, getter );
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}
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if ( setter )
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{
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dest.__defineSetter__( property, setter );
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}
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}
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// check for method overrides
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else if ( ( pre !== undefined ) && ( pre instanceof Function ) )
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{
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// ensure we're overriding the method with another method
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if ( !( prop instanceof Function ) )
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{
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throw new TypeError( "Cannot override method with non-method" );
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}
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dest[ property ] = ( function( method, super_method )
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{
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// this is the method that will be invoked when the requested
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// method is called, so note that in the context of this
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// function, `this` will represent the current class instance
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return function()
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{
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var tmp = this.__super;
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// assign _super temporarily for the method invocation so
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// that the method can call the parent method
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this.__super = super_method;
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var retval = method.apply( this, arguments );
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this.__super = tmp;
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return retval;
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}
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})( prop, dest[ property ] );
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}
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else
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{
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dest[ property ] = prop;
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}
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2010-11-10 19:19:02 -05:00
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}
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}
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2010-11-10 18:40:36 -05:00
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/**
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* Mimics class inheritance
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*
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* This method will mimic inheritance by setting up the prototype with the
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* provided base class (or, by default, Class) and copying the additional
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* properties atop of it.
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*
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* The class to inherit from (the first argument) is optional. If omitted, the
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* first argument will be considered to be the properties list.
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*
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* @return {Object} extended class
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*/
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function extend()
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{
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var args = Array.prototype.slice.call( arguments ),
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props = args.pop() || {},
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base = args.pop() || Class,
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prototype = new base(),
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new_class = function()
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{
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if ( this.__construct instanceof Function )
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{
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this.__construct.apply( this, arguments );
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}
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};
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2010-11-10 19:19:02 -05:00
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// copy the given properties into the new prototype
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prop_copy( props, prototype );
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2010-11-10 22:54:24 -05:00
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// reference to the parent prototype (for more experienced users)
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prototype.parent = base.prototype;
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// set up the new class
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attach_extend( new_class );
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new_class.prototype = prototype;
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new_class.constructor = new_class;
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return new_class;
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}
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2010-11-10 23:29:28 -05:00
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/**
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* Attaches extend method to the given function's prototype
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*
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* @param {Function} func function to attach method to
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*
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* @return undefined
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*/
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function attach_extend( func )
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{
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2010-11-10 21:10:31 -05:00
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/**
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* Shorthand for extending classes
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*
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* This method can be invoked on the object, rater than having to call
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* Class.extend( this ).
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*
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* @param {Object} props properties to add to extended class
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*
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* @return {Object} extended class
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*/
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var ext_method = function( props )
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{
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return extend( this, props );
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};
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// if defineProperty is unsupported, do it the old fashioned way (it's just
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// less restrictive)
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if ( Object.defineProperty === undefined )
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{
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func.extend = ext_method;
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}
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else
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{
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Object.defineProperty( func, 'extend',
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{
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value: ext_method,
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enumerable: false,
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writable: false,
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configurable: false,
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} );
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}
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2010-11-10 21:10:31 -05:00
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}
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